Force and Destiny Core Rulebook

Book

System:Force and Destiny

Initials:F-CRB

Key:SWF02

Armor
Name Defense Soak Price Encum.
Adverse Environment Gear 0 1 500 2
Armored Clothing 1 1 1,000 3
Armored Robes 1 2 (R) 4,500 5
Concealing Robes 0 1 150 1
Heavy Clothing 0 1 50 1
Padded Armor 0 2 500 2
Abilities
Name Description
All the Luck in the Galaxy When making a check to gamble, a Deception check, or a Negotiation check, add [FORCE] to the check. Each [LIGHT] result automatically adds [SUCCESS] to the check. [DARK][DARK] results automatically add [DESPAIR] to the check
Ammonia Breather Breathes ammonia; must use a respirator, and if exposed to oxygen, treats it as a dangerous atsmophere with a rating 8
Binary Processing Cereans treat all Knowledge skills as carrer skills
Cloak Add [SETBACK][SETBACK][SETBACK] to all checks made to spot or track the maalraa.
Computer Affinity May add [FORCE] to any Computers check or Skulduggery check to analyze or infiltrate a security system. Spend [FORCE POINT] to add [ADVANTAGE] to the check. Spend [FORCE POINT][FORCE POINT] to add [SUCCESS] to any Computers check.
Dark Side Force User uses Dark Side results instead of Light Side results, see page 281 Force and Destiny Core Rulebook)
Dark Vision When making skill checks, Kel Dors remove up to [SETBACK][SETBACK] imposed due to darkness.
Detect Force-sensitivity The vornskr may make an Average Perception check to detect all Force-sensitive creatures or characters witha Force rating within medium range.
Fearsome Countenance Zabrak add automatic [ADVANTAGE] to all Coercion Checks they make.
Force Mimic At the GM's discresion, the kaaten may make and opposed Charm or Deception versus Vigilance check as an action to pretend to be a friend, companion, loved one, or of the same species as its target.
Force Power Battle Meditation Telepathically guide allies
Force Power Bind Telekinetic powers than can seize others from afar.
Force Power Enhance Gain [SUCCESS] or [ADVANTAGE] on Athletics checks
Force Power Forsee Gain vague hints of events to come.
Force Power Heal/Harm Manipulate the living energy in things around him.
Force Power Influence Inflict strain on target
Force Power Misdirect Create illusions to fool those around him.
Force Power Move Move objects at range.
Force Power Protect/Unleash Guide the flow of energy
Force Power Seek Allow the will of the force to lead the way.
Force Power Sense Sense the Force interacting with the world.
Heat Resistance Remove up to [SETBACK] from any checks due to hot or arid environmental conditions.
Kel Dor Atmospheric Requirement Kel Dors must wear a specialized mask to breathe and see outside of their native atmosphere.
Negate Force Powers An adult ysalamir creates a spherical zone extending out to short range, inside which Force-sensitive characters and creatures cannot exert influence over the Force.
Neurotoxin If a target suffers wounds from a kouhun's mandible attack, the target must make an Average Resilience check.
Neurotoxin Doses Has multiple does of neurotoxin. Can introduce into food or drink for a maneuver or apply to a weapon for a maneuver.
Pack Instincts When performing the assist maneuver, Togrutas grand [BOOST][BOOST] instead of [BOOST]
Self-destruct Mechanism Should the probe droid's mission become compromised, it may self-destruct as an out of turn incidental; this explosion does 10 damage to engaged characters.
Six-armed The acklay gains [BOOST] on all Brawl checks and may spend [ADVANTAGE][ADVANTAGE] on a successful melee attack to hit a second target engaged with it, dealing the same damage as dealt to the original target.
Soothing Song The Jubba Bird may make an Average Charm check to heal 1 strain per [SUCCESS] from all creatures within medium range.
Strong as a Jakobeast Jakobeasts have an encumbrance threshold of 20
Additional Rules
Name Description
Adversaries Weapons
Name Skill Damage Crit Range Special
Basilisk Claws Melee 2 2 Engaged Vicious 1
Built-in Acid Jet Ranged [Light] 5 2 Short Burn 2
Built-in Sonic Torture Device Ranged [Light] 5 - Short Concussive 3, Slow-Firing 1, Stun Damage
Combat Vibroblade Melee 2 2 Engaged Pierce 2, Vicious 2
Cortosis-plated force pike Melee 3 2 Engaged Cortosis, Pierce 2, Stun Setting
Double-bladed mephite lightsaber Lightsaber 8 2 Engaged Breach 1, Linked 1, Sunder, Unwieldy 3
Giant Hydrospanner Melee 1 4 Engaged Knockdown
Integral Wrist Blaster Ranged [Light] 5 3 Medium Stun Setting
Oversized Combat Knife Melee 2 3 Engaged
Scoped long-range blaster rifle Ranged [Heavy] 9 3 Extreme Reduce difficulty of combat checks at long and extreme range by one.
Serrated Vibroknife Melee 2 2 Engaged Pierce 2, Vicious 2
Vibro-trident Melee 1 2 Engaged Defensive 2, Pierce 4, Vicious 3
Adversaries
Name Level Skills Talents Abilities Equipment
Accomplished Mechanic Rival Computers 2, Mechanics 2, Survival 1, Vigilance 1 Gearhead 1, Force Rating 1, Imbue Item None Emergency Repair Kit, Holdout Blaster, Tool Kit
Analysis Droid Minion Computers, Education Technical Aptitude 2 Droid, Silhouette 0 Datapad
Armed Security Guard Minion Coercion, Melee, Perception, Ranged [Light] None None Comlink (handheld), Light Blaster Pistol, Padded Armor, Truncheon
Ashur Sungazer Rival Computers 2, Cool 1, Discipline 2, Knowledge 3, Perception 1, Vigilance 1 None None Breath Masks and Respirators, Datapad, Stylus
Besalisk Adventurer Rival Brawl 2, Ranged [Light] 2, Survival 2, Vigilance 2 None Four-armed Blaster Pistol, Brass Knuckles, Utility Belt
Big Game Hunter Nemesis Cool 3, Xenology 2, Melee 3, Perception 3, Piloting [Planetary] 2, Ranged [Heavy] 4, Stealth 3, Survival 4 Adversary 2, Hunter's Quarry, Natural Hunter Animal Combatant, Wilderness Valor Armored Clothing, Extra Reload, Oversized Combat Knife, Scoped long-range blaster rifle, Utility Belt, Wilderness Survival Kit
Bith Musician Minion Charm, Cool, Perception None Keen Senses Musical Instrument (Common)
Campus Security Guard Minion Brawl, Coercion, Melee, Perception None None Comlink (handheld), Padded Armor, Truncheon
Cautious Smuggler Rival Charm 3, Cool 2, Deception 2, Ranged [Light] 2, Piloting [Space] 2, Skullduggery 2, Streetwise 2 Force Rating 1, Intuitive Evasion 1, Skilled Jockey 2 Force Power Influence Blaster Pistol
Chiss Mercenary Nemesis Coercion 2, Cool 1, Coordination 2, Discipline 3, Melee 3, Ranged [Heavy] 4, Resilience 3, Vigilance 4 Adversary 2, Lethal Blows 2, Quick Strike 2 Infravision Blaster Rifle, Cortosis Sword, Heavy Battle Armor, Stimpack
Con Artist Rival Charm 2, Cool 2, Deception 3, Perception 3, Skullduggery 2 Convincing Demeanor 1, Nobody's Fool 1 None Comm Jammer, Disguise Kit, Holdout Blaster
CSA Intrusion Specialist Rival Computers 3, Cool 2, Skullduggery 2 Bypass Security 1, Force Rating 1 Computer Affinity Holdout Blaster, Slicer Gear
Damaged Basilisk Nemesis Melee 2, Vigilance 3 Adversary 1, Crippling Blow, Knockdown Droid, Silhouette 2 Basilisk Claws
Dandy Gambler Rival Charm 2, Cool 3, Deception 2, Perception 3, Skullduggery 3, Streetwise 2 Force Rating 1, Second Chances 2 All the Luck in the Galaxy Holdout Blaster
Eren Garai Nemesis Brawl 2, Charm 2, Coercion 2, Cool 2, Deception 2, Discipline 2, Education 1, Xenology 1, Perception 3, Ranged [Light] 2, Streetwise 2, Vigilance 2 Adversary 2 None Breath Masks and Respirators, Cybernetic Brain Implant, Disruptor Pistol, Hand Scanner
Fallen Apprentice Rival Coercion 2, Discipline 3, Lightsaber 3, Resilience 2, Stealth 2 Adversary 1, Force Rating 1, Soft Spot Dark Side Force User Basic Lightsaber, Black Robes
Fallen Master Nemesis Athletics 2, Coercion 3, Discipline 4, Lore 2, Leadership 2, Lightsaber 4, Resilience 3 Adversary 2, Force Rating 3, Hawk Bat Swoop, Reflect (Improved), Parry 5, Reflect 5 Dark Side Force User Black Robes, Double-bladed mephite lightsaber
Gand Findsman Rival Athletics 2, Coordination 2, Melee 2, Perception 3, Ranged [Heavy] 2, Survival 3, Vigilance 2 Adversary 1, Expert Tracker 2 Ammonia Breather Scoped long-range blaster rifle, Vibroknife
Government Bureaucrat Rival Coercion 2, Computers 1, Discipline 2, Core Worlds 2, Education 2, Negotiation 3 Nobody's Fool 2 None Datapad of Imperial regulations
Guilded Bounty Hunter Rival Cool 2, Melee 1, Ranged [Light] 2, Perception 2, Stealth 1, Streetwise 2, Survival 2 Expert Tracker 1, Quick Draw None Armored Clothing, Bola, Disruptor Pistol, Jet Pack, Stun Grenade, Utility Belt
Hutt Slave Dealer Nemesis Charm 2, Coercion 3, Cool 4, Deception 4, Outer Rim 2, Underworld 4, Melee 3, Negotiation 5, Ranged [Light] 3, Resilience 8, Streetwise 5 Durable 3, Intimidating 3 Awkward, Ponderous None
Imperial Assassin Nemesis Athletics 2, Cool 3, Coordination 3, Discipline 3, Melee 4, Perception 4, Piloting [Space] 2, Ranged [Heavy] 4, Stealth 4, Vigilance 4 Adversary 2, Parry 3, Indistinguishable 2 Neurotoxin Doses Combat Vibroblade, Disruptor Rifle
Imperial Dungeoneer Minion Coercion, Melee, Ranged [Heavy], Vigilance None None Binders, Comlink (handheld), Padded Armor, Riot Gun, Truncheon
Imperial Royal Guard Nemesis Athletics 2, Discipline 3, Melee 4, Perception 3, Ranged [Light] 3, Vigilance 4 Adversary 2, Heightened Awareness, Parry 4 None Cortosis-plated force pike, Heavy Battle Armor, Heavy Blaster Pistol
Imperial Stormtrooper Minion Athletics, Discipline, Melee, Ranged [Heavy] None None Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife
Imperial Stormtrooper Sergeant Rival Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 Adversary 1 Tactical Direction Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife
Interrogation Droid Rival Coercion 4, Medicine 3, Perception 2, Ranged [Light] 3 None Droid, Hoverer, Silhouette 0 Built-in Acid Jet, Built-in Interrogation Drug Syringe, Built-in Sonic Torture Device
Medical Droid Rival Discipline 1, Medicine 3, Perception 2 None Droid built-in diagnostic and surgical tools
Merderous Fugitive Nemesis Brawl 2, Discipline 2, Melee 4, Perception 2, Stealth 2, Vigilance 3 Adversary 2, Force Rating 3, Soft Spot Dark Side Force User, Force Power Protect/Unleash Serrated Vibroknife
Mustafarian Miner Rival Athletics 2, Brawl 3, Melee 1, Resilience 2, Vigilance 1 Adversary 1 Heat Resistance Vibro-ax
Planetary Defense Force Trooper Minion Brawl, Discipline, Ranged [Heavy], Ranged [Light] None None Blast Vest, Blaster Carbine
Podracer Pilot Rival Cool 3, Mechanics 3, Piloting [Planetary] 4, Streetwise 2 Full Throttle, Skilled Jockey 1 None Holdout Blaster, Podracer, Tool Kit
Protocol Droid Rival Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 None Droid, Etiquette and Protocol None
Provincial Law Enforcement Officer Minion Coercion, Perception, Ranged [Light], Vigilance None None Blaster Pistol, Comlink (handheld), Police Armor, Truncheon
Scarred Gladiator Nemesis Athletics 2, Brawl 4, Coordination 1, Medicine 3, Melee 3, Streetwise 2, Survival 2, Vigilance 2 Adversary 2, Force Rating 2 Dark Side Force User, Force Power Heal/Harm None
Scout Rival Astrogation 3, Gunnery 2, Outer Rim 2, Mechanics 2, Piloting [Space] 3, Ranged [Light] 1 Galaxy Mapper 3 None Blaster Pistol, Datapad, Scout Ship
Spice Pusher Rival Deception 3, Negotiation 3, Ranged [Light] 2, Skullduggery 3, Streetwise 4 None None Avabush Spice (1 dose), Death Sticks (1 dose), Glitterstim (1 dose), Heavy Blaster Pistol, Vibroknife
Street Tough Minion Melee, Ranged [Heavy], Ranged [Light], Skullduggery None None Blaster Pistol, Slugthrower Rifle, Truncheon
Tactical Assassin Droid Rival Melee 2, Ranged [Light] 1, Vigilance 3 None Droid Force Pike, Integral Wrist Blaster
TIE Pilot Minion Gunnery, Piloting [Space] None None Flight Suit, Light Blaster Pistol
Toydarian Merchant Rival Charm 2, Cool 2, Deception 3, Negotiation 2, Perception 3, Streetwise 2 Natural Negotiator, Nobody's Fool 1 Hoverer, Silhouette 0 Dataslate, Holdout Blaster, Loaded Chance Cubes
Ugnaught Mechanic Minion Athletics, Mechanics, Resilience None Silhouette 0, Stubborn and Dependable Durable clothing, Giant Hydrospanner, Tool Kit, Utility Belt
Viper Probe Droid Rival Cool 1, Perception 2, Ranged [Light] 2, Survival 2, Vigilance 2 None Droid, Hoverer, Self-destruct Mechanism Built-in blaster pistol, Life Form Scanner, long-range holonet communicator, Long-range Sensor Array
IG-100 Magnaguard Nemesis Athletics 3, Brawl 3, Coordination 4, Melee 3, Perception 3, Vigilance 3 Adversary 1, Parry 4, Pin Droid Electrostaff, Built-in Armor Plating
Attachments
Name Category Price Encum. HP Rarity
Bipod Mount Weapon 100 0 1 1
Blaster Energy Dampner Weapon (R) 750 0 1 4
Mono-Molecular Edge Weapon 1,000 0 1 5
Night Vision Scope Weapon 500 0 1 3
Serrated Edge Weapon 50 0 1 1
Shadowsheath Weapon (R) 1,500 0 1 5
Superior Weapon Customization Weapon 5,000 0 1 6
Telescopic Optical Sight Weapon 250 0 1 1
Tripod Mount Weapon 250 0 2 3
Weapon Sling Weapon 100 0 1 0
Weighted Head Weapon 250 0 2 3
Biofeedback System Armor Attachments 3,300 0 2 5
Energy Dispersion System Armor Attachments 500 0 1 4
Heating System Armor Attachments 1,000 0 1 3
In-Helmet Scanner Armor Attachments 750 0 1 4
Superior Armor Customization Armor Attachments 5,000 0 1 6
Thermal Shielding System Armor Attachments 1,000 0 1 3
Barab Ingot Lightsaber (R) 15,000 0 2 8
Curved Hilt Lightsaber 1,000 0 1 6
Dantari Crystal Lightsaber (R) 12,000 0 2 9
Dragite Gem Lightsaber (R) 14,000 0 2 7
Dual-Phase Modification Lightsaber 4,500 0 2 6
Extended Hilt Lightsaber 3,800 0 1 7
Ilum Crystal Lightsaber (R) 9,000 0 2 10
Krayt Dragon Pearl Lightsaber (R) 15,000 0 2 10
Lorrdian Gemstone Lightsaber (R) 9,600 0 2 8
Mephite Crystal Lightsaber (R) 10,000 0 2 10
Sapith Gem Lightsaber (R) 18,000 0 2 10
Superior Hilt Personalization Lightsaber 5,000 0 1 6
Training Lightsaber Emitter Lightsaber 100 0 2 6
Creatures
Name Level Skills Talents Abilities Equipment
Jakobeast Minion Athletics, Brawl, Resilience, Survival None Force Power Move, Silhouette 2, Strong as a Jakobeast Tusks
Jubba Bird Rival Charm 2 Sense Emotions Flyer, Silhouette 2, Soothing Song Claws
Kaaten Rival Charm 3, Deception 3, Stealth 3 None Force Mimic Claws
Kouhun Minion Brawl None Neurotoxin, Silhouette 0 Mandibles, Spine
Maalraa Rival Brawl 2, Coordination 2, Perception 2, Stealth 2, Vigilance 2 Adversary 1 Cloak Fangs
Stalking Acklay Nemesis Athletics 4, Brawl 4, Coordination 2 Adversary 1 Amphibious, Silhouette 2, Six-armed Large Claws
Vornskr Rival Athletics 1, Brawl 1, Perception 2, Resilience 1, Survival 1, Vigilance 2 None Detect Force-sensitivity Tail, Teeth
Ysalamir Minion None None Negate Force Powers Teeth
Creatures Weapons
Name Skill Damage Crit Range Special
Jubba Bird Claws Brawl 1 5 Engaged
Kaaten Claws Brawl 5 4 Engaged Pierce 2
Maalraa Fangs Brawl 3 3 Engaged Ensnare 2
Acklay Large Claws Brawl 5 2 Engaged Knockdown, Pierce 3
Kouhun Mandibles Brawl 1 3 Engaged Pierce 2
Kouhun Spine Brawl 1 4 Engaged Pierce 5
Vornskr Tail Brawl 1 5 Engaged Stun 4
Ysalamir Teeth Brawl 0 5 Engaged
Vornskr Teeth Brawl 3 3 Engaged Vicious 2
Jakobeast Tusks Brawl 2 4 Engaged
Gear
Name Category Price Encumbrance Rarity
Demon Mask Ancient Talismans (R) 4,000 1 10
Holocron Ancient Talismans (R) 100,000 1 10
Meditation Focus Ancient Talismans (R) 4,000 1 10
Talisman of Iron Fists Ancient Talismans (R) 8,000 1 10
Comlink (handheld) Communications 25 0 0
Comlink (long range) Communications 200 2 1
Holo-Messenger Communications 250 0 4
Synthetic Anesthetic Consumables 35 0 4
Synthetic Neuroparalytic Consumables (R) 75 0 6
Synthetic Neurotoxin Consumables (R) 50 0 6
Cybernetic Arms (Mod V and Mod VI) Cybernetics 10,000 0 6
Cybernetic Brain Implant Cybernetics 10,000 0 6
Cybernetic Eyes Cybernetics 7,500 0 6
Cybernetic Legs (Mod II and Mod III) Cybernetics 10,000 0 6
Cyberscanner Limb Cybernetics 4,000 0 7
Prosthetic Replacement (Limb) Cybernetics 2,000 0 4
Prosthetic Replacement (Organ) Cybernetics 1,000 0 4
Electrobinoculars Detection Devices 250 1 1
General Purpose Scanner Detection Devices 500 2 3
Hand Scanner Detection Devices 100 0 2
Macrobinoculars Detection Devices 75 1 2
Scanner Goggles Detection Devices 150 0 3
Analysis Droid Droids 7,500 0 5
IG-100 MangnaGuard Droids (R) 90,000 0 10
Interrogation Droid Droids (R) 9,600 0 8
Medical Droid Droids 12,000 0 4
Protocol Droid Droids 8,000 0 4
Viper Probe Droid Droids (R) 13,700 0 7
Bacta (liter) Medical 20 1 1
Bacta (tank) Medical 4,000 12 1
Emergency Medpac Medical 100 1 1
Medpac Medical 400 2 2
Stimpack Medical 25 0 1
Synthflesh Medical 10 0 1
Synthskin Medical 10 0 1
Binders Security 25 0 0
Disguise Kit Security 100 2 4
Electronic Lock Breaker Security (R) 1,000 1 5
Restraining Bolt Security 35 0 0
Backpack Storage 50 0 0
Breath Masks and Respirators Survival 25 1 1
Field Ration Pack Survival 5 0 0
Space Suit Survival 100 4 1
Tent Survival 100 4 1
Thermal Cloak Survival 200 2 1
Wilderness Survival Kit Survival 350 5 2
Climbing Gear Tools 50 1 2
Datapad Tools 75 1 1
Extra Reload Tools 25 1 1
Fusion Lantern Tools 150 2 2
Glow Rod Tools 10 1 0
Tool Kit Tools 350 4 2
Utility Belt Tools 25 0 0
Qualities
Name Active Ranked Effect
Accurate Passive true For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon.
Auto-Fire Active false Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target.
Blast Active true If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating.
Breach Passive true Ignore one point of Armor for every rank of Breach
Burn Active true If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating.
Concussive Active true The target is staggered for a number of rounds equal to the weapon's Concussive rating.
Cortosis Passive false Weapons with the Cortosis quality are immune to the Sunder quality.
Cumbersome Passive true The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating.
Defensive Passive true A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating.
Deflection Passive true An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating.
Disorient Active true The target is disoriented for a number of rounds equal to the weapon's Disorient rating.
Ensnare Active true The target is immobilized for a number of rounds equal to the weapon's Ensnare rating.
Guided Active true Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating.
Inaccurate Passive true Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating.
Inferior Passive false Generates automatic [THREAT] on all checks.
Ion Passive false Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids)
Knockdown Active false The target is knocked prone.
Limited Ammo Passive true May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded.
Linked Active true On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating.
Pierce Passive true Ignores one point of Soak for each rank of Pierce
Prepare Passive true The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks.
Slow-Firing Passive true Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again.
Stun Active true Weapon causes Strain to the target
Stun Damage Passive false Weapon deals damage as strain instead of wounds.
Sunder Active false Damages opposing weapon one step.
Superior Passive false Generates automatic [ADVANTAGE] on all checks
Tractor Passive false Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating.
Unwieldy Passive true To wield correctly, character needs Agility characteristic equal or greater than rating.
Vicious Passive true Add 10 times the Vicious rating to the critical roll.
Skills
Name Characteristic Type
Astrogation Intellect General
Athletics Brawn General
Brawl Brawn Combat
Charm Presence General
Coercion Willpower General
Computers Intellect General
Cool Presence General
Coordination Agility General
Core Worlds Intellect Knowledge
Deception Cunning General
Discipline Willpower General
Education Intellect Knowledge
Gunnery Agility Combat
Leadership Presence General
Lightsaber Brawn Combat
Lore Intellect Knowledge
Mechanics Intellect General
Medicine Intellect General
Melee Brawn Combat
Negotiation Presence General
Outer Rim Intellect Knowledge
Perception Cunning General
Piloting [Planetary] Agility General
Piloting [Space] Agility General
Ranged [Heavy] Agility Combat
Ranged [Light] Agility Combat
Resilience Brawn General
Skullduggery Cunning General
Stealth Agility General
Streetwise Cunning General
Underworld Intellect Knowledge
Vigilance Willpower General
Xenology Intellect Knowledge
Starships
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Manufacturer Hyperdrive Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
CR90 Corvette Corvette 5 3 -1 CR90 Corellian Engineering Corporation true 165 2500 600 1,200,000 5 4 6
ADZ-Class Destroyer Destroyer 5 2 -2 Adz Kuat Drive Yards true 30 250 8 (R) 4,450,000 7 1 7
IR-3F-Class Light Frigate Frigate 5 4 -1 IR-3F Republic Sienar Systems None 20 1800 10 1,000,000 6 2 4
G9 Rigger Light Freighter Light Freighter 4 2 -2 Rigger-class Corellian Engineering Corporation true 2 80 6 55,000 5 4 3
Vangaard Pathfinder Scout Ship Scout Ship 4 4 1 Pathfinder Vangaard Industries true 2 45 2 45,000 6 2 1
Lambda-Class T-4A Long Range Shuttle Shuttle 4 3 0 Lambda Sienar Fleet Systems and Cygnus Spaceworks true 6 200 20 (R) 140,000 6 2 3
Victory-Class Star Destroyer Star Destroyer 8 1 -3 Victory II Kuat Drive Yards true 6107 6500 1600 (R) 50,000,000 6 4 60
BTL-A4 Y-Wing Attack Starfighter Starfighter 3 4 0 BTL Y-Wing Koensayr Manufacturing Astromech Droid Socket 1 10 0 80,000 4 1 3
BTL-S3 Y-Wing Attack Starfighter Starfighter 3 4 0 BTL Y-Wing Koensayr Manufacturing Astromech Droid Socket 2 10 0 80,000 4 1 3
Delta-12 Skysprite Starfighter 3 4 1 D-12 Kuat Systems Engineering Astromech Droid Socket 1 8 1 85,000 8 3 0
Delta-6 System Defense Starfighter Starfighter 3 4 1 Delta-6 Kuat Systems Engineering None 1 8 0 30,000 4 2 1
T-65B "X-Wing" Multi-Role Starfighter Starfighter 3 5 1 T-65B X-wing Incom Corporation Astromech Droid Socket 2 10 0 120,000 5 1 2
TIE/LN Starfighter Starfighter 3 5 3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 50,000 4 0 1
HT-2200 Medium Freighter Transport 5 2 -2 HT-2200 Corellian Engineering Corporation true 4 800 8 140,000 5 5 2
HWK-290 Light Freighter Transport 3 4 1 HWK-290 Corellian Engineering Corporation true 2 75 2 70,000 7 5 0
Simiyiar Light Freighter Transport 4 3 0 Simiyiar Mon Calamari Shipyards true 2 90 5 165,000 6 4 2
ZH-25 Questor Light Freighter Transport 4 3 -1 Questor Starfield Industries true 2 100 6 115,000 6 4 1
Delta-7 Aethersprite-class Interceptor Starfighters 3 5 2 2 7 7 1/-/-/0 Close Delta-7/Delta 7B Kuat Systems Engineering None Astromech Droid Socket 2 4 0 78,000 6 2 1
Talents
Name Activation Ranked Force Sensitive
Adversary Passive true false
Against all Odds Active (Action) false true
Aminal Bond Passive false true
Anatomy Lessons Active (Incidental) false false
Animal Empathy Passive false true
Ataru Technique Passive false true
Balance Active (Maneuver) false true
Body Guard Active (Maneuver) true false
Body Guard (Improved) Active (Incidental, Out of Turn) false false
Calming Aura Passive false true
Calming Aura (Improved) Active (Maneuver) false true
Center of Being Active (Maneuver) true true
Center of Being (Improved) Passive false true
Circle of Shelter Passive false true
Codebreaker Passive true false
Command Passive true false
Commanding Presence Passive true false
Comprehend Technology Active (Action) false true
Conditioned Passive true false
Confidence Passive true false
Contingency Plan Active (Incidental, Out of Turn) false false
Counterstrike Passive false true
Crippling Blow Active (Incidental) false false
Dedication Passive true false
Defensive Circle Active (Action) false true
Defensive Slicing Passive true false
Defensive Stance Active (Maneuver) true false
Defensive Training Passive true false
Disruptive Strike Active (Action) false true
Djem So Deflection Active (Incidental, Out of Turn) false true
Dodge Active (Incidental, Out of Turn) true false
Draw Closer Active (Action) false true
Duelist's Training Passive false false
Durable Passive true false
Enduring Passive true false
Enhanced Leader Passive false true
Exhaust Port Active (Incidental) false false
Expert Tracker Passive true false
Falling Avalanche Active (Incidental) false true
Fearsome Passive true false
Feint Passive true false
Field Commander Active (Action) false false
Field Commander (Improved) Passive false false
Fine Tuning Passive true false
Forager Passive false false
Force Assault Passive false true
Force Protection Active (Maneuver) true true
Force Rating Passive true true
Forewarning Active (Action) false true
Full Throttle Active (Action) false false
Galaxy Mapper Passive true false
Grit Passive true false
Hawk Bat Swoop Active (Action) false true
Healing Trance Active (Action) true true
Healing Trance (Improved) Passive false true
Heroic Fortitude Active (Incidental) false false
Hunter Passive true false
Imbue Item Active (Maneuver) false true
Indistinguishable Passive true false
Inity Assault Active (Maneuver) false true
Intense Presence Active (Incidental, Out of Turn) false false
Intimidating Active (Incidental, Out of Turn) true false
Intuitive Evasion Active (Maneuver) true true
Intuitive Improvements Passive false true
Intuitive Shot Passive false true
Intuitive Strike Passive false true
Inventor Passive true false
Jump Up Active (Incidental) false false
Keen Eyed Passive true false
Kill with Kindness Passive true false
Know Somebody Active (Incidental) true false
Knowledge is Power Active (Incidental) false true
Knowledge Specialization Passive true false
Knowledgeable Healing Passive false false
Makashi Flourish Active (Action) false true
Makashi Technique Active (Incidental) false true
Master Artisan Active (Incidental) false false
Master of Shadows Active (Incidental) false false
Mental Bond Active (Action) false true
Mental Fortress Active (Incidental) false false
Mental Tools Passive false true
Multiple Opponents Passive false false
Natural Blademaster Active (Incidental) false false
Natural Charmer Active (Incidental) false false
Natural Doctor Active (Incidental) false false
Natural Hunter Active (Incidental) false false
Natural Leader Active (Incidental) false false
Natural Mystic Active (Incidental) false false
Natural Negotiator Active (Incidental) false false
Natural Outdoorsman Active (Incidental) false false
Natural Tinkerer Active (Incidental) false false
Niman Technique Passive false true
Nobody's Fool Passive true false
Now You See Me Active (Action) false true
One With the Universe Active (Action) false true
Outdoorsman Passive true false
Parry Active (Incidental, Out of Turn) true false
Parry (Improved) Active (Incidental, Out of Turn) false false
Parry (Supreme) Passive false true
Physician Passive true false
Plausible Deniability Passive true false
Preemptive Avoidance Active (Incidental, Out of Turn) false true
Prey on the Weak Passive true false
Quick Draw Active (Incidental) false false
Quick Movement Active (Incidental) false true
Quick Strike Passive true false
Rapid Reaction Active (Incidental, Out of Turn) true false
Rapid Recovery Passive true false
Reflect Active (Incidental, Out of Turn) true true
Reflect (Improved) Active (Incidental, Out of Turn) false true
Reflect (Supreme) Passive false true
Researcher Passive true false
Resist Disarm Active (Incidental, Out of Turn) false false
Saber Swarm Active (Maneuver) false true
Saber Throw Active (Action) false true
Sarlacc Sweep Active (Action) false true
Second Wind Active (Incidental) true false
Sense Advantage Active (Incidental, Out of Turn) false true
Sense Danger Active (Incidental) false true
Sense Emotions Passive false true
Share Pain Active (Incidental, Out of Turn) false true
Shein Technique Passive false true
Side Step Active (Maneuver) true false
Sixth Sense Passive false false
Skilled Jockey Passive true false
Sleight of Mind Passive false true
Slippery Minded Active (Action) false true
Smooth Talker Active (Incidental) true false
Soft Spot Active (Incidental) false false
Solid Repairs Passive true false
Soresu Technique Passive false true
Steely Nerves Active (Incidental) false false
Stimpack Specialization Passive true false
Strategic Form Active (Action) false true
Street Smarts Passive true false
Sum Djem Passive false true
Surgeon Passive true false
Swift Passive false false
Technical Aptitude Passive true false
Terrify Active (Action) false true
Terrify (Improved) Passive false true
The Force is My Ally Active (Incidental) false true
Touch of Fate Active (Incidental) false true
Toughened Passive true false
Tricky Target Passive false false
Uncanny Reactions Passive true true
Uncanny Senses Passive true true
Valuable Facts Active (Action) false false
Well Rounded Passive true false
Vehicle Weapons
Name Range Damage Crit Price Rarity Qualities Compat. Silhouette Notes
Vehicles
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
Ubrikkian Industries Talon I Combat Cloud Car Airspeeder 2 4 2 Talon I Ubrikkian Industries 1 10 0 36,000 5 2 1
A-A3 Dray Light Speeder Truck Speeder Truck 3 1 0 A-A3 Trast Heavy Transports 1 135 2 7,000 2 3 0
Groundcar Groundcar 2 2 -1 Various Various manufacturers 1 20 3 1,500 2 2 0
Passenger Landspeeder Landspeeder 2 2 0 Various Various corporations 1 10 4 3,500 3 4 0
85-XS Odyssey Heavy Speeder Bike Speeder Bike 2 2 0 85-XS Aratech Repulsor Company 1 15 1 4,500 5 4 0
AT-HCT Walker 3 1 -1 AT-HCT Rothana Heavy Engineering 1 200 6 3,000 3 2 0
Gallis-Tech 48 Roller Wheel Bike 2 3 -2 48 Roller Gallis-Tech 1 5 0 750 5 0 0
Civilian Airspeeder Airspeeders 2 3 0 0 5 5 0 Short Various Models Various Manufacturers 1 30 6 10,000 3 1 0
Weapons
Name Category Skill Damage Crit Range Encumbrance HP Price Rarity Special
Brass Knuckles Brawl Brawl 1 4 Engaged 1 0 25 0 Disorient 3
Refined Cortosis Gauntlets Brawl Brawl 1 4 Engaged 3 2 1,000 7 Cortosis
Shock Gloves Brawl Brawl 0 5 Engaged 0 1 300 2 Stun 3
Blaster Carbine Energy Ranged [Heavy] 9 3 Medium 3 4 850 5 Stun Setting
Blaster Pistol Energy Ranged [Light] 6 3 Medium 1 3 400 4 Stun Setting
Blaster Rifle Energy Ranged [Heavy] 9 3 Long 4 4 900 5 Stun Setting
Heavy Blaster Pistol Energy Ranged [Light] 7 3 Medium 2 3 700 6 Stun Setting
Holdout Blaster Energy Ranged [Light] 5 4 Short 1 1 200 4 Stun Setting
Light Blaster Pistol Energy Ranged [Light] 5 4 Medium 1 2 300 4 Stun Setting
Slugthrower Pistol Slugthrowers Ranged [Light] 4 5 Short 1 0 100 3
Slugthrower Rifle Slugthrowers Ranged [Heavy] 7 5 Medium 5 1 250 3 Cumbersome 2
Frag Grenade Grenade Ranged [Light] 8 4 Short 1 0 50 5 Blast 6, Limited Ammo 1
Stun Grenade Grenade Ranged [Light] 8 - Short 1 0 75 4 Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Thermal Detonator Grenade Ranged [Light] 20 2 Short 1 0 (R) 2,000 8 Blast 15, Breach 1, Vicious 4, Limited Ammo 1
Basic Lightsaber Lightsaber Lightsaber 6 2 Engaged 1 5 (R) 9,300 10 Breach 1, Sunder
Double-Bladed Lightsaber Lightsaber Lightsaber 6 2 Engaged 2 4 (R) 18,600 10 Breach 1, Linked 1, Sunder, Unwieldy 3
Lightsaber Pike Lightsaber Lightsaber 6 2 Engaged 3 3 (R) 9,600 10 Breach 1, Cumbersome 3, Defensive 1, Sunder
Shoto Lightsaber Lightsaber 5 2 Engaged 1 3 (R) 9,300 10 Accurate 1, Breach 1, Sunder
Training Lightsaber Lightsaber Lightsaber 6 - Engaged 1 5 400 6 Stun Damage
Basic Lightsaber Hilt Lightsaber Hilt Lightsaber 0 - Engaged 1 5 300 5
Double-Bladed Lightsaber Hilt Lightsaber Hilt Lightsaber 0 - Engaged 2 4 600 6 Linked 1, Unwieldy 3
Lightsaber Pike Hilt Lightsaber Hilt Lightsaber 0 - Engaged 3 3 600 7 Cumbersome 3, Defensive 1
Shoto Hilt Lightsaber Hilt Lightsaber 0 - Engaged 1 3 300 6 Accurate 1
Ancient Sword Melee Lightsaber 2 3 Engaged 3 1 350 8 Defensive 1
Combat Knife Melee Melee 1 3 Engaged 1 0 25 1
Cortosis Shield Melee Melee 0 6 Engaged 4 0 900 7 Cortosis, Cumbersome 3, Defensive 2, Deflection 2
Cortosis Sword Melee Melee 2 3 Engaged 3 2 1,350 7 Cortosis, Defensive 1
Electrostaff Melee Melee 4 3 Engaged 4 3 4,500 6 Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3
Force Pike Melee Melee 3 2 Engaged 3 3 500 4 Pierce 2, Stun Setting
Refined Cortosis Staff Melee Melee 3 5 Engaged 4 2 2,500 7 Cortosis
Truncheon Melee Melee 2 5 Engaged 2 0 15 1 Disorient 2
Vibro-ax Melee Melee 3 2 Engaged 4 3 750 5 Pierce 2, Sunder, Vicious 3
Vibroknife Melee Melee 1 2 Engaged 1 2 250 3 Pierce 2, Vicious 1
Vibrosword Melee Melee 2 2 Engaged 3 3 750 5 Pierce 2, Vicious 1, Defensive 1
Missile Tube Other Gunnery 20 2 Extreme 7 4 (R) 7,500 8 Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6