Quality

Slow-Firing

Active: Passive

Ranked: Yes

Effect: Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again.

Index: Age of Rebellion Core Rulebook:170, Edge of the Empire Core Rulebook:157, Force and Destiny Core Rulebook:164

Weapons
Name
Category
Skill
Damage
Crit
Range
Encum.
HP
Price
Rarity
Special
Notes
Index
Energy
Gunnery
17
2
Extreme
25
0
(R) 12,000
6
Auto-Fire, Slow-Firing 1, Limited Ammo 8
Brawl
Brawl
1
3
Engaged
0
2
2,000
4
Concussive 1, Stun Damage, Slow-Firing 1
Energy
Ranged [Heavy]
10
3
Extreme
6
3
(R) 3,500
7
Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1
Other
Gunnery
15
3
Extreme
10
1
(R) 5,400
7
Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow-Firing 1
Other
Ranged [Heavy]
3
6
Medium
5
1
1,000
7
Blast 3, Concussive 1, Knockdown, Prepare 1, Slow-Firing 1
Energy
Ranged [Heavy]
9
3
Extreme
5
1
(R) 2,750
6
Cumbersome 3, Pierce 2, Slow-Firing 1
Melee
Melee
2
4
Engaged
4
2
1,000
4
Concussive 1, Slow-Firing 1, Stun Setting
Other
Ranged [Heavy]
0
-
Long
4
0
2,500
8
Accurate 2, Ensnare 4, Slow-Firing 1, Stun 8
Energy
Ranged [Heavy]
8
6
Long
4
3
1,200
6
Concussive 1, Slow-Firing 1, Stun Damage
Energy
Ranged [Heavy]
12
2
Long
6
2
(R) 8,000
9
Blast 6, Breach 2, Cumbersome 3, Slow-Firing 1, Vicious 6
Adversaries Weapons
Name
Skill
Damage
Crit
Range
Special
Index
Ranged [Heavy]
10
3
Extreme
Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce dificulty of combat checks at long or extreme range by 1
Ranged [Light]
5
-
Short
Concussive 3, Slow-Firing 1, Stun Damage

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