Age of Rebellion Core Rulebook
Book
System:Age of Rebellion
Initials:A-CRB
Key:SWA02
Armor
| Name | Defense | Soak | Price | Encum. |
|---|---|---|---|---|
| Adverse Environment Gear | 0 | 1 | 500 | 2 |
| Armored Clothing | 1 | 1 | 1,000 | 3 |
| Heavy Battle Armor | 1 | 2 | 5,000 | 6 |
| Heavy Clothing | 0 | 1 | 50 | 1 |
| Laminate Armor | 0 | 2 | 2,500 | 4 |
| Padded Armor | 0 | 2 | 500 | 2 |
| Personal Deflector Shield | 2 | 0 | 10,000 | 3 |
Abilities
| Name | Description |
|---|---|
| Alliance Leader | Alliance operatives add [BOOST] to all Vigilance and Perception checks when in the NPC's presence |
| Cornered Fury | May upgrade one skill die when engaged and outnumbered by enemies |
| Critical Eye | Gain [BOOST] on all rolls made to duplicate a familiar document |
| Destabilizing Influence | As a maneuver once per encounter, may add [THREAT] to all subsequent Cool and Discipline checks made by enemies within medium range for the remainder of the encounter |
| Enhanced Senses | Add automatic [ADVANTAGE] to app Perception checks |
| Force Power Enhance | Gain [SUCCESS] or [ADVANTAGE] on Athletics checks |
| Force Power Forsee | Gain vague hints of events to come. |
| Improved Covering Fire | When allied minion groups within short range perform the Covering Fire maneuver, they add +2 ranged defense instead. |
| Swipe 1 | Spend [ADVANTAGE] during melee combat to cause an engaged opponent to suffer 1 strain |
Additional Rules
| Name | Description |
|---|---|
| Massive | When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive |
| RMiradyne Ltd. 4X-Phantom Sensor Jammer | Blocks all sensors within range, counting its ship or vehicle silhouette as one smaller when bein fired at. Immediately notifies all ships in a star system, or within 100 kilometers if planetside, to the ship or vehicle's existence. |
Adveraries Armor
| Name | Defense | Soak |
|---|---|---|
| High-temp Environment Armor | 0 | 2 |
| Jedi Robes | 0 | 1 |
| Power Armor | 1 | 2 |
| Reinforced Blast Vest | 0 | 2 |
| Robes | 0 | 1 |
| Snowtrooper Armor | 0 | 2 |
Adversaries Gear
Adversaries Weapons
| Name | Skill | Damage | Crit | Range | Special |
|---|---|---|---|---|---|
| Blaster Sniper Rifle with scope | Ranged [Heavy] | 10 | 3 | Extreme | Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce dificulty of combat checks at long or extreme range by 1 |
| Fire Bomb | Ranged [Light] | 7 | 3 | Short | Blast 7, Burn 2, Inaccurate 1, Limited Ammo 1 |
| Heavy Grasper Arm | Melee | 1 | 5 | Engaged | |
| Heavy Hydrospanner | Melee | 5 | 4 | Engaged | Inaccurate 1 |
| Heavy Tool | Melee | 2 | 5 | Engaged | Disorient 2 |
| Laser scalpel | Melee | 2 | 3 | Engaged | Pierce 2 |
| Makeshift Knife | Melee | 1 | 4 | Engaged | |
| Makeshift Spear | Melee | 1 | 3 | Engaged | |
| Multi-optic sighted blaster rifle | Ranged [Heavy] | 9 | 3 | Long | Stun Setting, Remove up to [SETBACK][SETBACK] on any checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision |
| Plasma Shell Assault Cannon | Gunnery | 10 | 2 | Long | Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1 |
| Ranat Bite | Brawl | 0 | 4 | Engaged | Pierce 1 |
| Shepherd's Crook | Melee | 1 | 4 | Engaged | Disorient 2 |
Adversaries
| Name | Level | Skills | Talents | Abilities | Equipment |
|---|---|---|---|---|---|
| Alliance Commander | Nemesis | Discipline 3, Warfare 3, Leadership 3, Ranged [Heavy] 2, Ranged [Light] 3, Perception 3, Vigilance 2 | Adversary 2, Command 2, Field Commander | Improved Covering Fire | Blast Vest, Blaster Carbine, Light Blaster Pistol |
| Alliance Infantry | Minion | Melee, Ranged [Heavy], Vigilance | None | Covering Fire | Blast Vest, Blaster Rifle, Combat Knife |
| Assassin Droid | Nemesis | Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 | Adversary 2, Barrage 3, Point Blank 3 | Droid | Light Repeating Blaster |
| Astromech Droid | Rival | Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting [Space] 2 | None | Droid | Tool Kit |
| Black Marketeer | Rival | Underworld 2, Negotiation 2, Ranged [Light] 1, Skullduggery 2, Streetwise 2, Vigilance 2 | Black Market Contacts 2 | None | Blaster Pistol |
| BoSS Agent | Rival | Astrogation 1, Computers 1 | Nobody's Fool 1 | None | Comlink (handheld), Light Blaster Pistol, Secure datapad with uplink to BoSS database |
| Bothan Spy | Rival | Computers 1, Deception 2, Streetwise 1, Skullduggery 2 | None | None | Encoded Datapad, Light Blaster Pistol, Secure Comlink |
| COMPNOR Agent | Rival | Coercion 3, Computers 2, Deception 3, Discipline 1, Core Worlds 2, Warfare 2 | None | None | Disruptor Pistol, Military Comlink |
| Corporate Representative | Rival | Charm 2, Cool 2, Deception 3, Warfare 2, Negotiation 2 | Know Somebody 2 | None | Datapad, Expense voucher, Holdout Blaster |
| Cyborg Administrator | Rival | Computers 3, Perception 1 | None | Enhanced Senses | Comlink (handheld), Datapad with direct access port, Light Blaster Pistol |
| Diplomat | Rival | Charm 2, Cool 1, Deception 1, Negotiation 2 | Kill with Kindness 1 | None | Comlink (handheld), Datapad, Robes |
| Expert Forger | Rival | Underworld 1, Perception 2, Streetwise 2, Vigilance 1 | None | Critical Eye | Holdout Blaster, Percision Electronic Forging Tools |
| Guilded Bounty Hunter | Rival | Cool 2, Melee 1, Ranged [Light] 2, Perception 2, Stealth 1, Streetwise 2, Survival 2 | Expert Tracker 1, Quick Draw | None | Armored Clothing, Bola, Disruptor Pistol, Jet Pack, Stun Grenade, Utility Belt |
| Hired Thug | Rival | Athletics 1, Coercion 2, Melee 2, Ranged [Light] 1, Survival 1 | None | None | Beast-Hide Warrior's Armor, Frag Grenade, Vibro-ax |
| Hutt Crime Lord | Nemesis | Athletics 1, Charm 2, Coercion 4, Cool 5, Deception 5, Discipline 5, Outer Rim 3, Underworld 3, Leadership 1, Melee 2, Negotiation 5, Ranged [Light] 2, Resilience 8 | Convincing Demeanor 2, Durable 3, Nobody's Fool 3, Resolve 2 | Awkward, Ponderous | Large-bore blaster pistol |
| Imperial Army Officer | Rival | Discipline 3, Knowledge 2, Ranged [Light] 2, Vigilance 2 | Adversary 1 | Overwhelming Fire, Tactical Direction | Blaster Pistol, Comlink (long range), Officer Uniform |
| Imperial Army Trooper | Minion | Discipline, Ranged [Heavy], Ranged [Light] | None | None | Blaster Rifle, Frag Grenade, Trooper uniform and helmet |
| Imperial Destab Agent | Rival | Deception 3, Discipline 3, Coercion 3, Core Worlds 2, Outer Rim 2 | Scathing Tirade [Improved] | Destabilizing Influence | Heavy Clothing, Holdout Blaster |
| Imperial Gunnery Corps | Minion | Gunnery | None | Gun Crew | Heavy Repeating Blaster, Holdout Blaster, Trooper uniform and helmet |
| Imperial Moff | Nemesis | Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme] | Imperial Valor | Blaster Pistol |
| Imperial Naval Trooper | Minion | Perception, Ranged [Light] | None | None | Blast vest and Helmet, Blaster Pistol |
| Imperial Naval Trooper | Minion | Perception, Ranged [Light] | None | None | Blast vest and Helmet, Blaster Pistol |
| Imperial Stormtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy] | None | None | Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife |
| Imperial Stormtrooper Sergeant | Rival | Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 | Adversary 1 | Tactical Direction | Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife |
| Imperial Vehicle Corps | Rival | Gunnery 2, Piloting [Planetary] 2 | None | None | Blaster Carbine, Trooper uniform and helmet |
| Incom Engineer | Rival | Astrogation 1, Computers 1, Mechanics 2 | Gearhead 1 | None | Datapad with schematics, Holdout Blaster, Repair Tools |
| Infochant | Rival | Deception 2, Knowledge 2, Perception 2, Vigilance 1 | None | None | Comlink (handheld), Datapad, Holdout Blaster |
| Intelligence Agent | Nemesis | Charm 2, Coercion 2, Deception 2, Ranged [Light] 2, Melee 2, Streetwise 2, Vigilance 2 | None | None | Encrypted Datapad, Light Blaster Pistol, Secure Comlink |
| IT-O Interrogation Droid | Rival | Coercion 3, Cool 2, Discipline 2, Medicine 3, Melee 2, Perception 2 | None | Droid | Hypodermic Injectors, Interrogation Tools, Laser scalpel |
| Jedi-in-hiding | Nemesis | Athletics 1, Charm 2, Cool 2, Coordination 1, Deception 2, Discipline 4, Lore 3, Lightsaber 4, Perception 4, Piloting [Space] 2, Resilience 2, Vigilance 2 | Adversary 2, Force Rating 3, Uncanny Senses 1, Uncanny Reactions 2 | Force Power Enhance, Force Power Forsee, Force Power Move | Jedi Robes, Lightsaber |
| Lt. Commander Jilan Noor | Nemesis | Athletics 2, Brawl 2, Coercion 3, Cool 2, Discipline 4, Leadership 4, Ranged [Light] 3, Vigilance 3 | Adversary 1, Tactical Combat Training | Imperial Valor, Tactical Direction | Blaster Pistol, Imperial Uniform, Military Comlink |
| M226 Bridge Crew | Minion | Astrogation, Computers, Piloting [Space], Ranged [Light] | None | None | Blaster Pistol |
| M226 Crew Chief | Rival | Athletics 2, Brawl 2, Coercion 1, Discipline 2, Leadership 3, Mechanics 3, Melee 2, Vigilance 2 | None | None | Breath Masks and Respirators, Comlink (handheld), Datapad, Utility Belt |
| M226 Navy Crewman | Minion | Athletics, Brawl, Mechanics, Melee, Vigilance | None | None | Breath Masks and Respirators, Comlink (handheld), Utility Belt |
| M226 Navy Crewman | Minion | Athletics, Brawl, Mechanics, Melee, Vigilance | None | None | Breath Masks and Respirators, Comlink (handheld), Utility Belt |
| M226 Navy Troopers | Minion | Discipline, Perception, Piloting [Planetary], Ranged [Light], Vigilance | None | None | Blast vest and Helmet, Blaster Pistol, Comlink (handheld) |
| Maintenance Droid | Minion | Mechanics | None | Droid | Tool Kit |
| Mark IV Patrol Droid | Minion | Discipline, Perception, Stealth | None | Droid | Holorecorder, Military Comlink |
| Martle Station Dockhands | Minion | Athletics, Brawl, Coercion, Mechanics, Melee | None | None | Breath Masks and Respirators, Heavy Tool, Space Suit, Workgang Uniform |
| Mechanic | Minion | Mechanics | None | None | Heavy Hydrospanner, Repair Tools |
| Medical Droid | Rival | Discipline 1, Medicine 3, Perception 2 | None | Droid | built-in diagnostic and surgical tools |
| Military Informant | Rival | Computers 1, Deception 2, Stealth 1, Vigilance 1 | Indistinguishable 1 | None | Disassembly-capable Secure Military Comlink, Disguise Kit, Holdout Blaster |
| Naval Engineer | Minion | Computers, Mechanics | None | None | Light Blaster Pistol |
| Nerf Herder | Minion | Survival | None | None | Flock of nerfs, Shepherd's Crook |
| NR-5 Maintenance Droid | Rival | Computers 2, Mechanics 2 | None | Droid | Arc welder, Built-in Repair Tools, Fine Manipulator Arm, Heavy Grasper Arm |
| Passk | Rival | Charm 2, Deception 3, Discipline 3, Lore 4, Underworld 3, Negotiation 3, Ranged [Light] 2 | None | None | Business attire, Claws, curio shop, Datapad, Holdout Blaster |
| Petty Officer Tera Wen | Rival | Coercion 1, Discipline 3, Leadership 2, Perception 2, Piloting [Planetary] 2, Ranged [Light] 2, Vigilance 3 | Coordinated Assault 1 | None | Blast vest and Helmet, Blaster Pistol, Comlink (handheld) |
| Physician | Rival | Computers 1, Education 3, Medicine 3 | Bacta Specialist 2, Surgeon 2 | None | Bacta (liter), Medpac, Synthskin |
| Pirate Captain | Nemesis | Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged [Heavy] 3, Melee 4, Resilience 2, Skullduggery 3 | Adversary 2, Feral Strength 2, Knockdown | Pirate Leader | Armored Clothing, Heavy Blaster Rifle, Vibro-ax |
| Pirate Crew | Minion | Cool, Ranged [Heavy], Ranged [Light] | None | None | Blaster Carbine, Heavy Blaster Pistol, Padded Armor, Vibroknife |
| Politician / Senator | Nemesis | Charm 3, Cool 2, Deception 1, Core Worlds 2, Education 2, Negotiation 2 | Commanding Presence 2, Works Like a Charm | None | Bodyguards, Comlink (handheld), Datapad |
| Protocol Droid | Rival | Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 | None | Droid, Etiquette and Protocol | None |
| Quarren Agitator | Rival | Charm 2, Coercion 2, Deception 2 | Scathing Tirade | Amphibious | Holdout Blaster, Inflammatory pamphlets and propaganda |
| Quartermaster | Rival | Discipline 2, Negotiation 3, Streetwise 2 | Know Somebody 2, Nobody's Fool 1 | None | Blast Vest, Light Blaster Pistol |
| Ranat Scout | Minion | Brawl, Melee, Skullduggery, Stealth, Survival | None | Cornered Fury | Makeshift Knife, Ranat Bite |
| Ranat Stalker | Minion | Brawl, Melee, Stealth, Survival | None | Cornered Fury | Makeshift Spear, Ranat Bite |
| Rebel Cell Leader | Nemesis | Charm 3, Cool 3, Coercion 2, Deception 3, Discipline 2, Warfare 1, Leadership 3, Melee 2, Ranged [Light] 1 | Adversary 2, Inspiring Rhetoric | Alliance Leader | Armored Clothing, Disruptor Pistol, Fire Bomb, Vibroknife |
| Rebel Specforce Infiltrator | Rival | Melee 2, Perception 1, Ranged [Light] 2, Skullduggery 2, Stealth 3 | Adversary 1, Stalker 2 | Shadowed, Swipe 1 | Encrypted Comlink, Light Blaster Pistol, Reinforced Blast Vest, Vibroknife |
| Shadowport Mechanic | Rival | Astrogation 1, Computers 2, Mechanics 3, Streetwise 2, Underworld 2 | None | None | Heavy Hydrospanner, Tool Kit |
| Slicer | Rival | Computers 2, Cool 2, Skullduggery 1 | Bypass Security 1 | None | Slicer Gear, Stun blaster |
| Smuggler | Rival | Charm 2, Cool 1, Ranged [Light] 2, Piloting [Space] 3, Skullduggery 2, Streetwise 2, Vigilance 1 | Adversary 1, Skilled Jockey 2 | None | Blaster Pistol |
| Spaceport Overseer | Rival | Coercion 2, Cool 2, Perception 3, Streetwise 3, Vigilance 3 | None | None | Comlink (handheld), Datapad, Light Blaster Pistol |
| Starfighter Ace | Rival | Cool 3, Gunnery 2, Piloting [Space] 3 | None | None | Astromech Droid, Flight Suit, Light Blaster Pistol |
| Starfighter Pilot | Minion | Cool, Gunnery, Piloting [Space] | None | None | Flight Suit, Light Blaster Pistol |
| Stormtrooper Specialty Corps: Dark Trooper | Rival | Brawl 2, Gunnery 4, Perception 2, Vigilance 2 | Adversary 1 | Droid, Enhanced Senses | Internal Comlink, Jet Pack, Missile Tube, Plasma Shell Assault Cannon, Power Armor |
| Stormtrooper Specialty Corps: Sandtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy], Resilience, Survival | None | None | Blaster Rifle, Extra Reload, Food and Water packs, High-temp Environment Armor, Utility Belt |
| Stormtrooper Specialty Corps: Scout Trooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy], Ranged [Light], Vigilance | None | None | Blaster Sniper Rifle with scope, Extra Reload, Frag Grenade, Light Blaster Pistol, Scout Trooper Armor, Utility Belt |
| Stormtrooper Specialty Corps: Snowtrooper | Minion | Athletics, Discipline, Gunnery, Melee, Ranged [Heavy], Resilience, Survival | None | None | Heavy Repeating Blaster, Multi-optic sighted blaster rifle, Snowtrooper Armor |
| TIE Ace | Rival | Gunnery 2, Piloting [Space] 2 | None | None | Flight Suit, Light Blaster Pistol, Sensory Augmentation Package |
| TIE Pilot | Minion | Gunnery, Piloting [Space] | None | None | Flight Suit, Light Blaster Pistol |
| Tik | Rival | Brawl 3, Coercion 2, Melee 3, Perception 2, Stealth 4, Survival 4, Vigilance 2 | Jump Up, Natural Brawler | Cornered Fury | Makeshift Spear, Tribal Fetishes |
| Varla Prule | Rival | Charm 3, Coercion 2, Deception 3, Discipline 2, Leadership 3, Negotiation 3, Ranged [Light] 1 | None | None | Fine Clothing, Jewelry, Light Blaster Pistol, Uniform |
| Wealthy Noble | Rival | Charm 3, Cool 1, Deception 3, Education 2, Melee 2 | None | None | Holdout Blaster, Vibrosword |
Attachments
| Name | Category | Price | Encum. | HP | Rarity |
|---|---|---|---|---|---|
| Augmented Spin Barrel | Weapon | 1,750 | 0 | 2 | 4 |
| Balanced Hilt | Weapon | 1,500 | 0 | 2 | 5 |
| Bipod Mount | Weapon | 100 | 0 | 1 | 1 |
| Blaster Actuating Module | Weapon | 500 | 0 | 1 | 4 |
| Filed Front Sight | Weapon | 25 | 0 | 1 | 0 |
| Forearm Grip | Weapon | 250 | 0 | 1 | 1 |
| Marksman Barrel | Weapon | 1,200 | 0 | 2 | 4 |
| Mono-Molecular Edge | Weapon | 1,000 | 0 | 1 | 5 |
| Multi-Optic Sight | Weapon | 2,000 | 0 | 1 | 3 |
| Serrated Edge | Weapon | 50 | 0 | 1 | 1 |
| Shortened Barrel | Weapon | 250 | 0 | 1 | 4 |
| Spread Barrel | Weapon | 1,725 | 0 | 2 | 4 |
| Superior Weapon Customization | Weapon | 5,000 | 0 | 1 | 6 |
| Telescopic Optical Sight | Weapon | 250 | 0 | 1 | 1 |
| Tripod Mount | Weapon | 250 | 0 | 2 | 3 |
| Under-Barrel Flame Projector | Weapon | (R) 3,000 | 0 | 2 | 5 |
| Under-Barrel Grenade Launcher | Weapon | (R) 2,000 | 0 | 2 | 5 |
| Weapon Harness | Weapon | 500 | 0 | 2 | 2 |
| Weapon Sling | Weapon | 100 | 0 | 1 | 0 |
| Weighted Head | Weapon | 250 | 0 | 2 | 3 |
| Cortosis Weave | Armor Attachments | 10,000 | 0 | 2 | 8 |
| Enhanced Optics Suite | Armor Attachments | 1,750 | 0 | 1 | 3 |
| Heating System | Armor Attachments | 1,000 | 0 | 1 | 3 |
| Optical Camouflage System | Armor Attachments | 5,500 | 0 | 2 | 6 |
| Strength Enhancing System | Armor Attachments | 5,500 | 0 | 2 | 4 |
| Superior Armor Customization | Armor Attachments | 5,000 | 0 | 1 | 6 |
| Thermal Shielding System | Armor Attachments | 1,000 | 0 | 1 | 3 |
| Vacuum Sealed | Armor Attachments | 1,000 | 0 | 1 | 3 |
Creatures
| Name | Level | Skills | Talents | Abilities | Equipment |
|---|---|---|---|---|---|
| Gundark | Rival | Brawl 2, Perception 3, Survival 3, Vigilance 3 | None | Four-armed | Gundark |
| Mid-Sized Dianoga | Rival | Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 | Adversary 1 | Amphibious, Crushing Grip | Tentacles |
Creatures Weapons
| Name | Skill | Damage | Crit | Range | Special |
|---|
Gear
| Name | Category | Price | Encumbrance | Rarity |
|---|---|---|---|---|
| Comlink (handheld) | Communications | 25 | 0 | 0 |
| Comlink (long range) | Communications | 200 | 2 | 1 |
| Holo-Messenger | Communications | 250 | 0 | 4 |
| Synthetic Anesthetic | Consumables | 35 | 0 | 4 |
| Synthetic Neuroparalytic | Consumables | (R) 75 | 0 | 6 |
| Synthetic Neurotoxin | Consumables | (R) 50 | 0 | 6 |
| Cybernetic Arms (Mod V and Mod VI) | Cybernetics | 10,000 | 0 | 6 |
| Cybernetic Brain Implant | Cybernetics | 10,000 | 0 | 6 |
| Cybernetic Eyes | Cybernetics | 7,500 | 0 | 6 |
| Cybernetic Legs (Mod II and Mod III) | Cybernetics | 10,000 | 0 | 6 |
| Cybernetic Weapon | Cybernetics | 4,000 | 0 | 7 |
| Cyberscanner Limb | Cybernetics | 4,000 | 0 | 7 |
| Immune Implant | Cybernetics | 5,000 | 0 | 6 |
| Implant Armor | Cybernetics | 7,500 | 0 | 6 |
| Prosthetic Replacement (Limb) | Cybernetics | 2,000 | 0 | 4 |
| Prosthetic Replacement (Organ) | Cybernetics | 1,000 | 0 | 4 |
| Electrobinoculars | Detection Devices | 250 | 1 | 1 |
| General Purpose Scanner | Detection Devices | 500 | 2 | 3 |
| Hand Scanner | Detection Devices | 100 | 0 | 2 |
| Macrobinoculars | Detection Devices | 75 | 1 | 2 |
| Scanner Goggles | Detection Devices | 150 | 0 | 3 |
| Surveillance Tagger | Detection Devices | 165 | 0 | 4 |
| Assassin Droid | Droids | (R) 65,000 | 0 | 8 |
| Astromech Droid | Droids | 8,250 | 0 | 3 |
| Maintenance Droid | Droids | 7,500 | 0 | 3 |
| Medical Droid | Droids | 12,000 | 0 | 4 |
| Protocol Droid | Droids | 8,000 | 0 | 4 |
| Bacta (liter) | Medical | 20 | 1 | 1 |
| Bacta (tank) | Medical | 4,000 | 12 | 1 |
| Emergency Medpac | Medical | 100 | 1 | 1 |
| Medpac | Medical | 400 | 2 | 2 |
| Stimpack | Medical | 25 | 0 | 1 |
| Synthflesh | Medical | 10 | 0 | 1 |
| Synthskin | Medical | 10 | 0 | 1 |
| Advanced Flesh Camouflage Kit | Security | (R) 2,500 | 2 | 7 |
| Binders | Security | 25 | 0 | 0 |
| Comm Jammer | Security | 400 | 4 | 3 |
| Comm Scrambler | Security | 1,000 | 0 | 5 |
| Disguise Kit | Security | 100 | 2 | 4 |
| Electronic Lock Breaker | Security | (R) 1,000 | 1 | 5 |
| Personal Stealth Field | Security | (R) 20,000 | 1 | 9 |
| Restraining Bolt | Security | 35 | 0 | 0 |
| Slicer Gear | Security | 500 | 2 | 4 |
| Backpack | Storage | 50 | 0 | 0 |
| Load-Bearing Gear | Storage | 100 | 0 | 3 |
| Breath Masks and Respirators | Survival | 25 | 1 | 1 |
| Crash Survival Kit | Survival | 300 | 5 | 2 |
| Space Suit | Survival | 100 | 4 | 1 |
| Tent | Survival | 100 | 4 | 1 |
| Thermal Cloak | Survival | 200 | 2 | 1 |
| Climbing Gear | Tools | 50 | 1 | 2 |
| Datapad | Tools | 75 | 1 | 1 |
| Emergency Repair Patch | Tools | 25 | 0 | 1 |
| Extra Reload | Tools | 25 | 1 | 1 |
| Fusion Cutter | Tools | 175 | 2 | 2 |
| Fusion Lantern | Tools | 150 | 2 | 2 |
| Glow Rod | Tools | 10 | 1 | 0 |
| Military Field Manual | Tools | 25 | 1 | 2 |
| Tool Kit | Tools | 350 | 4 | 2 |
| Utility Belt | Tools | 25 | 0 | 0 |
Qualities
| Name | Active | Ranked | Effect |
|---|---|---|---|
| Accurate | Passive | true | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. |
| Auto-Fire | Active | false | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
| Blast | Active | true | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. |
| Breach | Passive | true | Ignore one point of Armor for every rank of Breach |
| Burn | Active | true | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. |
| Concussive | Active | true | The target is staggered for a number of rounds equal to the weapon's Concussive rating. |
| Cortosis | Passive | false | Weapons with the Cortosis quality are immune to the Sunder quality. |
| Cumbersome | Passive | true | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. |
| Defensive | Passive | true | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. |
| Deflection | Passive | true | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. |
| Disorient | Active | true | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. |
| Ensnare | Active | true | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. |
| Guided | Active | true | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. |
| Inaccurate | Passive | true | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. |
| Inferior | Passive | false | Generates automatic [THREAT] on all checks. |
| Ion | Passive | false | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) |
| Knockdown | Active | false | The target is knocked prone. |
| Limited Ammo | Passive | true | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. |
| Linked | Active | true | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. |
| Pierce | Passive | true | Ignores one point of Soak for each rank of Pierce |
| Prepare | Passive | true | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. |
| Slow-Firing | Passive | true | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. |
| Stun | Active | true | Weapon causes Strain to the target |
| Stun Damage | Passive | false | Weapon deals damage as strain instead of wounds. |
| Sunder | Active | false | Damages opposing weapon one step. |
| Superior | Passive | false | Generates automatic [ADVANTAGE] on all checks |
| Tractor | Passive | false | Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. |
| Vicious | Passive | true | Add 10 times the Vicious rating to the critical roll. |
Skills
| Name | Characteristic | Type |
|---|---|---|
| Astrogation | Intellect | General |
| Athletics | Brawn | General |
| Brawl | Brawn | Combat |
| Charm | Presence | General |
| Coercion | Willpower | General |
| Computers | Intellect | General |
| Cool | Presence | General |
| Coordination | Agility | General |
| Core Worlds | Intellect | Knowledge |
| Deception | Cunning | General |
| Discipline | Willpower | General |
| Education | Intellect | Knowledge |
| Gunnery | Agility | Combat |
| Leadership | Presence | General |
| Lore | Intellect | Knowledge |
| Mechanics | Intellect | General |
| Medicine | Intellect | General |
| Melee | Brawn | Combat |
| Negotiation | Presence | General |
| Outer Rim | Intellect | Knowledge |
| Perception | Cunning | General |
| Piloting [Planetary] | Agility | General |
| Piloting [Space] | Agility | General |
| Ranged [Heavy] | Agility | Combat |
| Ranged [Light] | Agility | Combat |
| Resilience | Brawn | General |
| Skullduggery | Cunning | General |
| Stealth | Agility | General |
| Streetwise | Cunning | General |
| Survival | Cunning | General |
| Underworld | Intellect | Knowledge |
| Warfare | Intellect | Knowledge |
| Xenology | Intellect | Knowledge |
Starships
| Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CR90 Corvette | Corvette | 5 | 3 | -1 | CR90 | Corellian Engineering Corporation | true | 165 | 2500 | 600 | 1,200,000 | 5 | 4 | 6 | |||||||
| Vigil-Class Corvette | Corvette | 5 | 3 | -1 | Vigil | Kuat Drive Yards | true | 200 | 1800 | 200 | (R) 3,500,000 | 5 | 0 | 3 | |||||||
| EF76 Nebulon-B Escort Frigate | Frigate | 6 | 3 | -1 | Nebulon-B | Kuat Drive Yards | true | 920 | 4000 | 75 | (R) 8,500,000 | 7 | 2 | 27 | |||||||
| Lancer-Class Frigate | Frigate | 5 | 2 | -1 | Lancer | Kuat Drive Yards | true | 800 | 200 | 40 | (R) 4,760,000 | 7 | 0 | 20 | |||||||
| Dreadnought-Class Heavy Cruiser | Heavy Cruiser | 7 | 2 | -2 | Dreadnought | Rendili Star Drive | true | 16000 | 7500 | 3000 | 7,200,000 | 6 | 4 | 40 | |||||||
| Interdictor-Class Heavy Cruiser | Heavy Cruiser | 7 | 2 | -2 | Interdictor-class | Sienar Fleet Systems | true | 2807 | 6500 | 80 | (R) 15,400,000 | 8 | 0 | 20 | |||||||
| Vindicator-Class Heavy Cruiser | Heavy Cruiser | 7 | 3 | -1 | Vindicator | Sienar Fleet Systems | true | 2551 | 7500 | 400 | (R) 10,400,000 | 8 | 0 | 58 | |||||||
| Temple-Class Heavy Freighter | Heavy Freighter | 6 | 1 | -3 | Temple | Kuat Drive Yards | true | 50 | 30000 | 150 | 950,000 | 6 | 6 | 0 | |||||||
| MC80 Liberty Type Star Cruiser | Heavy Star Cruiser | 8 | 2 | -2 | Liberty | Mon Calamari Shipyards | true | 5400 | 70000 | 1200 | 104,000,000 | 7 | 4 | 74 | |||||||
| Consular-Class Light Assault Cruiser | Light Cruiser | 5 | 3 | -2 | Consular | Corellian Engineering Corporation | true | 9 | 3200 | 16 | 3,400,000 | 5 | 4 | 5 | |||||||
| Lambda-Class T-4A Long Range Shuttle | Shuttle | 4 | 3 | 0 | Lambda | Sienar Fleet Systems and Cygnus Spaceworks | true | 6 | 200 | 20 | (R) 140,000 | 6 | 2 | 3 | |||||||
| Sentinel-Class Landing Craft | Shuttle | 4 | 3 | -1 | Sentinel | Sienar Fleet Systems and Cygnus Spaceworks | true | 4 | 500 | 54 | (R) 240,000 | 7 | 0 | 4 | |||||||
| Praetor II-Class Star Battlecruiser | Star Battlecruiser | 9 | 2 | -3 | Praetor II | Kuat Drive Yards | true | 109000 | 78000 | 14000 | (R) 700,000,000 | 9 | 1 | 150 | |||||||
| Imperial I-Class Star Destroyer | Star Destroyer | 8 | 2 | -3 | Imperial I | Kuat Drive Yards | true | 37085 | 15000 | 9700 | (R) 150,000,000 | 7 | 2 | 130 | |||||||
| Victory-Class Star Destroyer | Star Destroyer | 8 | 1 | -3 | Victory II | Kuat Drive Yards | true | 6107 | 6500 | 1600 | (R) 50,000,000 | 6 | 4 | 60 | |||||||
| A/SF-01 "B-Wing" Heavy Fast Attack Starfighter | Starfighter | 3 | 4 | -1 | A/SF-01 B-Wing | Slayn & Korpil | true | 1 | 15 | 0 | 150,000 | 6 | 1 | 4 | |||||||
| BTL-A4 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 1 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
| BTL-S3 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 2 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
| RZ-1 "A-Wing" Light Interceptor | Starfighter | 3 | 6 | 3 | RZ-1 "A-Wing" | Incom/Alliance Underground Engineering | true | 1 | 4 | 0 | 150,000 | 6 | 1 | 2 | |||||||
| T-65B "X-Wing" Multi-Role Starfighter | Starfighter | 3 | 5 | 1 | T-65B X-wing | Incom Corporation | Astromech Droid Socket | 2 | 10 | 0 | 120,000 | 5 | 1 | 2 | |||||||
| TIE/D "Defender" Multi-Role Starfighter | Starfighter | 3 | 4 | 2 | TIE Series | Sienar Fleet Systems | true | 1 | 5 | 0 | (R) 300,000 | 8 | 0 | 3 | |||||||
| TIE/IN Interceptor | Starfighter | 3 | 6 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 75,000 | 5 | 0 | 1 | |||||||
| TIE/LN Starfighter | Starfighter | 3 | 5 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 50,000 | 4 | 0 | 1 | |||||||
| TIE/SA Tactical Bomber | Starfighter | 3 | 4 | 0 | TIE Series | Sienar Fleet Systems | None | 1 | 10 | 0 | (R) 110,000 | 5 | 0 | 3 | |||||||
| Star Galleon Armed Transport | Transport | 6 | 1 | -2 | Star Galleon | Kuat Drive Yards | true | 150 | 10000 | 300 | (R) 1,500,000 | 7 | 2 | 11 | |||||||
| YV-929 Light Freighter | Transport | 4 | 3 | -1 | YV-929 | Corellian Engineering Corporation | true | 4 | 80 | 6 | 380,000 | 6 | 1 | 6 |
Talents
| Name | Activation | Ranked | Force Sensitive |
|---|---|---|---|
| Adversary | Passive | true | false |
| All-Terrain Driver | Passive | false | false |
| Anatomy Lessons | Active (Incidental) | false | false |
| Armor Master | Passive | false | false |
| Armor Master (Improved) | Passive | false | false |
| Bacta Specialist | Passive | true | false |
| Bad Motivator | Active (Action) | false | false |
| Balance | Active (Maneuver) | false | true |
| Basic Combat Training | Passive | false | false |
| Blooded | Passive | true | false |
| Body Guard | Active (Maneuver) | true | false |
| Bought Info | Active (Action) | false | false |
| Brace | Active (Maneuver) | true | false |
| Brilliant Evasion | Active (Action) | false | false |
| Bypass Security | Passive | true | false |
| Careful Planning | Active (Action) | false | false |
| Clever Solution | Active (Incidental) | false | false |
| Codebreaker | Passive | true | false |
| Command | Passive | true | false |
| Commanding Presence | Passive | true | false |
| Confidence | Passive | true | false |
| Contraption | Active (Action) | false | false |
| Convincing Demeanor | Passive | true | false |
| Coordinated Assault | Active (Maneuver) | true | false |
| Creative Killer | Passive | false | false |
| Crippling Blow | Active (Incidental) | false | false |
| Dead to Rights | Active (Incidental) | false | false |
| Dead to Rights (Improved) | Active (Incidental) | false | false |
| Deadly Accuracy | Passive | true | false |
| Debilitating Shot | Active (Incidental) | false | false |
| Dedication | Passive | true | false |
| Defensive Driving | Passive | true | false |
| Defensive Slicing | Passive | true | false |
| Defensive Slicing (Improved) | Passive | false | false |
| Defensive Stance | Active (Maneuver) | true | false |
| Disorient | Passive | true | false |
| Dodge | Active (Incidental, Out of Turn) | true | false |
| Durable | Passive | true | false |
| Dynamic Fire | Active (Incidental) | false | false |
| Enduring | Passive | true | false |
| Exaust Port | Active (Incidental) | false | false |
| Expert Tracker | Passive | true | false |
| Familiar Suns | Active (Maneuver) | false | false |
| Feral Strength | Passive | true | false |
| Field Commander | Active (Action) | false | false |
| Field Commander (Improved) | Passive | false | false |
| Fine Tuning | Passive | true | false |
| Fire Control | Passive | true | false |
| Forager | Passive | false | false |
| Force of Will | Active (Incidental) | false | false |
| Force Rating | Passive | true | true |
| Form on Me | Passive | false | false |
| Frenzied Attack | Active (Incidental) | true | false |
| Full Stop | Active (Maneuver) | false | false |
| Full Throttle | Active (Action) | false | false |
| Full Throttle (Improved) | Active (Maneuver) | false | false |
| Full Throttle (Supreme) | Passive | false | false |
| Galaxy Mapper | Passive | true | false |
| Gearhead | Passive | true | false |
| Greased Palms | Active (Maneuver) | false | false |
| Grit | Passive | true | false |
| Hard Headed | Active (Action) | true | false |
| Hard Headed (Improved) | Active (Action) | false | false |
| Heightened Awareness | Passive | false | false |
| Heightened Awareness | Passive | false | false |
| Heroic Fortitude | Active (Incidental) | false | false |
| Hidden Storage | Passive | true | false |
| Hold Together | Active (Incidental, Out of Turn) | false | false |
| Incite Rebellion | Active (Action) | false | false |
| Indistinguishable | Passive | true | false |
| Insight | Passive | false | true |
| Inspiring Rhetoric | Active (Action) | false | false |
| Inspiring Rhetoric (Improved) | Passive | false | false |
| Inspiring Rhetoric (Supreme) | Active (Incidental) | false | false |
| Intense Focus | Active (Maneuver) | false | false |
| Intense Presence | Active (Incidental, Out of Turn) | false | false |
| Intimidating | Active (Incidental, Out of Turn) | true | false |
| Inventor | Passive | true | false |
| Invigorate | Active (Incidental) | false | true |
| It's Not That Bad | Active (Incidental, Out of Turn) | false | false |
| Jump Up | Active (Incidental) | false | false |
| Jury Rigged | Passive | true | false |
| Kill with Kindness | Passive | true | false |
| Knockdown | Passive | false | false |
| Know Somebody | Active (Incidental) | true | false |
| Knowledge Specialization | Passive | true | false |
| Known Schematic | Active (Maneuver) | false | false |
| Let's Ride | Active (Incidental) | false | false |
| Lethal Blows | Passive | true | false |
| Master Doctor | Active (Incidental) | false | false |
| Master Driver | Active (Incidental) | false | false |
| Master Grenadier | Passive | false | false |
| Master Leader | Active (Incidental) | false | false |
| Master Merchant | Active (Incidental) | false | false |
| Master of Shadows | Active (Incidental) | false | false |
| Master Pilot | Active (Incidental) | false | false |
| Master Slicer | Active (Incidental) | false | false |
| Master Starhopper | Active (Incidental) | false | false |
| Mental Fortress | Active (Incidental) | false | false |
| Natural Brawler | Active (Incidental) | false | false |
| Natural Charmer | Active (Incidental) | false | false |
| Natural Doctor | Active (Incidental) | false | false |
| Natural Driver | Active (Incidental) | false | false |
| Natural Enforcer | Active (Incidental) | false | false |
| Natural Hunter | Active (Incidental) | false | false |
| Natural Leader | Active (Incidental) | false | false |
| Natural Marksman | Active (Incidental) | false | false |
| Natural Negotiator | Active (Incidental) | false | false |
| Natural Outdoorsman | Active (Incidental) | false | false |
| Natural Pilot | Active (Incidental) | false | false |
| Natural Programmer | Active (Incidental) | false | false |
| Natural Rogue | Active (Incidental) | false | false |
| Natural Scholar | Active (Incidental) | false | false |
| Natural Tinkerer | Active (Incidental) | false | false |
| Nobody's Fool | Passive | true | false |
| Outdoorsman | Passive | true | false |
| Overwhelm Defenses | Active (Incidental) | true | false |
| Physical Training | Passive | true | false |
| Plausible Deniability | Passive | true | false |
| Point Blank | Passive | true | false |
| Powerful Blast | Passive | true | false |
| Quick Draw | Active (Incidental) | false | false |
| Quick Fix | Active (Incidental) | false | false |
| Quick Strike | Passive | true | false |
| Rapid Reaction | Active (Incidental, Out of Turn) | true | false |
| Rapid Recovery | Passive | true | false |
| Redundant Systems | Active (Action) | false | false |
| Researcher | Passive | true | false |
| Resolve | Passive | true | false |
| Respected Scholar | Passive | true | false |
| Scathing Tirade | Active (Action) | false | false |
| Scathing Tirade (Improved) | Passive | false | false |
| Scathing Tirade (Supreme) | Active (Incidental) | false | false |
| Second Wind | Active (Incidental) | true | false |
| Selective Detonation | Active (Incidental) | true | false |
| Sense Danger | Active (Incidental) | false | true |
| Shortcut | Passive | true | false |
| Side Step | Active (Maneuver) | true | false |
| Situational Awareness | Passive | false | false |
| Sixth Sense | Passive | false | false |
| Skilled Jockey | Passive | true | false |
| Skilled Slicer | Active (Incidental) | false | false |
| Sleight of Mind | Passive | false | true |
| Smooth Talker | Active (Incidental) | true | false |
| Sniper Shot | Active (Maneuver) | true | false |
| Soft Spot | Active (Incidental) | false | false |
| Solid Repairs | Passive | true | false |
| Sound Investments | Passive | true | false |
| Spare Clip | Passive | false | false |
| Speaks Binary | Passive | true | false |
| Stalker | Passive | true | false |
| Steely Nerves | Active (Incidental) | false | false |
| Stim Application | Active (Action) | false | false |
| Stim Application (Improved) | Active (Incidental) | false | false |
| Stim Application (Supreme) | Passive | false | false |
| Stimpack Specialization | Passive | true | false |
| Street Smarts | Passive | true | false |
| Stroke of Genius | Active (Incidental) | false | false |
| Strong Arm | Passive | false | false |
| Stunning Blow | Active (Incidental) | false | false |
| Stunning Blow (Improved) | Active (Incidental) | false | false |
| Superior Reflexes | Passive | false | false |
| Surgeon | Passive | true | false |
| Swift | Passive | false | false |
| Tactical Combat Training | Passive | false | false |
| Targeted Blow | Active (Incidental) | false | false |
| Technical Aptitude | Passive | true | false |
| Time to Go | Active (Incidental, Out of Turn) | false | false |
| Time to Go (Improved) | Active (Incidental, Out of Turn) | false | false |
| Tinkerer | Passive | true | false |
| Touch of Fate | Active (Incidental) | false | true |
| Toughened | Passive | true | false |
| Tricky Target | Passive | false | false |
| True Aim | Active (Maneuver) | true | false |
| Uncanny Reactions | Passive | true | true |
| Uncanny Senses | Passive | true | true |
| Unstoppable | Passive | false | false |
| Utility Belt | Active (Incidental) | false | false |
| Vehicle Combat Training | Passive | false | false |
| Well Rounded | Passive | true | false |
| Well Traveled | Passive | false | false |
| Wheel and Deal | Passive | true | false |
| Works Like a Charm | Active (Incidental) | false | false |
Vehicle Attachments
| Name | Price | HP | Rarity |
|---|---|---|---|
| Advanced Targeting Array | 4,000 | 1 | 4 |
| Electronic Countermeasures Suite | 3,000 | 1 | 6 |
| Enhanced Carbon-Durasteel Armor | 2,000 | 2 | 3 |
| High-Output Ion Turbine | 5,300 | 1 | 5 |
| Hydraulic Control Circuits | 1,000 | 2 | 7 |
| Hyperdrive Generator | 6,400 | 1 | 1 |
| Reinforced Shield Generator | 3,800 | 2 | 5 |
| Retrofitted Hanger Bay | 5,000 | 2 | 3 |
| Upgraded Comms Array | 4,800 | 1 | 6 |
Vehicle Weapons
| Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
|---|---|---|---|---|---|---|---|---|
| Auto-Blaster | Close | 3 | 5 | 3,000 | 3 | Auto-Fire | 2+ | |
| Blaster Cannon (Light) | Close | 4 | 4 | 4,000 | 2 | 2+ | ||
| Blaster Cannon (Heavy) | Close | 5 | 4 | 5,000 | 3 | 3+ | ||
| Concussion Missile Launcher | Short | 6 | 3 | 7,500 | 5 | Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1 | 3+ | |
| Ion Cannon (Light) | Close | 5 | 4 | 5,000 | 5 | Ion | 3+ | |
| Ion Cannon (Medium) | Short | 6 | 4 | 6,000 | 6 | Ion | 5+ | |
| Ion Cannon (Heavy) | Medium | 7 | 4 | 7,500 | 5 | Ion, Slow-Firing 1 | 6+ | |
| Ion Cannon (Battleship) | Medium | 9 | 4 | 10,000 | 8 | Breach 3, Ion, Slow-Firing 2 | 8+ | |
| Laser Cannon (Light) | Close | 5 | 3 | 5,500 | 4 | 3+ | ||
| Laser Cannon (Medium) | Close | 6 | 3 | 7,000 | 4 | 3+ | ||
| Laser Cannon (Heavy) | Short | 6 | 3 | 7,500 | 5 | 4+ | ||
| Proton Torpedo Launcher | Short | 8 | 2 | (R) 9,000 | 7 | Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1 | 3+ | |
| Quad Laser Cannon | Close | 5 | 3 | 8,000 | 6 | Accurate 1, Linked 3 | 4+ | |
| Tractor Beam (Light) | Close | - | - | 6,000 | 4 | Tractor 2 | 4+ | |
| Tractor Beam (Medium) | Short | - | - | 8,000 | 5 | Tractor 4 | 5+ | |
| Tractor Beam (Heavy) | Short | - | - | 10,000 | 6 | Tractor 6 | 5+ | |
| Turbolaser (Light) | Medium | 9 | 3 | (R) 12,000 | 7 | Breach 2, Slow-Firing 1 | 5+ | |
| Turbolaser (Medium) | Long | 10 | 3 | (R) 15,000 | 7 | Breach 3, Slow-Firing 1 | 6+ | |
| Turbolaser (Heavy) | Long | 11 | 3 | (R) 20,000 | 8 | Breach 4, Slow-Firing 2 | 6+ |
Vehicles
| Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alliance T-47 Airspeeder (Military) | Airspeeder | 2 | 4 | 0 | T-47 | Incom Corporation | 2 | 6 | 0 | 18,000 | 3 | 2 | 2 | ||||||
| Storm IV Cloud Car | Airspeeder | 2 | 4 | 1 | Storm IV | Bespin Motors | 2 | 8 | 0 | 30,000 | 5 | 2 | 1 | ||||||
| Aratech "Shiphand" Cargo Skiff | Cargo Skiff | 3 | 2 | -1 | Shiphand | Aratech Repulsor Company | 1 | 250 | 6 | 12,000 | 3 | 1 | 0 | ||||||
| All Terrain Armored Transport (AT-AT) | Heavy Assault Walker | 4 | 1 | -3 | AT-AT | Kuat Drive Yards | 5 | 100 | 40 | (R) 150,000 | 5 | 3 | 2 | ||||||
| All Terrain Scout Transport (AT-ST) | Reconnaissance Walker | 3 | 2 | 0 | AT-ST | Kuat Drive Yards | 2 | 18 | 0 | (R) 75,000 | 5 | 1 | 3 | ||||||
| Aratech 74-Z Military Speeder Bike | Speeders | 2 | 3 | 1 | 0 | 2 | 4 | 0 | Close | 74-Z | Aratech Repulsor Company | 1 | 5 | 1 | 3,000 | 4 | 2 | 1 |
Weapons
| Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|---|---|
| Brass Knuckles | Brawl | Brawl | 1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
| Shock Gloves | Brawl | Brawl | 0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
| Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun Setting |
| Blaster Pistol | Energy | Ranged [Light] | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun Setting |
| Blaster Rifle | Energy | Ranged [Heavy] | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun Setting |
| Disruptor Pistol | Energy | Ranged [Light] | 10 | 2 | Short | 2 | 2 | (R) 3,000 | 6 | Vicious 4 |
| Disruptor Rifle | Energy | Ranged [Heavy] | 10 | 2 | Long | 5 | 4 | (R) 5,000 | 6 | Cumbersome 2, Vicious 5 |
| Heavy Blaster Pistol | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun Setting |
| Heavy Blaster Rifle | Energy | Ranged [Heavy] | 10 | 3 | Long | 6 | 4 | 1,500 | 6 | Auto-Fire, Cumbersome 3 |
| Heavy Repeating Blaster | Energy | Gunnery | 15 | 2 | Long | 9 | 4 | (R) 6,000 | 8 | Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1 |
| Holdout Blaster | Energy | Ranged [Light] | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun Setting |
| Ionization blaster | Energy | Ranged [Light] | 10 | 5 | Short | 3 | 3 | 250 | 3 | Disorient 5, Ion |
| Light Blaster Pistol | Energy | Ranged [Light] | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun Setting |
| Light Repeating Blaster | Energy | Ranged [Heavy] | 11 | 3 | Long | 7 | 4 | (R) 2,250 | 7 | Auto-Fire, Cumbersome 4, Pierce 1 |
| Slugthrower Pistol | Slugthrowers | Ranged [Light] | 4 | 5 | Short | 1 | 0 | 100 | 3 | |
| Slugthrower Rifle | Slugthrowers | Ranged [Heavy] | 7 | 5 | Medium | 5 | 1 | 250 | 3 | Cumbersome 2 |
| Anti-Personnel Mine | Explosives | Mechanics | 12 | 3 | Engaged | 3 | 0 | (R) 850 | 6 | Blast 4, Vicious 4, Limited Ammo 1 |
| Anti-Vehicle Mine | Explosives | Mechanics | 25 | 2 | Engaged | 4 | 0 | (R) 1,400 | 6 | Blast 2, Breach 4, Limited Ammo 1 |
| Armor Piercing Grenade | Grenade | Ranged [Light] | 16 | 3 | Short | 1 | 0 | 100 | 6 | Blast 4, Limited Ammo 1, Pierce 3 |
| Frag Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
| Stun Grenade | Grenade | Ranged [Light] | 8 | - | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
| Thermal Detonator | Grenade | Ranged [Light] | 20 | 2 | Short | 1 | 0 | (R) 2,000 | 8 | Blast 15, Breach 1, Vicious 4, Limited Ammo 1 |
| Combat Knife | Melee | Melee | 1 | 3 | Engaged | 1 | 0 | 25 | 1 | |
| Force Pike | Melee | Melee | 3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting |
| Lightsaber | Melee | Lightsaber | 10 | 1 | Engaged | 1 | 0 | (R) 10,000 | 10 | Breach 1, Sunder, Vicious 2 |
| Truncheon | Melee | Melee | 2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
| Vibro-ax | Melee | Melee | 3 | 2 | Engaged | 4 | 3 | 750 | 5 | Pierce 2, Sunder, Vicious 3 |
| Vibroknife | Melee | Melee | 1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |
| Vibrosword | Melee | Melee | 2 | 2 | Engaged | 3 | 3 | 750 | 5 | Pierce 2, Vicious 1, Defensive 1 |
| Flame Projector | Other | Ranged [Heavy] | 8 | 2 | Short | 6 | 2 | 1,000 | 6 | Burn 3, Blast 8 |
| Missile Tube | Other | Gunnery | 20 | 2 | Extreme | 7 | 4 | (R) 7,500 | 8 | Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 |