Age of Rebellion Core Rulebook
Book
System:Age of Rebellion
Initials:A-CRB
Key:SWA02
Armor
Name | Defense | Soak | Price | Encum. |
---|---|---|---|---|
Adverse Environment Gear | 0 | 1 | 500 | 2 |
Armored Clothing | 1 | 1 | 1,000 | 3 |
Heavy Battle Armor | 1 | 2 | 5,000 | 6 |
Heavy Clothing | 0 | 1 | 50 | 1 |
Laminate Armor | 0 | 2 | 2,500 | 4 |
Padded Armor | 0 | 2 | 500 | 2 |
Personal Deflector Shield | 2 | 0 | 10,000 | 3 |
Abilities
Name | Description |
---|---|
Alliance Leader | Alliance operatives add [BOOST] to all Vigilance and Perception checks when in the NPC's presence |
Cornered Fury | May upgrade one skill die when engaged and outnumbered by enemies |
Critical Eye | Gain [BOOST] on all rolls made to duplicate a familiar document |
Destabilizing Influence | As a maneuver once per encounter, may add [THREAT] to all subsequent Cool and Discipline checks made by enemies within medium range for the remainder of the encounter |
Enhanced Senses | Add automatic [ADVANTAGE] to app Perception checks |
Force Power Enhance | Gain [SUCCESS] or [ADVANTAGE] on Athletics checks |
Force Power Forsee | Gain vague hints of events to come. |
Improved Covering Fire | When allied minion groups within short range perform the Covering Fire maneuver, they add +2 ranged defense instead. |
Swipe 1 | Spend [ADVANTAGE] during melee combat to cause an engaged opponent to suffer 1 strain |
Additional Rules
Name | Description |
---|---|
Massive | When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive |
RMiradyne Ltd. 4X-Phantom Sensor Jammer | Blocks all sensors within range, counting its ship or vehicle silhouette as one smaller when bein fired at. Immediately notifies all ships in a star system, or within 100 kilometers if planetside, to the ship or vehicle's existence. |
Adveraries Armor
Name | Defense | Soak |
---|---|---|
High-temp Environment Armor | 0 | 2 |
Jedi Robes | 0 | 1 |
Power Armor | 1 | 2 |
Reinforced Blast Vest | 0 | 2 |
Robes | 0 | 1 |
Snowtrooper Armor | 0 | 2 |
Adversaries Gear
Adversaries Weapons
Name | Skill | Damage | Crit | Range | Special |
---|---|---|---|---|---|
Blaster Sniper Rifle with scope | Ranged [Heavy] | 10 | 3 | Extreme | Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce dificulty of combat checks at long or extreme range by 1 |
Fire Bomb | Ranged [Light] | 7 | 3 | Short | Blast 7, Burn 2, Inaccurate 1, Limited Ammo 1 |
Heavy Grasper Arm | Melee | 1 | 5 | Engaged | |
Heavy Hydrospanner | Melee | 5 | 4 | Engaged | Inaccurate 1 |
Heavy Tool | Melee | 2 | 5 | Engaged | Disorient 2 |
Laser scalpel | Melee | 2 | 3 | Engaged | Pierce 2 |
Makeshift Knife | Melee | 1 | 4 | Engaged | |
Makeshift Spear | Melee | 1 | 3 | Engaged | |
Multi-optic sighted blaster rifle | Ranged [Heavy] | 9 | 3 | Long | Stun Setting, Remove up to [SETBACK][SETBACK] on any checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision |
Plasma Shell Assault Cannon | Gunnery | 10 | 2 | Long | Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1 |
Ranat Bite | Brawl | 0 | 4 | Engaged | Pierce 1 |
Shepherd's Crook | Melee | 1 | 4 | Engaged | Disorient 2 |
Adversaries
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Alliance Commander | Nemesis | Discipline 3, Warfare 3, Leadership 3, Ranged [Heavy] 2, Ranged [Light] 3, Perception 3, Vigilance 2 | Adversary 2, Command 2, Field Commander | Improved Covering Fire | Blast Vest, Blaster Carbine, Light Blaster Pistol |
Alliance Infantry | Minion | Melee, Ranged [Heavy], Vigilance | None | Covering Fire | Blast Vest, Blaster Rifle, Combat Knife |
Assassin Droid | Nemesis | Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 | Adversary 2, Barrage 3, Point Blank 3 | Droid | Light Repeating Blaster |
Astromech Droid | Rival | Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting [Space] 2 | None | Droid | Tool Kit |
Black Marketeer | Rival | Underworld 2, Negotiation 2, Ranged [Light] 1, Skullduggery 2, Streetwise 2, Vigilance 2 | Black Market Contacts 2 | None | Blaster Pistol |
BoSS Agent | Rival | Astrogation 1, Computers 1 | Nobody's Fool 1 | None | Comlink (handheld), Light Blaster Pistol, Secure datapad with uplink to BoSS database |
Bothan Spy | Rival | Computers 1, Deception 2, Streetwise 1, Skullduggery 2 | None | None | Encoded Datapad, Light Blaster Pistol, Secure Comlink |
COMPNOR Agent | Rival | Coercion 3, Computers 2, Deception 3, Discipline 1, Core Worlds 2, Warfare 2 | None | None | Disruptor Pistol, Military Comlink |
Corporate Representative | Rival | Charm 2, Cool 2, Deception 3, Warfare 2, Negotiation 2 | Know Somebody 2 | None | Datapad, Expense voucher, Holdout Blaster |
Cyborg Administrator | Rival | Computers 3, Perception 1 | None | Enhanced Senses | Comlink (handheld), Datapad with direct access port, Light Blaster Pistol |
Diplomat | Rival | Charm 2, Cool 1, Deception 1, Negotiation 2 | Kill with Kindness 1 | None | Comlink (handheld), Datapad, Robes |
Expert Forger | Rival | Underworld 1, Perception 2, Streetwise 2, Vigilance 1 | None | Critical Eye | Holdout Blaster, Percision Electronic Forging Tools |
Guilded Bounty Hunter | Rival | Cool 2, Melee 1, Ranged [Light] 2, Perception 2, Stealth 1, Streetwise 2, Survival 2 | Expert Tracker 1, Quick Draw | None | Armored Clothing, Bola, Disruptor Pistol, Jet Pack, Stun Grenade, Utility Belt |
Hired Thug | Rival | Athletics 1, Coercion 2, Melee 2, Ranged [Light] 1, Survival 1 | None | None | Beast-Hide Warrior's Armor, Frag Grenade, Vibro-ax |
Hutt Crime Lord | Nemesis | Athletics 1, Charm 2, Coercion 4, Cool 5, Deception 5, Discipline 5, Outer Rim 3, Underworld 3, Leadership 1, Melee 2, Negotiation 5, Ranged [Light] 2, Resilience 8 | Convincing Demeanor 2, Durable 3, Nobody's Fool 3, Resolve 2 | Awkward, Ponderous | Large-bore blaster pistol |
Imperial Army Officer | Rival | Discipline 3, Knowledge 2, Ranged [Light] 2, Vigilance 2 | Adversary 1 | Overwhelming Fire, Tactical Direction | Blaster Pistol, Comlink (long range), Officer Uniform |
Imperial Army Trooper | Minion | Discipline, Ranged [Heavy], Ranged [Light] | None | None | Blaster Rifle, Frag Grenade, Trooper uniform and helmet |
Imperial Destab Agent | Rival | Deception 3, Discipline 3, Coercion 3, Core Worlds 2, Outer Rim 2 | Scathing Tirade [Improved] | Destabilizing Influence | Heavy Clothing, Holdout Blaster |
Imperial Gunnery Corps | Minion | Gunnery | None | Gun Crew | Heavy Repeating Blaster, Holdout Blaster, Trooper uniform and helmet |
Imperial Moff | Nemesis | Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme] | Imperial Valor | Blaster Pistol |
Imperial Naval Trooper | Minion | Perception, Ranged [Light] | None | None | Blast vest and Helmet, Blaster Pistol |
Imperial Naval Trooper | Minion | Perception, Ranged [Light] | None | None | Blast vest and Helmet, Blaster Pistol |
Imperial Stormtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy] | None | None | Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife |
Imperial Stormtrooper Sergeant | Rival | Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 | Adversary 1 | Tactical Direction | Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife |
Imperial Vehicle Corps | Rival | Gunnery 2, Piloting [Planetary] 2 | None | None | Blaster Carbine, Trooper uniform and helmet |
Incom Engineer | Rival | Astrogation 1, Computers 1, Mechanics 2 | Gearhead 1 | None | Datapad with schematics, Holdout Blaster, Repair Tools |
Infochant | Rival | Deception 2, Knowledge 2, Perception 2, Vigilance 1 | None | None | Comlink (handheld), Datapad, Holdout Blaster |
Intelligence Agent | Nemesis | Charm 2, Coercion 2, Deception 2, Ranged [Light] 2, Melee 2, Streetwise 2, Vigilance 2 | None | None | Encrypted Datapad, Light Blaster Pistol, Secure Comlink |
IT-O Interrogation Droid | Rival | Coercion 3, Cool 2, Discipline 2, Medicine 3, Melee 2, Perception 2 | None | Droid | Hypodermic Injectors, Interrogation Tools, Laser scalpel |
Jedi-in-hiding | Nemesis | Athletics 1, Charm 2, Cool 2, Coordination 1, Deception 2, Discipline 4, Lore 3, Lightsaber 4, Perception 4, Piloting [Space] 2, Resilience 2, Vigilance 2 | Adversary 2, Force Rating 3, Uncanny Senses 1, Uncanny Reactions 2 | Force Power Enhance, Force Power Forsee, Force Power Move | Jedi Robes, Lightsaber |
Lt. Commander Jilan Noor | Nemesis | Athletics 2, Brawl 2, Coercion 3, Cool 2, Discipline 4, Leadership 4, Ranged [Light] 3, Vigilance 3 | Adversary 1, Tactical Combat Training | Imperial Valor, Tactical Direction | Blaster Pistol, Imperial Uniform, Military Comlink |
M226 Bridge Crew | Minion | Astrogation, Computers, Piloting [Space], Ranged [Light] | None | None | Blaster Pistol |
M226 Crew Chief | Rival | Athletics 2, Brawl 2, Coercion 1, Discipline 2, Leadership 3, Mechanics 3, Melee 2, Vigilance 2 | None | None | Breath Masks and Respirators, Comlink (handheld), Datapad, Utility Belt |
M226 Navy Crewman | Minion | Athletics, Brawl, Mechanics, Melee, Vigilance | None | None | Breath Masks and Respirators, Comlink (handheld), Utility Belt |
M226 Navy Crewman | Minion | Athletics, Brawl, Mechanics, Melee, Vigilance | None | None | Breath Masks and Respirators, Comlink (handheld), Utility Belt |
M226 Navy Troopers | Minion | Discipline, Perception, Piloting [Planetary], Ranged [Light], Vigilance | None | None | Blast vest and Helmet, Blaster Pistol, Comlink (handheld) |
Maintenance Droid | Minion | Mechanics | None | Droid | Tool Kit |
Mark IV Patrol Droid | Minion | Discipline, Perception, Stealth | None | Droid | Holorecorder, Military Comlink |
Martle Station Dockhands | Minion | Athletics, Brawl, Coercion, Mechanics, Melee | None | None | Breath Masks and Respirators, Heavy Tool, Space Suit, Workgang Uniform |
Mechanic | Minion | Mechanics | None | None | Heavy Hydrospanner, Repair Tools |
Medical Droid | Rival | Discipline 1, Medicine 3, Perception 2 | None | Droid | built-in diagnostic and surgical tools |
Military Informant | Rival | Computers 1, Deception 2, Stealth 1, Vigilance 1 | Indistinguishable 1 | None | Disassembly-capable Secure Military Comlink, Disguise Kit, Holdout Blaster |
Naval Engineer | Minion | Computers, Mechanics | None | None | Light Blaster Pistol |
Nerf Herder | Minion | Survival | None | None | Flock of nerfs, Shepherd's Crook |
NR-5 Maintenance Droid | Rival | Computers 2, Mechanics 2 | None | Droid | Arc welder, Built-in Repair Tools, Fine Manipulator Arm, Heavy Grasper Arm |
Passk | Rival | Charm 2, Deception 3, Discipline 3, Lore 4, Underworld 3, Negotiation 3, Ranged [Light] 2 | None | None | Business attire, Claws, curio shop, Datapad, Holdout Blaster |
Petty Officer Tera Wen | Rival | Coercion 1, Discipline 3, Leadership 2, Perception 2, Piloting [Planetary] 2, Ranged [Light] 2, Vigilance 3 | Coordinated Assault 1 | None | Blast vest and Helmet, Blaster Pistol, Comlink (handheld) |
Physician | Rival | Computers 1, Education 3, Medicine 3 | Bacta Specialist 2, Surgeon 2 | None | Bacta (liter), Medpac, Synthskin |
Pirate Captain | Nemesis | Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged [Heavy] 3, Melee 4, Resilience 2, Skullduggery 3 | Adversary 2, Feral Strength 2, Knockdown | Pirate Leader | Armored Clothing, Heavy Blaster Rifle, Vibro-ax |
Pirate Crew | Minion | Cool, Ranged [Heavy], Ranged [Light] | None | None | Blaster Carbine, Heavy Blaster Pistol, Padded Armor, Vibroknife |
Politician / Senator | Nemesis | Charm 3, Cool 2, Deception 1, Core Worlds 2, Education 2, Negotiation 2 | Commanding Presence 2, Works Like a Charm | None | Bodyguards, Comlink (handheld), Datapad |
Protocol Droid | Rival | Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 | None | Droid, Etiquette and Protocol | None |
Quarren Agitator | Rival | Charm 2, Coercion 2, Deception 2 | Scathing Tirade | Amphibious | Holdout Blaster, Inflammatory pamphlets and propaganda |
Quartermaster | Rival | Discipline 2, Negotiation 3, Streetwise 2 | Know Somebody 2, Nobody's Fool 1 | None | Blast Vest, Light Blaster Pistol |
Ranat Scout | Minion | Brawl, Melee, Skullduggery, Stealth, Survival | None | Cornered Fury | Makeshift Knife, Ranat Bite |
Ranat Stalker | Minion | Brawl, Melee, Stealth, Survival | None | Cornered Fury | Makeshift Spear, Ranat Bite |
Rebel Cell Leader | Nemesis | Charm 3, Cool 3, Coercion 2, Deception 3, Discipline 2, Warfare 1, Leadership 3, Melee 2, Ranged [Light] 1 | Adversary 2, Inspiring Rhetoric | Alliance Leader | Armored Clothing, Disruptor Pistol, Fire Bomb, Vibroknife |
Rebel Specforce Infiltrator | Rival | Melee 2, Perception 1, Ranged [Light] 2, Skullduggery 2, Stealth 3 | Adversary 1, Stalker 2 | Shadowed, Swipe 1 | Encrypted Comlink, Light Blaster Pistol, Reinforced Blast Vest, Vibroknife |
Shadowport Mechanic | Rival | Astrogation 1, Computers 2, Mechanics 3, Streetwise 2, Underworld 2 | None | None | Heavy Hydrospanner, Tool Kit |
Slicer | Rival | Computers 2, Cool 2, Skullduggery 1 | Bypass Security 1 | None | Slicer Gear, Stun blaster |
Smuggler | Rival | Charm 2, Cool 1, Ranged [Light] 2, Piloting [Space] 3, Skullduggery 2, Streetwise 2, Vigilance 1 | Adversary 1, Skilled Jockey 2 | None | Blaster Pistol |
Spaceport Overseer | Rival | Coercion 2, Cool 2, Perception 3, Streetwise 3, Vigilance 3 | None | None | Comlink (handheld), Datapad, Light Blaster Pistol |
Starfighter Ace | Rival | Cool 3, Gunnery 2, Piloting [Space] 3 | None | None | Astromech Droid, Flight Suit, Light Blaster Pistol |
Starfighter Pilot | Minion | Cool, Gunnery, Piloting [Space] | None | None | Flight Suit, Light Blaster Pistol |
Stormtrooper Specialty Corps: Dark Trooper | Rival | Brawl 2, Gunnery 4, Perception 2, Vigilance 2 | Adversary 1 | Droid, Enhanced Senses | Internal Comlink, Jet Pack, Missile Tube, Plasma Shell Assault Cannon, Power Armor |
Stormtrooper Specialty Corps: Sandtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy], Resilience, Survival | None | None | Blaster Rifle, Extra Reload, Food and Water packs, High-temp Environment Armor, Utility Belt |
Stormtrooper Specialty Corps: Scout Trooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy], Ranged [Light], Vigilance | None | None | Blaster Sniper Rifle with scope, Extra Reload, Frag Grenade, Light Blaster Pistol, Scout Trooper Armor, Utility Belt |
Stormtrooper Specialty Corps: Snowtrooper | Minion | Athletics, Discipline, Gunnery, Melee, Ranged [Heavy], Resilience, Survival | None | None | Heavy Repeating Blaster, Multi-optic sighted blaster rifle, Snowtrooper Armor |
TIE Ace | Rival | Gunnery 2, Piloting [Space] 2 | None | None | Flight Suit, Light Blaster Pistol, Sensory Augmentation Package |
TIE Pilot | Minion | Gunnery, Piloting [Space] | None | None | Flight Suit, Light Blaster Pistol |
Tik | Rival | Brawl 3, Coercion 2, Melee 3, Perception 2, Stealth 4, Survival 4, Vigilance 2 | Jump Up, Natural Brawler | Cornered Fury | Makeshift Spear, Tribal Fetishes |
Varla Prule | Rival | Charm 3, Coercion 2, Deception 3, Discipline 2, Leadership 3, Negotiation 3, Ranged [Light] 1 | None | None | Fine Clothing, Jewelry, Light Blaster Pistol, Uniform |
Wealthy Noble | Rival | Charm 3, Cool 1, Deception 3, Education 2, Melee 2 | None | None | Holdout Blaster, Vibrosword |
Attachments
Name | Category | Price | Encum. | HP | Rarity |
---|---|---|---|---|---|
Augmented Spin Barrel | Weapon | 1,750 | 0 | 2 | 4 |
Balanced Hilt | Weapon | 1,500 | 0 | 2 | 5 |
Bipod Mount | Weapon | 100 | 0 | 1 | 1 |
Blaster Actuating Module | Weapon | 500 | 0 | 1 | 4 |
Filed Front Sight | Weapon | 25 | 0 | 1 | 0 |
Forearm Grip | Weapon | 250 | 0 | 1 | 1 |
Marksman Barrel | Weapon | 1,200 | 0 | 2 | 4 |
Mono-Molecular Edge | Weapon | 1,000 | 0 | 1 | 5 |
Multi-Optic Sight | Weapon | 2,000 | 0 | 1 | 3 |
Serrated Edge | Weapon | 50 | 0 | 1 | 1 |
Shortened Barrel | Weapon | 250 | 0 | 1 | 4 |
Spread Barrel | Weapon | 1,725 | 0 | 2 | 4 |
Superior Weapon Customization | Weapon | 5,000 | 0 | 1 | 6 |
Telescopic Optical Sight | Weapon | 250 | 0 | 1 | 1 |
Tripod Mount | Weapon | 250 | 0 | 2 | 3 |
Under-Barrel Flame Projector | Weapon | (R) 3,000 | 0 | 2 | 5 |
Under-Barrel Grenade Launcher | Weapon | (R) 2,000 | 0 | 2 | 5 |
Weapon Harness | Weapon | 500 | 0 | 2 | 2 |
Weapon Sling | Weapon | 100 | 0 | 1 | 0 |
Weighted Head | Weapon | 250 | 0 | 2 | 3 |
Cortosis Weave | Armor Attachments | 10,000 | 0 | 2 | 8 |
Enhanced Optics Suite | Armor Attachments | 1,750 | 0 | 1 | 3 |
Heating System | Armor Attachments | 1,000 | 0 | 1 | 3 |
Optical Camouflage System | Armor Attachments | 5,500 | 0 | 2 | 6 |
Strength Enhancing System | Armor Attachments | 5,500 | 0 | 2 | 4 |
Superior Armor Customization | Armor Attachments | 5,000 | 0 | 1 | 6 |
Thermal Shielding System | Armor Attachments | 1,000 | 0 | 1 | 3 |
Vacuum Sealed | Armor Attachments | 1,000 | 0 | 1 | 3 |
Creatures
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Gundark | Rival | Brawl 2, Perception 3, Survival 3, Vigilance 3 | None | Four-armed | Gundark |
Mid-Sized Dianoga | Rival | Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 | Adversary 1 | Amphibious, Crushing Grip | Tentacles |
Creatures Weapons
Name | Skill | Damage | Crit | Range | Special |
---|
Gear
Name | Category | Price | Encumbrance | Rarity |
---|---|---|---|---|
Comlink (handheld) | Communications | 25 | 0 | 0 |
Comlink (long range) | Communications | 200 | 2 | 1 |
Holo-Messenger | Communications | 250 | 0 | 4 |
Synthetic Anesthetic | Consumables | 35 | 0 | 4 |
Synthetic Neuroparalytic | Consumables | (R) 75 | 0 | 6 |
Synthetic Neurotoxin | Consumables | (R) 50 | 0 | 6 |
Cybernetic Arms (Mod V and Mod VI) | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Brain Implant | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Eyes | Cybernetics | 7,500 | 0 | 6 |
Cybernetic Legs (Mod II and Mod III) | Cybernetics | 10,000 | 0 | 6 |
Cybernetic Weapon | Cybernetics | 4,000 | 0 | 7 |
Cyberscanner Limb | Cybernetics | 4,000 | 0 | 7 |
Immune Implant | Cybernetics | 5,000 | 0 | 6 |
Implant Armor | Cybernetics | 7,500 | 0 | 6 |
Prosthetic Replacement (Limb) | Cybernetics | 2,000 | 0 | 4 |
Prosthetic Replacement (Organ) | Cybernetics | 1,000 | 0 | 4 |
Electrobinoculars | Detection Devices | 250 | 1 | 1 |
General Purpose Scanner | Detection Devices | 500 | 2 | 3 |
Hand Scanner | Detection Devices | 100 | 0 | 2 |
Macrobinoculars | Detection Devices | 75 | 1 | 2 |
Scanner Goggles | Detection Devices | 150 | 0 | 3 |
Surveillance Tagger | Detection Devices | 165 | 0 | 4 |
Assassin Droid | Droids | (R) 65,000 | 0 | 8 |
Astromech Droid | Droids | 8,250 | 0 | 3 |
Maintenance Droid | Droids | 7,500 | 0 | 3 |
Medical Droid | Droids | 12,000 | 0 | 4 |
Protocol Droid | Droids | 8,000 | 0 | 4 |
Bacta (liter) | Medical | 20 | 1 | 1 |
Bacta (tank) | Medical | 4,000 | 12 | 1 |
Emergency Medpac | Medical | 100 | 1 | 1 |
Medpac | Medical | 400 | 2 | 2 |
Stimpack | Medical | 25 | 0 | 1 |
Synthflesh | Medical | 10 | 0 | 1 |
Synthskin | Medical | 10 | 0 | 1 |
Advanced Flesh Camouflage Kit | Security | (R) 2,500 | 2 | 7 |
Binders | Security | 25 | 0 | 0 |
Comm Jammer | Security | 400 | 4 | 3 |
Comm Scrambler | Security | 1,000 | 0 | 5 |
Disguise Kit | Security | 100 | 2 | 4 |
Electronic Lock Breaker | Security | (R) 1,000 | 1 | 5 |
Personal Stealth Field | Security | (R) 20,000 | 1 | 9 |
Restraining Bolt | Security | 35 | 0 | 0 |
Slicer Gear | Security | 500 | 2 | 4 |
Backpack | Storage | 50 | 0 | 0 |
Load-Bearing Gear | Storage | 100 | 0 | 3 |
Breath Masks and Respirators | Survival | 25 | 1 | 1 |
Crash Survival Kit | Survival | 300 | 5 | 2 |
Space Suit | Survival | 100 | 4 | 1 |
Tent | Survival | 100 | 4 | 1 |
Thermal Cloak | Survival | 200 | 2 | 1 |
Climbing Gear | Tools | 50 | 1 | 2 |
Datapad | Tools | 75 | 1 | 1 |
Emergency Repair Patch | Tools | 25 | 0 | 1 |
Extra Reload | Tools | 25 | 1 | 1 |
Fusion Cutter | Tools | 175 | 2 | 2 |
Fusion Lantern | Tools | 150 | 2 | 2 |
Glow Rod | Tools | 10 | 1 | 0 |
Military Field Manual | Tools | 25 | 1 | 2 |
Tool Kit | Tools | 350 | 4 | 2 |
Utility Belt | Tools | 25 | 0 | 0 |
Qualities
Name | Active | Ranked | Effect |
---|---|---|---|
Accurate | Passive | true | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. |
Auto-Fire | Active | false | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
Blast | Active | true | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. |
Breach | Passive | true | Ignore one point of Armor for every rank of Breach |
Burn | Active | true | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. |
Concussive | Active | true | The target is staggered for a number of rounds equal to the weapon's Concussive rating. |
Cortosis | Passive | false | Weapons with the Cortosis quality are immune to the Sunder quality. |
Cumbersome | Passive | true | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. |
Defensive | Passive | true | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. |
Deflection | Passive | true | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. |
Disorient | Active | true | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. |
Ensnare | Active | true | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. |
Guided | Active | true | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. |
Inaccurate | Passive | true | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. |
Inferior | Passive | false | Generates automatic [THREAT] on all checks. |
Ion | Passive | false | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) |
Knockdown | Active | false | The target is knocked prone. |
Limited Ammo | Passive | true | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. |
Linked | Active | true | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. |
Pierce | Passive | true | Ignores one point of Soak for each rank of Pierce |
Prepare | Passive | true | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. |
Slow-Firing | Passive | true | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. |
Stun | Active | true | Weapon causes Strain to the target |
Stun Damage | Passive | false | Weapon deals damage as strain instead of wounds. |
Sunder | Active | false | Damages opposing weapon one step. |
Superior | Passive | false | Generates automatic [ADVANTAGE] on all checks |
Tractor | Passive | false | Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. |
Vicious | Passive | true | Add 10 times the Vicious rating to the critical roll. |
Skills
Name | Characteristic | Type |
---|---|---|
Astrogation | Intellect | General |
Athletics | Brawn | General |
Brawl | Brawn | Combat |
Charm | Presence | General |
Coercion | Willpower | General |
Computers | Intellect | General |
Cool | Presence | General |
Coordination | Agility | General |
Core Worlds | Intellect | Knowledge |
Deception | Cunning | General |
Discipline | Willpower | General |
Education | Intellect | Knowledge |
Gunnery | Agility | Combat |
Leadership | Presence | General |
Lore | Intellect | Knowledge |
Mechanics | Intellect | General |
Medicine | Intellect | General |
Melee | Brawn | Combat |
Negotiation | Presence | General |
Outer Rim | Intellect | Knowledge |
Perception | Cunning | General |
Piloting [Planetary] | Agility | General |
Piloting [Space] | Agility | General |
Ranged [Heavy] | Agility | Combat |
Ranged [Light] | Agility | Combat |
Resilience | Brawn | General |
Skullduggery | Cunning | General |
Stealth | Agility | General |
Streetwise | Cunning | General |
Survival | Cunning | General |
Underworld | Intellect | Knowledge |
Warfare | Intellect | Knowledge |
Xenology | Intellect | Knowledge |
Starships
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CR90 Corvette | Corvette | 5 | 3 | -1 | CR90 | Corellian Engineering Corporation | true | 165 | 2500 | 600 | 1,200,000 | 5 | 4 | 6 | |||||||
Vigil-Class Corvette | Corvette | 5 | 3 | -1 | Vigil | Kuat Drive Yards | true | 200 | 1800 | 200 | (R) 3,500,000 | 5 | 0 | 3 | |||||||
EF76 Nebulon-B Escort Frigate | Frigate | 6 | 3 | -1 | Nebulon-B | Kuat Drive Yards | true | 920 | 4000 | 75 | (R) 8,500,000 | 7 | 2 | 27 | |||||||
Lancer-Class Frigate | Frigate | 5 | 2 | -1 | Lancer | Kuat Drive Yards | true | 800 | 200 | 40 | (R) 4,760,000 | 7 | 0 | 20 | |||||||
Dreadnought-Class Heavy Cruiser | Heavy Cruiser | 7 | 2 | -2 | Dreadnought | Rendili Star Drive | true | 16000 | 7500 | 3000 | 7,200,000 | 6 | 4 | 40 | |||||||
Interdictor-Class Heavy Cruiser | Heavy Cruiser | 7 | 2 | -2 | Interdictor-class | Sienar Fleet Systems | true | 2807 | 6500 | 80 | (R) 15,400,000 | 8 | 0 | 20 | |||||||
Vindicator-Class Heavy Cruiser | Heavy Cruiser | 7 | 3 | -1 | Vindicator | Sienar Fleet Systems | true | 2551 | 7500 | 400 | (R) 10,400,000 | 8 | 0 | 58 | |||||||
Temple-Class Heavy Freighter | Heavy Freighter | 6 | 1 | -3 | Temple | Kuat Drive Yards | true | 50 | 30000 | 150 | 950,000 | 6 | 6 | 0 | |||||||
MC80 Liberty Type Star Cruiser | Heavy Star Cruiser | 8 | 2 | -2 | Liberty | Mon Calamari Shipyards | true | 5400 | 70000 | 1200 | 104,000,000 | 7 | 4 | 74 | |||||||
Consular-Class Light Assault Cruiser | Light Cruiser | 5 | 3 | -2 | Consular | Corellian Engineering Corporation | true | 9 | 3200 | 16 | 3,400,000 | 5 | 4 | 5 | |||||||
Lambda-Class T-4A Long Range Shuttle | Shuttle | 4 | 3 | 0 | Lambda | Sienar Fleet Systems and Cygnus Spaceworks | true | 6 | 200 | 20 | (R) 140,000 | 6 | 2 | 3 | |||||||
Sentinel-Class Landing Craft | Shuttle | 4 | 3 | -1 | Sentinel | Sienar Fleet Systems and Cygnus Spaceworks | true | 4 | 500 | 54 | (R) 240,000 | 7 | 0 | 4 | |||||||
Praetor II-Class Star Battlecruiser | Star Battlecruiser | 9 | 2 | -3 | Praetor II | Kuat Drive Yards | true | 109000 | 78000 | 14000 | (R) 700,000,000 | 9 | 1 | 150 | |||||||
Imperial I-Class Star Destroyer | Star Destroyer | 8 | 2 | -3 | Imperial I | Kuat Drive Yards | true | 37085 | 15000 | 9700 | (R) 150,000,000 | 7 | 2 | 130 | |||||||
Victory-Class Star Destroyer | Star Destroyer | 8 | 1 | -3 | Victory II | Kuat Drive Yards | true | 6107 | 6500 | 1600 | (R) 50,000,000 | 6 | 4 | 60 | |||||||
A/SF-01 "B-Wing" Heavy Fast Attack Starfighter | Starfighter | 3 | 4 | -1 | A/SF-01 B-Wing | Slayn & Korpil | true | 1 | 15 | 0 | 150,000 | 6 | 1 | 4 | |||||||
BTL-A4 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 1 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
BTL-S3 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 2 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
RZ-1 "A-Wing" Light Interceptor | Starfighter | 3 | 6 | 3 | RZ-1 "A-Wing" | Incom/Alliance Underground Engineering | true | 1 | 4 | 0 | 150,000 | 6 | 1 | 2 | |||||||
T-65B "X-Wing" Multi-Role Starfighter | Starfighter | 3 | 5 | 1 | T-65B X-wing | Incom Corporation | Astromech Droid Socket | 2 | 10 | 0 | 120,000 | 5 | 1 | 2 | |||||||
TIE/D "Defender" Multi-Role Starfighter | Starfighter | 3 | 4 | 2 | TIE Series | Sienar Fleet Systems | true | 1 | 5 | 0 | (R) 300,000 | 8 | 0 | 3 | |||||||
TIE/IN Interceptor | Starfighter | 3 | 6 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 75,000 | 5 | 0 | 1 | |||||||
TIE/LN Starfighter | Starfighter | 3 | 5 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 50,000 | 4 | 0 | 1 | |||||||
TIE/SA Tactical Bomber | Starfighter | 3 | 4 | 0 | TIE Series | Sienar Fleet Systems | None | 1 | 10 | 0 | (R) 110,000 | 5 | 0 | 3 | |||||||
Star Galleon Armed Transport | Transport | 6 | 1 | -2 | Star Galleon | Kuat Drive Yards | true | 150 | 10000 | 300 | (R) 1,500,000 | 7 | 2 | 11 | |||||||
YV-929 Light Freighter | Transport | 4 | 3 | -1 | YV-929 | Corellian Engineering Corporation | true | 4 | 80 | 6 | 380,000 | 6 | 1 | 6 |
Talents
Name | Activation | Ranked | Force Sensitive |
---|---|---|---|
Adversary | Passive | true | false |
All-Terrain Driver | Passive | false | false |
Anatomy Lessons | Active (Incidental) | false | false |
Armor Master | Passive | false | false |
Armor Master (Improved) | Passive | false | false |
Bacta Specialist | Passive | true | false |
Bad Motivator | Active (Action) | false | false |
Balance | Active (Maneuver) | false | true |
Basic Combat Training | Passive | false | false |
Blooded | Passive | true | false |
Body Guard | Active (Maneuver) | true | false |
Bought Info | Active (Action) | false | false |
Brace | Active (Maneuver) | true | false |
Brilliant Evasion | Active (Action) | false | false |
Bypass Security | Passive | true | false |
Careful Planning | Active (Action) | false | false |
Clever Solution | Active (Incidental) | false | false |
Codebreaker | Passive | true | false |
Command | Passive | true | false |
Commanding Presence | Passive | true | false |
Confidence | Passive | true | false |
Contraption | Active (Action) | false | false |
Convincing Demeanor | Passive | true | false |
Coordinated Assault | Active (Maneuver) | true | false |
Creative Killer | Passive | false | false |
Crippling Blow | Active (Incidental) | false | false |
Dead to Rights | Active (Incidental) | false | false |
Dead to Rights (Improved) | Active (Incidental) | false | false |
Deadly Accuracy | Passive | true | false |
Debilitating Shot | Active (Incidental) | false | false |
Dedication | Passive | true | false |
Defensive Driving | Passive | true | false |
Defensive Slicing | Passive | true | false |
Defensive Slicing (Improved) | Passive | false | false |
Defensive Stance | Active (Maneuver) | true | false |
Disorient | Passive | true | false |
Dodge | Active (Incidental, Out of Turn) | true | false |
Durable | Passive | true | false |
Dynamic Fire | Active (Incidental) | false | false |
Enduring | Passive | true | false |
Exaust Port | Active (Incidental) | false | false |
Expert Tracker | Passive | true | false |
Familiar Suns | Active (Maneuver) | false | false |
Feral Strength | Passive | true | false |
Field Commander | Active (Action) | false | false |
Field Commander (Improved) | Passive | false | false |
Fine Tuning | Passive | true | false |
Fire Control | Passive | true | false |
Forager | Passive | false | false |
Force of Will | Active (Incidental) | false | false |
Force Rating | Passive | true | true |
Form on Me | Passive | false | false |
Frenzied Attack | Active (Incidental) | true | false |
Full Stop | Active (Maneuver) | false | false |
Full Throttle | Active (Action) | false | false |
Full Throttle (Improved) | Active (Maneuver) | false | false |
Full Throttle (Supreme) | Passive | false | false |
Galaxy Mapper | Passive | true | false |
Gearhead | Passive | true | false |
Greased Palms | Active (Maneuver) | false | false |
Grit | Passive | true | false |
Hard Headed | Active (Action) | true | false |
Hard Headed (Improved) | Active (Action) | false | false |
Heightened Awareness | Passive | false | false |
Heightened Awareness | Passive | false | false |
Heroic Fortitude | Active (Incidental) | false | false |
Hidden Storage | Passive | true | false |
Hold Together | Active (Incidental, Out of Turn) | false | false |
Incite Rebellion | Active (Action) | false | false |
Indistinguishable | Passive | true | false |
Insight | Passive | false | true |
Inspiring Rhetoric | Active (Action) | false | false |
Inspiring Rhetoric (Improved) | Passive | false | false |
Inspiring Rhetoric (Supreme) | Active (Incidental) | false | false |
Intense Focus | Active (Maneuver) | false | false |
Intense Presence | Active (Incidental, Out of Turn) | false | false |
Intimidating | Active (Incidental, Out of Turn) | true | false |
Inventor | Passive | true | false |
Invigorate | Active (Incidental) | false | true |
It's Not That Bad | Active (Incidental, Out of Turn) | false | false |
Jump Up | Active (Incidental) | false | false |
Jury Rigged | Passive | true | false |
Kill with Kindness | Passive | true | false |
Knockdown | Passive | false | false |
Know Somebody | Active (Incidental) | true | false |
Knowledge Specialization | Passive | true | false |
Known Schematic | Active (Maneuver) | false | false |
Let's Ride | Active (Incidental) | false | false |
Lethal Blows | Passive | true | false |
Master Doctor | Active (Incidental) | false | false |
Master Driver | Active (Incidental) | false | false |
Master Grenadier | Passive | false | false |
Master Leader | Active (Incidental) | false | false |
Master Merchant | Active (Incidental) | false | false |
Master of Shadows | Active (Incidental) | false | false |
Master Pilot | Active (Incidental) | false | false |
Master Slicer | Active (Incidental) | false | false |
Master Starhopper | Active (Incidental) | false | false |
Mental Fortress | Active (Incidental) | false | false |
Natural Brawler | Active (Incidental) | false | false |
Natural Charmer | Active (Incidental) | false | false |
Natural Doctor | Active (Incidental) | false | false |
Natural Driver | Active (Incidental) | false | false |
Natural Enforcer | Active (Incidental) | false | false |
Natural Hunter | Active (Incidental) | false | false |
Natural Leader | Active (Incidental) | false | false |
Natural Marksman | Active (Incidental) | false | false |
Natural Negotiator | Active (Incidental) | false | false |
Natural Outdoorsman | Active (Incidental) | false | false |
Natural Pilot | Active (Incidental) | false | false |
Natural Programmer | Active (Incidental) | false | false |
Natural Rogue | Active (Incidental) | false | false |
Natural Scholar | Active (Incidental) | false | false |
Natural Tinkerer | Active (Incidental) | false | false |
Nobody's Fool | Passive | true | false |
Outdoorsman | Passive | true | false |
Overwhelm Defenses | Active (Incidental) | true | false |
Physical Training | Passive | true | false |
Plausible Deniability | Passive | true | false |
Point Blank | Passive | true | false |
Powerful Blast | Passive | true | false |
Quick Draw | Active (Incidental) | false | false |
Quick Fix | Active (Incidental) | false | false |
Quick Strike | Passive | true | false |
Rapid Reaction | Active (Incidental, Out of Turn) | true | false |
Rapid Recovery | Passive | true | false |
Redundant Systems | Active (Action) | false | false |
Researcher | Passive | true | false |
Resolve | Passive | true | false |
Respected Scholar | Passive | true | false |
Scathing Tirade | Active (Action) | false | false |
Scathing Tirade (Improved) | Passive | false | false |
Scathing Tirade (Supreme) | Active (Incidental) | false | false |
Second Wind | Active (Incidental) | true | false |
Selective Detonation | Active (Incidental) | true | false |
Sense Danger | Active (Incidental) | false | true |
Shortcut | Passive | true | false |
Side Step | Active (Maneuver) | true | false |
Situational Awareness | Passive | false | false |
Sixth Sense | Passive | false | false |
Skilled Jockey | Passive | true | false |
Skilled Slicer | Active (Incidental) | false | false |
Sleight of Mind | Passive | false | true |
Smooth Talker | Active (Incidental) | true | false |
Sniper Shot | Active (Maneuver) | true | false |
Soft Spot | Active (Incidental) | false | false |
Solid Repairs | Passive | true | false |
Sound Investments | Passive | true | false |
Spare Clip | Passive | false | false |
Speaks Binary | Passive | true | false |
Stalker | Passive | true | false |
Steely Nerves | Active (Incidental) | false | false |
Stim Application | Active (Action) | false | false |
Stim Application (Improved) | Active (Incidental) | false | false |
Stim Application (Supreme) | Passive | false | false |
Stimpack Specialization | Passive | true | false |
Street Smarts | Passive | true | false |
Stroke of Genius | Active (Incidental) | false | false |
Strong Arm | Passive | false | false |
Stunning Blow | Active (Incidental) | false | false |
Stunning Blow (Improved) | Active (Incidental) | false | false |
Superior Reflexes | Passive | false | false |
Surgeon | Passive | true | false |
Swift | Passive | false | false |
Tactical Combat Training | Passive | false | false |
Targeted Blow | Active (Incidental) | false | false |
Technical Aptitude | Passive | true | false |
Time to Go | Active (Incidental, Out of Turn) | false | false |
Time to Go (Improved) | Active (Incidental, Out of Turn) | false | false |
Tinkerer | Passive | true | false |
Touch of Fate | Active (Incidental) | false | true |
Toughened | Passive | true | false |
Tricky Target | Passive | false | false |
True Aim | Active (Maneuver) | true | false |
Uncanny Reactions | Passive | true | true |
Uncanny Senses | Passive | true | true |
Unstoppable | Passive | false | false |
Utility Belt | Active (Incidental) | false | false |
Vehicle Combat Training | Passive | false | false |
Well Rounded | Passive | true | false |
Well Traveled | Passive | false | false |
Wheel and Deal | Passive | true | false |
Works Like a Charm | Active (Incidental) | false | false |
Vehicle Attachments
Name | Price | HP | Rarity |
---|---|---|---|
Advanced Targeting Array | 4,000 | 1 | 4 |
Electronic Countermeasures Suite | 3,000 | 1 | 6 |
Enhanced Carbon-Durasteel Armor | 2,000 | 2 | 3 |
High-Output Ion Turbine | 5,300 | 1 | 5 |
Hydraulic Control Circuits | 1,000 | 2 | 7 |
Hyperdrive Generator | 6,400 | 1 | 1 |
Reinforced Shield Generator | 3,800 | 2 | 5 |
Retrofitted Hanger Bay | 5,000 | 2 | 3 |
Upgraded Comms Array | 4,800 | 1 | 6 |
Vehicle Weapons
Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
---|---|---|---|---|---|---|---|---|
Auto-Blaster | Close | 3 | 5 | 3,000 | 3 | Auto-Fire | 2+ | |
Blaster Cannon (Light) | Close | 4 | 4 | 4,000 | 2 | 2+ | ||
Blaster Cannon (Heavy) | Close | 5 | 4 | 5,000 | 3 | 3+ | ||
Concussion Missile Launcher | Short | 6 | 3 | 7,500 | 5 | Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1 | 3+ | |
Ion Cannon (Light) | Close | 5 | 4 | 5,000 | 5 | Ion | 3+ | |
Ion Cannon (Medium) | Short | 6 | 4 | 6,000 | 6 | Ion | 5+ | |
Ion Cannon (Heavy) | Medium | 7 | 4 | 7,500 | 5 | Ion, Slow-Firing 1 | 6+ | |
Ion Cannon (Battleship) | Medium | 9 | 4 | 10,000 | 8 | Breach 3, Ion, Slow-Firing 2 | 8+ | |
Laser Cannon (Light) | Close | 5 | 3 | 5,500 | 4 | 3+ | ||
Laser Cannon (Medium) | Close | 6 | 3 | 7,000 | 4 | 3+ | ||
Laser Cannon (Heavy) | Short | 6 | 3 | 7,500 | 5 | 4+ | ||
Proton Torpedo Launcher | Short | 8 | 2 | (R) 9,000 | 7 | Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1 | 3+ | |
Quad Laser Cannon | Close | 5 | 3 | 8,000 | 6 | Accurate 1, Linked 3 | 4+ | |
Tractor Beam (Light) | Close | - | - | 6,000 | 4 | Tractor 2 | 4+ | |
Tractor Beam (Medium) | Short | - | - | 8,000 | 5 | Tractor 4 | 5+ | |
Tractor Beam (Heavy) | Short | - | - | 10,000 | 6 | Tractor 6 | 5+ | |
Turbolaser (Light) | Medium | 9 | 3 | (R) 12,000 | 7 | Breach 2, Slow-Firing 1 | 5+ | |
Turbolaser (Medium) | Long | 10 | 3 | (R) 15,000 | 7 | Breach 3, Slow-Firing 1 | 6+ | |
Turbolaser (Heavy) | Long | 11 | 3 | (R) 20,000 | 8 | Breach 4, Slow-Firing 2 | 6+ |
Vehicles
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alliance T-47 Airspeeder (Military) | Airspeeder | 2 | 4 | 0 | T-47 | Incom Corporation | 2 | 6 | 0 | 18,000 | 3 | 2 | 2 | ||||||
Storm IV Cloud Car | Airspeeder | 2 | 4 | 1 | Storm IV | Bespin Motors | 2 | 8 | 0 | 30,000 | 5 | 2 | 1 | ||||||
Aratech "Shiphand" Cargo Skiff | Cargo Skiff | 3 | 2 | -1 | Shiphand | Aratech Repulsor Company | 1 | 250 | 6 | 12,000 | 3 | 1 | 0 | ||||||
All Terrain Armored Transport (AT-AT) | Heavy Assault Walker | 4 | 1 | -3 | AT-AT | Kuat Drive Yards | 5 | 100 | 40 | (R) 150,000 | 5 | 3 | 2 | ||||||
All Terrain Scout Transport (AT-ST) | Reconnaissance Walker | 3 | 2 | 0 | AT-ST | Kuat Drive Yards | 2 | 18 | 0 | (R) 75,000 | 5 | 1 | 3 | ||||||
Aratech 74-Z Military Speeder Bike | Speeders | 2 | 3 | 1 | 0 | 2 | 4 | 0 | Close | 74-Z | Aratech Repulsor Company | 1 | 5 | 1 | 3,000 | 4 | 2 | 1 |
Weapons
Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|---|
Brass Knuckles | Brawl | Brawl | 1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
Shock Gloves | Brawl | Brawl | 0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun Setting |
Blaster Pistol | Energy | Ranged [Light] | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun Setting |
Blaster Rifle | Energy | Ranged [Heavy] | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun Setting |
Disruptor Pistol | Energy | Ranged [Light] | 10 | 2 | Short | 2 | 2 | (R) 3,000 | 6 | Vicious 4 |
Disruptor Rifle | Energy | Ranged [Heavy] | 10 | 2 | Long | 5 | 4 | (R) 5,000 | 6 | Cumbersome 2, Vicious 5 |
Heavy Blaster Pistol | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun Setting |
Heavy Blaster Rifle | Energy | Ranged [Heavy] | 10 | 3 | Long | 6 | 4 | 1,500 | 6 | Auto-Fire, Cumbersome 3 |
Heavy Repeating Blaster | Energy | Gunnery | 15 | 2 | Long | 9 | 4 | (R) 6,000 | 8 | Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1 |
Holdout Blaster | Energy | Ranged [Light] | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun Setting |
Ionization blaster | Energy | Ranged [Light] | 10 | 5 | Short | 3 | 3 | 250 | 3 | Disorient 5, Ion |
Light Blaster Pistol | Energy | Ranged [Light] | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun Setting |
Light Repeating Blaster | Energy | Ranged [Heavy] | 11 | 3 | Long | 7 | 4 | (R) 2,250 | 7 | Auto-Fire, Cumbersome 4, Pierce 1 |
Slugthrower Pistol | Slugthrowers | Ranged [Light] | 4 | 5 | Short | 1 | 0 | 100 | 3 | |
Slugthrower Rifle | Slugthrowers | Ranged [Heavy] | 7 | 5 | Medium | 5 | 1 | 250 | 3 | Cumbersome 2 |
Anti-Personnel Mine | Explosives | Mechanics | 12 | 3 | Engaged | 3 | 0 | (R) 850 | 6 | Blast 4, Vicious 4, Limited Ammo 1 |
Anti-Vehicle Mine | Explosives | Mechanics | 25 | 2 | Engaged | 4 | 0 | (R) 1,400 | 6 | Blast 2, Breach 4, Limited Ammo 1 |
Armor Piercing Grenade | Grenade | Ranged [Light] | 16 | 3 | Short | 1 | 0 | 100 | 6 | Blast 4, Limited Ammo 1, Pierce 3 |
Frag Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
Stun Grenade | Grenade | Ranged [Light] | 8 | - | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
Thermal Detonator | Grenade | Ranged [Light] | 20 | 2 | Short | 1 | 0 | (R) 2,000 | 8 | Blast 15, Breach 1, Vicious 4, Limited Ammo 1 |
Combat Knife | Melee | Melee | 1 | 3 | Engaged | 1 | 0 | 25 | 1 | |
Force Pike | Melee | Melee | 3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting |
Lightsaber | Melee | Lightsaber | 10 | 1 | Engaged | 1 | 0 | (R) 10,000 | 10 | Breach 1, Sunder, Vicious 2 |
Truncheon | Melee | Melee | 2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
Vibro-ax | Melee | Melee | 3 | 2 | Engaged | 4 | 3 | 750 | 5 | Pierce 2, Sunder, Vicious 3 |
Vibroknife | Melee | Melee | 1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |
Vibrosword | Melee | Melee | 2 | 2 | Engaged | 3 | 3 | 750 | 5 | Pierce 2, Vicious 1, Defensive 1 |
Flame Projector | Other | Ranged [Heavy] | 8 | 2 | Short | 6 | 2 | 1,000 | 6 | Burn 3, Blast 8 |
Missile Tube | Other | Gunnery | 20 | 2 | Extreme | 7 | 4 | (R) 7,500 | 8 | Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 |