Abilities
Name
Description
Index
NameAcidic droolDescriptionAs an incidental, spend a dark side Destiny Point to give the toothy bite weapon the Burn 2 quality until the end of the [SPECIES]'s turn; this is a chemical burn.Index
NameAdditional LimbsDescriptionXexto have six limbs, two legs and four armsl as a result, gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.Index
NameAdditional LimbsDescriptionHarches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though they still may not perform more than two maneuvers per turn.Index
NameAdvanced Language ModuleDescriptionWhen encountering a new speries or language not in its databases, a TC-series protocol droid may make an Easy Knowledge [Education] check to learn enough of the new dilect to communicate.Index
NameAirborneDescription[SPECIES] can exist in an atmosphere without ever needing to land on solid ground.Index
NameAll the Luck in the GalaxyDescriptionWhen making a check to gamble, a Deception check, or a Negotiation check, add [FORCE] to the check. Each [LIGHT] result automatically adds [SUCCESS] to the check. [DARK][DARK] results automatically add [DISPAIR] to the checkIndex
NameAlliance LeaderDescriptionAlliance operatives add [BOOST] to all Vigilance and Perception checks when in the NPC's presenceIndex
NameAlways a Backup PlanDescriptionOnce per encounter, may reroll any single Coercion, Streetwise, Survival, or Vigilance check.Index
NameAmmonia BreatherDescriptionBreathes ammonia; must use a respirator, and if exposed to oxygen, treats it as a dangerous atsmophere with a rating 8Index
NameAmphibiousDescription[SPECIES] may breathe underwater without penalty and never suffer movement penalties for traveling through water.Index
NameAnatomical KnowledgeDescriptionAnx have an innate grasp of how bodies are put togther and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank of the Lethal Blows talent.Index
NameAnger Is StrengthDescriptionWhile Savage is critically injured, he gains +2 Force Rating and +2 damage to combat checks.Index
NameAnimal CombatantDescriptionUpgrade Ability dice when fighting wild creatures onceIndex
NameAquatic CreatureDescription[SPECIES] suffer no movement penalties in aquatic environments.Index
NameAquatic only CreatureDescription[SPECIES] suffer no penealties for moving through water and can breate underwater, but cannot move or survive on land.Index
NameArboreal CreatureDescriptionTarvixes treat trees and branches as normal terrain and do not make checks or spend extra maneuvers in order to move along them vertically or horizontally.Index
NameArboreal PredatorDescriptionBearsloths treat trees and branches as normal terrain and do not make checks or spend extra maneuvers in order to move along them vertically or horizontally.Index
NameArmored ShieldDescriptionManeuver to deploy or retract; while deployed, gains ranged defense 3 but can only perform one maneuver each round to move.Index
NameAsharl PeltDescriptionRemove [SETBACK] on Survival checks due to cold environments.Index
NameAwe-inspiringDescriptionNoira is such an aws-inspiring figure that anyone attempting to attack her suffers [SETBACK] to their check unless they spend a Destiny Point; use of the Destiny Point for this purpose makes the character in question immune from this abilityIndex
NameAwkwardDescription[SPECIES] have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add [SETBACK][SETBACK][SETBACK] to all Brawl, Melee, and Coordination checks they're required to make.Index
NameBackup EntertainerDescriptionWhen a SDMN Session Droid performs the Assist maneuver to help a character make a check as part of a performance, that character adds automatic [ADVANTAGE][ADVANTAGE] to the results instead of the usual benifits.Index
NameBad KneeDescriptionIf TH-313 generates 3[THREAT] on [DISPAIR] on an Athletics, Brawl, or Melee check, he is immobilized for one round.Index
NameBalrekk's ButcheryDescriptionAs an incidental, the GM may spend a dark side Destiny point for Balrekk to gain Vicious +2 on all his weapons until the end of his turn.Index
NameBarbed HideDescriptionWhen a rass is hit by a melee attack, the GM can spend [THREAT][THREAT] to inflict 1 wound [ignoring soak] on the attacker.Index

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