Abilities
Name
Description
Index
As an incidental, spend a dark side Destiny Point to give the toothy bite weapon the Burn 2 quality until the end of the [SPECIES]'s turn; this is a chemical burn.
Xexto have six limbs, two legs and four armsl as a result, gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.
Harches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though they still may not perform more than two maneuvers per turn.
When encountering a new speries or language not in its databases, a TC-series protocol droid may make an Easy Knowledge [Education] check to learn enough of the new dilect to communicate.
[SPECIES] can exist in an atmosphere without ever needing to land on solid ground.
When making a check to gamble, a Deception check, or a Negotiation check, add [FORCE] to the check. Each [LIGHT] result automatically adds [SUCCESS] to the check. [DARK][DARK] results automatically add [DISPAIR] to the check
Alliance operatives add [BOOST] to all Vigilance and Perception checks when in the NPC's presence
Once per encounter, may reroll any single Coercion, Streetwise, Survival, or Vigilance check.
Breathes ammonia; must use a respirator, and if exposed to oxygen, treats it as a dangerous atsmophere with a rating 8
[SPECIES] may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Anx have an innate grasp of how bodies are put togther and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank of the Lethal Blows talent.
While Savage is critically injured, he gains +2 Force Rating and +2 damage to combat checks.
Upgrade Ability dice when fighting wild creatures once
[SPECIES] suffer no movement penalties in aquatic environments.
[SPECIES] suffer no penealties for moving through water and can breate underwater, but cannot move or survive on land.
Tarvixes treat trees and branches as normal terrain and do not make checks or spend extra maneuvers in order to move along them vertically or horizontally.
Bearsloths treat trees and branches as normal terrain and do not make checks or spend extra maneuvers in order to move along them vertically or horizontally.
Maneuver to deploy or retract; while deployed, gains ranged defense 3 but can only perform one maneuver each round to move.
Remove [SETBACK] on Survival checks due to cold environments.
Noira is such an aws-inspiring figure that anyone attempting to attack her suffers [SETBACK] to their check unless they spend a Destiny Point; use of the Destiny Point for this purpose makes the character in question immune from this ability
[SPECIES] have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add [SETBACK][SETBACK][SETBACK] to all Brawl, Melee, and Coordination checks they're required to make.
When a SDMN Session Droid performs the Assist maneuver to help a character make a check as part of a performance, that character adds automatic [ADVANTAGE][ADVANTAGE] to the results instead of the usual benifits.
If TH-313 generates 3[THREAT] on [DISPAIR] on an Athletics, Brawl, or Melee check, he is immobilized for one round.
As an incidental, the GM may spend a dark side Destiny point for Balrekk to gain Vicious +2 on all his weapons until the end of his turn.
When a rass is hit by a melee attack, the GM can spend [THREAT][THREAT] to inflict 1 wound [ignoring soak] on the attacker.

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