Age of Rebellion Core Rulebook

Book

System:Age of Rebellion

Initials:A-CRB

Key:SWA02

Armor
Name Defense Soak Price Encum.
Adverse Environment Gear 0 1 500 2
Armored Clothing 1 1 1,000 3
Heavy Battle Armor 1 2 5,000 6
Heavy Clothing 0 1 50 1
Laminate Armor 0 2 2,500 4
Padded Armor 0 2 500 2
Personal Deflector Shield 2 0 10,000 3
Abilities
Name Description
Alliance Leader Alliance operatives add [BOOST] to all Vigilance and Perception checks when in the NPC's presence
Cornered Fury May upgrade one skill die when engaged and outnumbered by enemies
Critical Eye Gain [BOOST] on all rolls made to duplicate a familiar document
Destabilizing Influence As a maneuver once per encounter, may add [THREAT] to all subsequent Cool and Discipline checks made by enemies within medium range for the remainder of the encounter
Enhanced Senses Add automatic [ADVANTAGE] to app Perception checks
Force Power Enhance Gain [SUCCESS] or [ADVANTAGE] on Athletics checks
Force Power Forsee Gain vague hints of events to come.
Improved Covering Fire When allied minion groups within short range perform the Covering Fire maneuver, they add +2 ranged defense instead.
Swipe 1 Spend [ADVANTAGE] during melee combat to cause an engaged opponent to suffer 1 strain
Additional Rules
Name Description
Massive When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive
RMiradyne Ltd. 4X-Phantom Sensor Jammer Blocks all sensors within range, counting its ship or vehicle silhouette as one smaller when bein fired at. Immediately notifies all ships in a star system, or within 100 kilometers if planetside, to the ship or vehicle's existence.
Adversaries Weapons
Name Skill Damage Crit Range Special
Blaster Sniper Rifle with scope Ranged [Heavy] 10 3 Extreme Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1, reduce dificulty of combat checks at long or extreme range by 1
Fire Bomb Ranged [Light] 7 3 Short Blast 7, Burn 2, Inaccurate 1, Limited Ammo 1
Heavy Grasper Arm Melee 1 5 Engaged
Heavy Hydrospanner Melee 5 4 Engaged Inaccurate 1
Heavy Tool Melee 2 5 Engaged Disorient 2
Laser scalpel Melee 2 3 Engaged Pierce 2
Makeshift Knife Melee 1 4 Engaged
Makeshift Spear Melee 1 3 Engaged
Multi-optic sighted blaster rifle Ranged [Heavy] 9 3 Long Stun Setting, Remove up to [SETBACK][SETBACK] on any checks to use this weapon due to smoke, darkness, or other environmental conditions that obstruct vision
Plasma Shell Assault Cannon Gunnery 10 2 Long Auto-Fire, Breach 1, Concussive 1, Cumbersome 4, Inaccurate 1
Ranat Bite Brawl 0 4 Engaged Pierce 1
Shepherd's Crook Melee 1 4 Engaged Disorient 2
Adversaries
Name Level Skills Talents Abilities Equipment
Alliance Commander Nemesis Discipline 3, Warfare 3, Leadership 3, Ranged [Heavy] 2, Ranged [Light] 3, Perception 3, Vigilance 2 Adversary 2, Command 2, Field Commander Improved Covering Fire Blast Vest, Blaster Carbine, Light Blaster Pistol
Alliance Infantry Minion Melee, Ranged [Heavy], Vigilance None Covering Fire Blast Vest, Blaster Rifle, Combat Knife
Assassin Droid Nemesis Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 Adversary 2, Barrage 3, Point Blank 3 Droid Light Repeating Blaster
Astromech Droid Rival Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting [Space] 2 None Droid Tool Kit
Black Marketeer Rival Underworld 2, Negotiation 2, Ranged [Light] 1, Skullduggery 2, Streetwise 2, Vigilance 2 Black Market Contacts 2 None Blaster Pistol
BoSS Agent Rival Astrogation 1, Computers 1 Nobody's Fool 1 None Comlink (handheld), Light Blaster Pistol, Secure datapad with uplink to BoSS database
Bothan Spy Rival Computers 1, Deception 2, Streetwise 1, Skullduggery 2 None None Encoded Datapad, Light Blaster Pistol, Secure Comlink
COMPNOR Agent Rival Coercion 3, Computers 2, Deception 3, Discipline 1, Core Worlds 2, Warfare 2 None None Disruptor Pistol, Military Comlink
Corporate Representative Rival Charm 2, Cool 2, Deception 3, Warfare 2, Negotiation 2 Know Somebody 2 None Datapad, Expense voucher, Holdout Blaster
Cyborg Administrator Rival Computers 3, Perception 1 None Enhanced Senses Comlink (handheld), Datapad with direct access port, Light Blaster Pistol
Diplomat Rival Charm 2, Cool 1, Deception 1, Negotiation 2 Kill with Kindness 1 None Comlink (handheld), Datapad, Robes
Expert Forger Rival Underworld 1, Perception 2, Streetwise 2, Vigilance 1 None Critical Eye Holdout Blaster, Percision Electronic Forging Tools
Guilded Bounty Hunter Rival Cool 2, Melee 1, Ranged [Light] 2, Perception 2, Stealth 1, Streetwise 2, Survival 2 Expert Tracker 1, Quick Draw None Armored Clothing, Bola, Disruptor Pistol, Jet Pack, Stun Grenade, Utility Belt
Hired Thug Rival Athletics 1, Coercion 2, Melee 2, Ranged [Light] 1, Survival 1 None None Beast-Hide Warrior's Armor, Frag Grenade, Vibro-ax
Hutt Crime Lord Nemesis Athletics 1, Charm 2, Coercion 4, Cool 5, Deception 5, Discipline 5, Outer Rim 3, Underworld 3, Leadership 1, Melee 2, Negotiation 5, Ranged [Light] 2, Resilience 8 Convincing Demeanor 2, Durable 3, Nobody's Fool 3, Resolve 2 Awkward, Ponderous Large-bore blaster pistol
Imperial Army Officer Rival Discipline 3, Knowledge 2, Ranged [Light] 2, Vigilance 2 Adversary 1 Overwhelming Fire, Tactical Direction Blaster Pistol, Comlink (long range), Officer Uniform
Imperial Army Trooper Minion Discipline, Ranged [Heavy], Ranged [Light] None None Blaster Rifle, Frag Grenade, Trooper uniform and helmet
Imperial Destab Agent Rival Deception 3, Discipline 3, Coercion 3, Core Worlds 2, Outer Rim 2 Scathing Tirade [Improved] Destabilizing Influence Heavy Clothing, Holdout Blaster
Imperial Gunnery Corps Minion Gunnery None Gun Crew Heavy Repeating Blaster, Holdout Blaster, Trooper uniform and helmet
Imperial Moff Nemesis Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2 Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme] Imperial Valor Blaster Pistol
Imperial Naval Trooper Minion Perception, Ranged [Light] None None Blast vest and Helmet, Blaster Pistol
Imperial Naval Trooper Minion Perception, Ranged [Light] None None Blast vest and Helmet, Blaster Pistol
Imperial Stormtrooper Minion Athletics, Discipline, Melee, Ranged [Heavy] None None Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife
Imperial Stormtrooper Sergeant Rival Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 Adversary 1 Tactical Direction Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife
Imperial Vehicle Corps Rival Gunnery 2, Piloting [Planetary] 2 None None Blaster Carbine, Trooper uniform and helmet
Incom Engineer Rival Astrogation 1, Computers 1, Mechanics 2 Gearhead 1 None Datapad with schematics, Holdout Blaster, Repair Tools
Infochant Rival Deception 2, Knowledge 2, Perception 2, Vigilance 1 None None Comlink (handheld), Datapad, Holdout Blaster
Intelligence Agent Nemesis Charm 2, Coercion 2, Deception 2, Ranged [Light] 2, Melee 2, Streetwise 2, Vigilance 2 None None Encrypted Datapad, Light Blaster Pistol, Secure Comlink
IT-O Interrogation Droid Rival Coercion 3, Cool 2, Discipline 2, Medicine 3, Melee 2, Perception 2 None Droid Hypodermic Injectors, Interrogation Tools, Laser scalpel
Jedi-in-hiding Nemesis Athletics 1, Charm 2, Cool 2, Coordination 1, Deception 2, Discipline 4, Lore 3, Lightsaber 4, Perception 4, Piloting [Space] 2, Resilience 2, Vigilance 2 Adversary 2, Force Rating 3, Uncanny Senses 1, Uncanny Reactions 2 Force Power Enhance, Force Power Forsee, Force Power Move Jedi Robes, Lightsaber
Lt. Commander Jilan Noor Nemesis Athletics 2, Brawl 2, Coercion 3, Cool 2, Discipline 4, Leadership 4, Ranged [Light] 3, Vigilance 3 Adversary 1, Tactical Combat Training Imperial Valor, Tactical Direction Blaster Pistol, Imperial Uniform, Military Comlink
M226 Bridge Crew Minion Astrogation, Computers, Piloting [Space], Ranged [Light] None None Blaster Pistol
M226 Crew Chief Rival Athletics 2, Brawl 2, Coercion 1, Discipline 2, Leadership 3, Mechanics 3, Melee 2, Vigilance 2 None None Breath Masks and Respirators, Comlink (handheld), Datapad, Utility Belt
M226 Navy Crewman Minion Athletics, Brawl, Mechanics, Melee, Vigilance None None Breath Masks and Respirators, Comlink (handheld), Utility Belt
M226 Navy Crewman Minion Athletics, Brawl, Mechanics, Melee, Vigilance None None Breath Masks and Respirators, Comlink (handheld), Utility Belt
M226 Navy Troopers Minion Discipline, Perception, Piloting [Planetary], Ranged [Light], Vigilance None None Blast vest and Helmet, Blaster Pistol, Comlink (handheld)
Maintenance Droid Minion Mechanics None Droid Tool Kit
Mark IV Patrol Droid Minion Discipline, Perception, Stealth None Droid Holorecorder, Military Comlink
Martle Station Dockhands Minion Athletics, Brawl, Coercion, Mechanics, Melee None None Breath Masks and Respirators, Heavy Tool, Space Suit, Workgang Uniform
Mechanic Minion Mechanics None None Heavy Hydrospanner, Repair Tools
Medical Droid Rival Discipline 1, Medicine 3, Perception 2 None Droid built-in diagnostic and surgical tools
Military Informant Rival Computers 1, Deception 2, Stealth 1, Vigilance 1 Indistinguishable 1 None Disassembly-capable Secure Military Comlink, Disguise Kit, Holdout Blaster
Naval Engineer Minion Computers, Mechanics None None Light Blaster Pistol
Nerf Herder Minion Survival None None Flock of nerfs, Shepherd's Crook
NR-5 Maintenance Droid Rival Computers 2, Mechanics 2 None Droid Arc welder, Built-in Repair Tools, Fine Manipulator Arm, Heavy Grasper Arm
Passk Rival Charm 2, Deception 3, Discipline 3, Lore 4, Underworld 3, Negotiation 3, Ranged [Light] 2 None None Business attire, Claws, curio shop, Datapad, Holdout Blaster
Petty Officer Tera Wen Rival Coercion 1, Discipline 3, Leadership 2, Perception 2, Piloting [Planetary] 2, Ranged [Light] 2, Vigilance 3 Coordinated Assault 1 None Blast vest and Helmet, Blaster Pistol, Comlink (handheld)
Physician Rival Computers 1, Education 3, Medicine 3 Bacta Specialist 2, Surgeon 2 None Bacta (liter), Medpac, Synthskin
Pirate Captain Nemesis Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged [Heavy] 3, Melee 4, Resilience 2, Skullduggery 3 Adversary 2, Feral Strength 2, Knockdown Pirate Leader Armored Clothing, Heavy Blaster Rifle, Vibro-ax
Pirate Crew Minion Cool, Ranged [Heavy], Ranged [Light] None None Blaster Carbine, Heavy Blaster Pistol, Padded Armor, Vibroknife
Politician / Senator Nemesis Charm 3, Cool 2, Deception 1, Core Worlds 2, Education 2, Negotiation 2 Commanding Presence 2, Works Like a Charm None Bodyguards, Comlink (handheld), Datapad
Protocol Droid Rival Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 None Droid, Etiquette and Protocol None
Quarren Agitator Rival Charm 2, Coercion 2, Deception 2 Scathing Tirade Amphibious Holdout Blaster, Inflammatory pamphlets and propaganda
Quartermaster Rival Discipline 2, Negotiation 3, Streetwise 2 Know Somebody 2, Nobody's Fool 1 None Blast Vest, Light Blaster Pistol
Ranat Scout Minion Brawl, Melee, Skullduggery, Stealth, Survival None Cornered Fury Makeshift Knife, Ranat Bite
Ranat Stalker Minion Brawl, Melee, Stealth, Survival None Cornered Fury Makeshift Spear, Ranat Bite
Rebel Cell Leader Nemesis Charm 3, Cool 3, Coercion 2, Deception 3, Discipline 2, Warfare 1, Leadership 3, Melee 2, Ranged [Light] 1 Adversary 2, Inspiring Rhetoric Alliance Leader Armored Clothing, Disruptor Pistol, Fire Bomb, Vibroknife
Rebel Specforce Infiltrator Rival Melee 2, Perception 1, Ranged [Light] 2, Skullduggery 2, Stealth 3 Adversary 1, Stalker 2 Shadowed, Swipe 1 Encrypted Comlink, Light Blaster Pistol, Reinforced Blast Vest, Vibroknife
Shadowport Mechanic Rival Astrogation 1, Computers 2, Mechanics 3, Streetwise 2, Underworld 2 None None Heavy Hydrospanner, Tool Kit
Slicer Rival Computers 2, Cool 2, Skullduggery 1 Bypass Security 1 None Slicer Gear, Stun blaster
Smuggler Rival Charm 2, Cool 1, Ranged [Light] 2, Piloting [Space] 3, Skullduggery 2, Streetwise 2, Vigilance 1 Adversary 1, Skilled Jockey 2 None Blaster Pistol
Spaceport Overseer Rival Coercion 2, Cool 2, Perception 3, Streetwise 3, Vigilance 3 None None Comlink (handheld), Datapad, Light Blaster Pistol
Starfighter Ace Rival Cool 3, Gunnery 2, Piloting [Space] 3 None None Astromech Droid, Flight Suit, Light Blaster Pistol
Starfighter Pilot Minion Cool, Gunnery, Piloting [Space] None None Flight Suit, Light Blaster Pistol
Stormtrooper Specialty Corps: Dark Trooper Rival Brawl 2, Gunnery 4, Perception 2, Vigilance 2 Adversary 1 Droid, Enhanced Senses Internal Comlink, Jet Pack, Missile Tube, Plasma Shell Assault Cannon, Power Armor
Stormtrooper Specialty Corps: Sandtrooper Minion Athletics, Discipline, Melee, Ranged [Heavy], Resilience, Survival None None Blaster Rifle, Extra Reload, Food and Water packs, High-temp Environment Armor, Utility Belt
Stormtrooper Specialty Corps: Scout Trooper Minion Athletics, Discipline, Melee, Ranged [Heavy], Ranged [Light], Vigilance None None Blaster Sniper Rifle with scope, Extra Reload, Frag Grenade, Light Blaster Pistol, Scout Trooper Armor, Utility Belt
Stormtrooper Specialty Corps: Snowtrooper Minion Athletics, Discipline, Gunnery, Melee, Ranged [Heavy], Resilience, Survival None None Heavy Repeating Blaster, Multi-optic sighted blaster rifle, Snowtrooper Armor
TIE Ace Rival Gunnery 2, Piloting [Space] 2 None None Flight Suit, Light Blaster Pistol, Sensory Augmentation Package
TIE Pilot Minion Gunnery, Piloting [Space] None None Flight Suit, Light Blaster Pistol
Tik Rival Brawl 3, Coercion 2, Melee 3, Perception 2, Stealth 4, Survival 4, Vigilance 2 Jump Up, Natural Brawler Cornered Fury Makeshift Spear, Tribal Fetishes
Varla Prule Rival Charm 3, Coercion 2, Deception 3, Discipline 2, Leadership 3, Negotiation 3, Ranged [Light] 1 None None Fine Clothing, Jewelry, Light Blaster Pistol, Uniform
Wealthy Noble Rival Charm 3, Cool 1, Deception 3, Education 2, Melee 2 None None Holdout Blaster, Vibrosword
Attachments
Name Category Price Encum. HP Rarity
Augmented Spin Barrel Weapon 1,750 0 2 4
Balanced Hilt Weapon 1,500 0 2 5
Bipod Mount Weapon 100 0 1 1
Blaster Actuating Module Weapon 500 0 1 4
Filed Front Sight Weapon 25 0 1 0
Forearm Grip Weapon 250 0 1 1
Marksman Barrel Weapon 1,200 0 2 4
Mono-Molecular Edge Weapon 1,000 0 1 5
Multi-Optic Sight Weapon 2,000 0 1 3
Serrated Edge Weapon 50 0 1 1
Shortened Barrel Weapon 250 0 1 4
Spread Barrel Weapon 1,725 0 2 4
Superior Weapon Customization Weapon 5,000 0 1 6
Telescopic Optical Sight Weapon 250 0 1 1
Tripod Mount Weapon 250 0 2 3
Under-Barrel Flame Projector Weapon (R) 3,000 0 2 5
Under-Barrel Grenade Launcher Weapon (R) 2,000 0 2 5
Weapon Harness Weapon 500 0 2 2
Weapon Sling Weapon 100 0 1 0
Weighted Head Weapon 250 0 2 3
Cortosis Weave Armor Attachments 10,000 0 2 8
Enhanced Optics Suite Armor Attachments 1,750 0 1 3
Heating System Armor Attachments 1,000 0 1 3
Optical Camouflage System Armor Attachments 5,500 0 2 6
Strength Enhancing System Armor Attachments 5,500 0 2 4
Superior Armor Customization Armor Attachments 5,000 0 1 6
Thermal Shielding System Armor Attachments 1,000 0 1 3
Vacuum Sealed Armor Attachments 1,000 0 1 3
Creatures
Name Level Skills Talents Abilities Equipment
Gundark Rival Brawl 2, Perception 3, Survival 3, Vigilance 3 None Four-armed Gundark
Mid-Sized Dianoga Rival Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 Adversary 1 Amphibious, Crushing Grip Tentacles
Creatures Weapons
Name Skill Damage Crit Range Special
Gear
Name Category Price Encumbrance Rarity
Comlink (handheld) Communications 25 0 0
Comlink (long range) Communications 200 2 1
Holo-Messenger Communications 250 0 4
Synthetic Anesthetic Consumables 35 0 4
Synthetic Neuroparalytic Consumables (R) 75 0 6
Synthetic Neurotoxin Consumables (R) 50 0 6
Cybernetic Arms (Mod V and Mod VI) Cybernetics 10,000 0 6
Cybernetic Brain Implant Cybernetics 10,000 0 6
Cybernetic Eyes Cybernetics 7,500 0 6
Cybernetic Legs (Mod II and Mod III) Cybernetics 10,000 0 6
Cybernetic Weapon Cybernetics 4,000 0 7
Cyberscanner Limb Cybernetics 4,000 0 7
Immune Implant Cybernetics 5,000 0 6
Implant Armor Cybernetics 7,500 0 6
Prosthetic Replacement (Limb) Cybernetics 2,000 0 4
Prosthetic Replacement (Organ) Cybernetics 1,000 0 4
Electrobinoculars Detection Devices 250 1 1
General Purpose Scanner Detection Devices 500 2 3
Hand Scanner Detection Devices 100 0 2
Macrobinoculars Detection Devices 75 1 2
Scanner Goggles Detection Devices 150 0 3
Surveillance Tagger Detection Devices 165 0 4
Assassin Droid Droids (R) 65,000 0 8
Astromech Droid Droids 8,250 0 3
Maintenance Droid Droids 7,500 0 3
Medical Droid Droids 12,000 0 4
Protocol Droid Droids 8,000 0 4
Bacta (liter) Medical 20 1 1
Bacta (tank) Medical 4,000 12 1
Emergency Medpac Medical 100 1 1
Medpac Medical 400 2 2
Stimpack Medical 25 0 1
Synthflesh Medical 10 0 1
Synthskin Medical 10 0 1
Advanced Flesh Camouflage Kit Security (R) 2,500 2 7
Binders Security 25 0 0
Comm Jammer Security 400 4 3
Comm Scrambler Security 1,000 0 5
Disguise Kit Security 100 2 4
Electronic Lock Breaker Security (R) 1,000 1 5
Personal Stealth Field Security (R) 20,000 1 9
Restraining Bolt Security 35 0 0
Slicer Gear Security 500 2 4
Backpack Storage 50 0 0
Load-Bearing Gear Storage 100 0 3
Breath Masks and Respirators Survival 25 1 1
Crash Survival Kit Survival 300 5 2
Space Suit Survival 100 4 1
Tent Survival 100 4 1
Thermal Cloak Survival 200 2 1
Climbing Gear Tools 50 1 2
Datapad Tools 75 1 1
Emergency Repair Patch Tools 25 0 1
Extra Reload Tools 25 1 1
Fusion Cutter Tools 175 2 2
Fusion Lantern Tools 150 2 2
Glow Rod Tools 10 1 0
Military Field Manual Tools 25 1 2
Tool Kit Tools 350 4 2
Utility Belt Tools 25 0 0
Qualities
Name Active Ranked Effect
Accurate Passive true For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon.
Auto-Fire Active false Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target.
Blast Active true If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating.
Breach Passive true Ignore one point of Armor for every rank of Breach
Burn Active true If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating.
Concussive Active true The target is staggered for a number of rounds equal to the weapon's Concussive rating.
Cortosis Passive false Weapons with the Cortosis quality are immune to the Sunder quality.
Cumbersome Passive true The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating.
Defensive Passive true A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating.
Deflection Passive true An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating.
Disorient Active true The target is disoriented for a number of rounds equal to the weapon's Disorient rating.
Ensnare Active true The target is immobilized for a number of rounds equal to the weapon's Ensnare rating.
Guided Active true Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating.
Inaccurate Passive true Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating.
Inferior Passive false Generates automatic [THREAT] on all checks.
Ion Passive false Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids)
Knockdown Active false The target is knocked prone.
Limited Ammo Passive true May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded.
Linked Active true On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating.
Pierce Passive true Ignores one point of Soak for each rank of Pierce
Prepare Passive true The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks.
Slow-Firing Passive true Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again.
Stun Active true Weapon causes Strain to the target
Stun Damage Passive false Weapon deals damage as strain instead of wounds.
Sunder Active false Damages opposing weapon one step.
Superior Passive false Generates automatic [ADVANTAGE] on all checks
Tractor Passive false Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating.
Vicious Passive true Add 10 times the Vicious rating to the critical roll.
Skills
Name Characteristic Type
Astrogation Intellect General
Athletics Brawn General
Brawl Brawn Combat
Charm Presence General
Coercion Willpower General
Computers Intellect General
Cool Presence General
Coordination Agility General
Core Worlds Intellect Knowledge
Deception Cunning General
Discipline Willpower General
Education Intellect Knowledge
Gunnery Agility Combat
Leadership Presence General
Lore Intellect Knowledge
Mechanics Intellect General
Medicine Intellect General
Melee Brawn Combat
Negotiation Presence General
Outer Rim Intellect Knowledge
Perception Cunning General
Piloting [Planetary] Agility General
Piloting [Space] Agility General
Ranged [Heavy] Agility Combat
Ranged [Light] Agility Combat
Resilience Brawn General
Skullduggery Cunning General
Stealth Agility General
Streetwise Cunning General
Survival Cunning General
Underworld Intellect Knowledge
Warfare Intellect Knowledge
Xenology Intellect Knowledge
Starships
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Manufacturer Hyperdrive Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
CR90 Corvette Corvette 5 3 -1 CR90 Corellian Engineering Corporation true 165 2500 600 1,200,000 5 4 6
Vigil-Class Corvette Corvette 5 3 -1 Vigil Kuat Drive Yards true 200 1800 200 (R) 3,500,000 5 0 3
EF76 Nebulon-B Escort Frigate Frigate 6 3 -1 Nebulon-B Kuat Drive Yards true 920 4000 75 (R) 8,500,000 7 2 27
Lancer-Class Frigate Frigate 5 2 -1 Lancer Kuat Drive Yards true 800 200 40 (R) 4,760,000 7 0 20
Dreadnought-Class Heavy Cruiser Heavy Cruiser 7 2 -2 Dreadnought Rendili Star Drive true 16000 7500 3000 7,200,000 6 4 40
Interdictor-Class Heavy Cruiser Heavy Cruiser 7 2 -2 Interdictor-class Sienar Fleet Systems true 2807 6500 80 (R) 15,400,000 8 0 20
Vindicator-Class Heavy Cruiser Heavy Cruiser 7 3 -1 Vindicator Sienar Fleet Systems true 2551 7500 400 (R) 10,400,000 8 0 58
Temple-Class Heavy Freighter Heavy Freighter 6 1 -3 Temple Kuat Drive Yards true 50 30000 150 950,000 6 6 0
MC80 Liberty Type Star Cruiser Heavy Star Cruiser 8 2 -2 Liberty Mon Calamari Shipyards true 5400 70000 1200 104,000,000 7 4 74
Consular-Class Light Assault Cruiser Light Cruiser 5 3 -2 Consular Corellian Engineering Corporation true 9 3200 16 3,400,000 5 4 5
Lambda-Class T-4A Long Range Shuttle Shuttle 4 3 0 Lambda Sienar Fleet Systems and Cygnus Spaceworks true 6 200 20 (R) 140,000 6 2 3
Sentinel-Class Landing Craft Shuttle 4 3 -1 Sentinel Sienar Fleet Systems and Cygnus Spaceworks true 4 500 54 (R) 240,000 7 0 4
Praetor II-Class Star Battlecruiser Star Battlecruiser 9 2 -3 Praetor II Kuat Drive Yards true 109000 78000 14000 (R) 700,000,000 9 1 150
Imperial I-Class Star Destroyer Star Destroyer 8 2 -3 Imperial I Kuat Drive Yards true 37085 15000 9700 (R) 150,000,000 7 2 130
Victory-Class Star Destroyer Star Destroyer 8 1 -3 Victory II Kuat Drive Yards true 6107 6500 1600 (R) 50,000,000 6 4 60
A/SF-01 "B-Wing" Heavy Fast Attack Starfighter Starfighter 3 4 -1 A/SF-01 B-Wing Slayn & Korpil true 1 15 0 150,000 6 1 4
BTL-A4 Y-Wing Attack Starfighter Starfighter 3 4 0 BTL Y-Wing Koensayr Manufacturing Astromech Droid Socket 1 10 0 80,000 4 1 3
BTL-S3 Y-Wing Attack Starfighter Starfighter 3 4 0 BTL Y-Wing Koensayr Manufacturing Astromech Droid Socket 2 10 0 80,000 4 1 3
RZ-1 "A-Wing" Light Interceptor Starfighter 3 6 3 RZ-1 "A-Wing" Incom/Alliance Underground Engineering true 1 4 0 150,000 6 1 2
T-65B "X-Wing" Multi-Role Starfighter Starfighter 3 5 1 T-65B X-wing Incom Corporation Astromech Droid Socket 2 10 0 120,000 5 1 2
TIE/D "Defender" Multi-Role Starfighter Starfighter 3 4 2 TIE Series Sienar Fleet Systems true 1 5 0 (R) 300,000 8 0 3
TIE/IN Interceptor Starfighter 3 6 3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 75,000 5 0 1
TIE/LN Starfighter Starfighter 3 5 3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 50,000 4 0 1
TIE/SA Tactical Bomber Starfighter 3 4 0 TIE Series Sienar Fleet Systems None 1 10 0 (R) 110,000 5 0 3
Star Galleon Armed Transport Transport 6 1 -2 Star Galleon Kuat Drive Yards true 150 10000 300 (R) 1,500,000 7 2 11
YV-929 Light Freighter Transport 4 3 -1 YV-929 Corellian Engineering Corporation true 4 80 6 380,000 6 1 6
Talents
Name Activation Ranked Force Sensitive
Adversary Passive true false
All-Terrain Driver Passive false false
Anatomy Lessons Active (Incidental) false false
Armor Master Passive false false
Armor Master (Improved) Passive false false
Bacta Specialist Passive true false
Bad Motivator Active (Action) false false
Balance Active (Maneuver) false true
Basic Combat Training Passive false false
Blooded Passive true false
Body Guard Active (Maneuver) true false
Bought Info Active (Action) false false
Brace Active (Maneuver) true false
Brilliant Evasion Active (Action) false false
Bypass Security Passive true false
Careful Planning Active (Action) false false
Clever Solution Active (Incidental) false false
Codebreaker Passive true false
Command Passive true false
Commanding Presence Passive true false
Confidence Passive true false
Contraption Active (Action) false false
Convincing Demeanor Passive true false
Coordinated Assault Active (Maneuver) true false
Creative Killer Passive false false
Crippling Blow Active (Incidental) false false
Dead to Rights Active (Incidental) false false
Dead to Rights (Improved) Active (Incidental) false false
Deadly Accuracy Passive true false
Debilitating Shot Active (Incidental) false false
Dedication Passive true false
Defensive Driving Passive true false
Defensive Slicing Passive true false
Defensive Slicing (Improved) Passive false false
Defensive Stance Active (Maneuver) true false
Disorient Passive true false
Dodge Active (Incidental, Out of Turn) true false
Durable Passive true false
Dynamic Fire Active (Incidental) false false
Enduring Passive true false
Exaust Port Active (Incidental) false false
Expert Tracker Passive true false
Familiar Suns Active (Maneuver) false false
Feral Strength Passive true false
Field Commander Active (Action) false false
Field Commander (Improved) Passive false false
Fine Tuning Passive true false
Fire Control Passive true false
Forager Passive false false
Force of Will Active (Incidental) false false
Force Rating Passive true true
Form on Me Passive false false
Frenzied Attack Active (Incidental) true false
Full Stop Active (Maneuver) false false
Full Throttle Active (Action) false false
Full Throttle (Improved) Active (Maneuver) false false
Full Throttle (Supreme) Passive false false
Galaxy Mapper Passive true false
Gearhead Passive true false
Greased Palms Active (Maneuver) false false
Grit Passive true false
Hard Headed Active (Action) true false
Hard Headed (Improved) Active (Action) false false
Heightened Awareness Passive false false
Heightened Awareness Passive false false
Heroic Fortitude Active (Incidental) false false
Hidden Storage Passive true false
Hold Together Active (Incidental, Out of Turn) false false
Incite Rebellion Active (Action) false false
Indistinguishable Passive true false
Insight Passive false true
Inspiring Rhetoric Active (Action) false false
Inspiring Rhetoric (Improved) Passive false false
Inspiring Rhetoric (Supreme) Active (Incidental) false false
Intense Focus Active (Maneuver) false false
Intense Presence Active (Incidental, Out of Turn) false false
Intimidating Active (Incidental, Out of Turn) true false
Inventor Passive true false
Invigorate Active (Incidental) false true
It's Not That Bad Active (Incidental, Out of Turn) false false
Jump Up Active (Incidental) false false
Jury Rigged Passive true false
Kill with Kindness Passive true false
Knockdown Passive false false
Know Somebody Active (Incidental) true false
Knowledge Specialization Passive true false
Known Schematic Active (Maneuver) false false
Let's Ride Active (Incidental) false false
Lethal Blows Passive true false
Master Doctor Active (Incidental) false false
Master Driver Active (Incidental) false false
Master Grenadier Passive false false
Master Leader Active (Incidental) false false
Master Merchant Active (Incidental) false false
Master of Shadows Active (Incidental) false false
Master Pilot Active (Incidental) false false
Master Slicer Active (Incidental) false false
Master Starhopper Active (Incidental) false false
Mental Fortress Active (Incidental) false false
Natural Brawler Active (Incidental) false false
Natural Charmer Active (Incidental) false false
Natural Doctor Active (Incidental) false false
Natural Driver Active (Incidental) false false
Natural Enforcer Active (Incidental) false false
Natural Hunter Active (Incidental) false false
Natural Leader Active (Incidental) false false
Natural Marksman Active (Incidental) false false
Natural Negotiator Active (Incidental) false false
Natural Outdoorsman Active (Incidental) false false
Natural Pilot Active (Incidental) false false
Natural Programmer Active (Incidental) false false
Natural Rogue Active (Incidental) false false
Natural Scholar Active (Incidental) false false
Natural Tinkerer Active (Incidental) false false
Nobody's Fool Passive true false
Outdoorsman Passive true false
Overwhelm Defenses Active (Incidental) true false
Physical Training Passive true false
Plausible Deniability Passive true false
Point Blank Passive true false
Powerful Blast Passive true false
Quick Draw Active (Incidental) false false
Quick Fix Active (Incidental) false false
Quick Strike Passive true false
Rapid Reaction Active (Incidental, Out of Turn) true false
Rapid Recovery Passive true false
Redundant Systems Active (Action) false false
Researcher Passive true false
Resolve Passive true false
Respected Scholar Passive true false
Scathing Tirade Active (Action) false false
Scathing Tirade (Improved) Passive false false
Scathing Tirade (Supreme) Active (Incidental) false false
Second Wind Active (Incidental) true false
Selective Detonation Active (Incidental) true false
Sense Danger Active (Incidental) false true
Shortcut Passive true false
Side Step Active (Maneuver) true false
Situational Awareness Passive false false
Sixth Sense Passive false false
Skilled Jockey Passive true false
Skilled Slicer Active (Incidental) false false
Sleight of Mind Passive false true
Smooth Talker Active (Incidental) true false
Sniper Shot Active (Maneuver) true false
Soft Spot Active (Incidental) false false
Solid Repairs Passive true false
Sound Investments Passive true false
Spare Clip Passive false false
Speaks Binary Passive true false
Stalker Passive true false
Steely Nerves Active (Incidental) false false
Stim Application Active (Action) false false
Stim Application (Improved) Active (Incidental) false false
Stim Application (Supreme) Passive false false
Stimpack Specialization Passive true false
Street Smarts Passive true false
Stroke of Genius Active (Incidental) false false
Strong Arm Passive false false
Stunning Blow Active (Incidental) false false
Stunning Blow (Improved) Active (Incidental) false false
Superior Reflexes Passive false false
Surgeon Passive true false
Swift Passive false false
Tactical Combat Training Passive false false
Targeted Blow Active (Incidental) false false
Technical Aptitude Passive true false
Time to Go Active (Incidental, Out of Turn) false false
Time to Go (Improved) Active (Incidental, Out of Turn) false false
Tinkerer Passive true false
Touch of Fate Active (Incidental) false true
Toughened Passive true false
Tricky Target Passive false false
True Aim Active (Maneuver) true false
Uncanny Reactions Passive true true
Uncanny Senses Passive true true
Unstoppable Passive false false
Utility Belt Active (Incidental) false false
Vehicle Combat Training Passive false false
Well Rounded Passive true false
Well Traveled Passive false false
Wheel and Deal Passive true false
Works Like a Charm Active (Incidental) false false
Vehicle Weapons
Name Range Damage Crit Price Rarity Qualities Compat. Silhouette Notes
Auto-Blaster Close 3 5 3,000 3 Auto-Fire 2+
Blaster Cannon (Light) Close 4 4 4,000 2 2+
Blaster Cannon (Heavy) Close 5 4 5,000 3 3+
Concussion Missile Launcher Short 6 3 7,500 5 Blast 4, Breach 4, Guided 3, Limited Ammo 3, Slow-Firing 1 3+
Ion Cannon (Light) Close 5 4 5,000 5 Ion 3+
Ion Cannon (Medium) Short 6 4 6,000 6 Ion 5+
Ion Cannon (Heavy) Medium 7 4 7,500 5 Ion, Slow-Firing 1 6+
Ion Cannon (Battleship) Medium 9 4 10,000 8 Breach 3, Ion, Slow-Firing 2 8+
Laser Cannon (Light) Close 5 3 5,500 4 3+
Laser Cannon (Medium) Close 6 3 7,000 4 3+
Laser Cannon (Heavy) Short 6 3 7,500 5 4+
Proton Torpedo Launcher Short 8 2 (R) 9,000 7 Blast 6, Breach 6, Guided 2, Limited Ammo 3, Slow-Firing 1 3+
Quad Laser Cannon Close 5 3 8,000 6 Accurate 1, Linked 3 4+
Tractor Beam (Light) Close - - 6,000 4 Tractor 2 4+
Tractor Beam (Medium) Short - - 8,000 5 Tractor 4 5+
Tractor Beam (Heavy) Short - - 10,000 6 Tractor 6 5+
Turbolaser (Light) Medium 9 3 (R) 12,000 7 Breach 2, Slow-Firing 1 5+
Turbolaser (Medium) Long 10 3 (R) 15,000 7 Breach 3, Slow-Firing 1 6+
Turbolaser (Heavy) Long 11 3 (R) 20,000 8 Breach 4, Slow-Firing 2 6+
Vehicles
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
Alliance T-47 Airspeeder (Military) Airspeeder 2 4 0 T-47 Incom Corporation 2 6 0 18,000 3 2 2
Storm IV Cloud Car Airspeeder 2 4 1 Storm IV Bespin Motors 2 8 0 30,000 5 2 1
Aratech "Shiphand" Cargo Skiff Cargo Skiff 3 2 -1 Shiphand Aratech Repulsor Company 1 250 6 12,000 3 1 0
All Terrain Armored Transport (AT-AT) Heavy Assault Walker 4 1 -3 AT-AT Kuat Drive Yards 5 100 40 (R) 150,000 5 3 2
All Terrain Scout Transport (AT-ST) Reconnaissance Walker 3 2 0 AT-ST Kuat Drive Yards 2 18 0 (R) 75,000 5 1 3
Aratech 74-Z Military Speeder Bike Speeders 2 3 1 0 2 4 0 Close 74-Z Aratech Repulsor Company 1 5 1 3,000 4 2 1
Weapons
Name Category Skill Damage Crit Range Encumbrance HP Price Rarity Special
Brass Knuckles Brawl Brawl 1 4 Engaged 1 0 25 0 Disorient 3
Shock Gloves Brawl Brawl 0 5 Engaged 0 1 300 2 Stun 3
Blaster Carbine Energy Ranged [Heavy] 9 3 Medium 3 4 850 5 Stun Setting
Blaster Pistol Energy Ranged [Light] 6 3 Medium 1 3 400 4 Stun Setting
Blaster Rifle Energy Ranged [Heavy] 9 3 Long 4 4 900 5 Stun Setting
Disruptor Pistol Energy Ranged [Light] 10 2 Short 2 2 (R) 3,000 6 Vicious 4
Disruptor Rifle Energy Ranged [Heavy] 10 2 Long 5 4 (R) 5,000 6 Cumbersome 2, Vicious 5
Heavy Blaster Pistol Energy Ranged [Light] 7 3 Medium 2 3 700 6 Stun Setting
Heavy Blaster Rifle Energy Ranged [Heavy] 10 3 Long 6 4 1,500 6 Auto-Fire, Cumbersome 3
Heavy Repeating Blaster Energy Gunnery 15 2 Long 9 4 (R) 6,000 8 Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1
Holdout Blaster Energy Ranged [Light] 5 4 Short 1 1 200 4 Stun Setting
Ionization blaster Energy Ranged [Light] 10 5 Short 3 3 250 3 Disorient 5, Ion
Light Blaster Pistol Energy Ranged [Light] 5 4 Medium 1 2 300 4 Stun Setting
Light Repeating Blaster Energy Ranged [Heavy] 11 3 Long 7 4 (R) 2,250 7 Auto-Fire, Cumbersome 4, Pierce 1
Slugthrower Pistol Slugthrowers Ranged [Light] 4 5 Short 1 0 100 3
Slugthrower Rifle Slugthrowers Ranged [Heavy] 7 5 Medium 5 1 250 3 Cumbersome 2
Anti-Personnel Mine Explosives Mechanics 12 3 Engaged 3 0 (R) 850 6 Blast 4, Vicious 4, Limited Ammo 1
Anti-Vehicle Mine Explosives Mechanics 25 2 Engaged 4 0 (R) 1,400 6 Blast 2, Breach 4, Limited Ammo 1
Armor Piercing Grenade Grenade Ranged [Light] 16 3 Short 1 0 100 6 Blast 4, Limited Ammo 1, Pierce 3
Frag Grenade Grenade Ranged [Light] 8 4 Short 1 0 50 5 Blast 6, Limited Ammo 1
Stun Grenade Grenade Ranged [Light] 8 - Short 1 0 75 4 Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Thermal Detonator Grenade Ranged [Light] 20 2 Short 1 0 (R) 2,000 8 Blast 15, Breach 1, Vicious 4, Limited Ammo 1
Combat Knife Melee Melee 1 3 Engaged 1 0 25 1
Force Pike Melee Melee 3 2 Engaged 3 3 500 4 Pierce 2, Stun Setting
Lightsaber Melee Lightsaber 10 1 Engaged 1 0 (R) 10,000 10 Breach 1, Sunder, Vicious 2
Truncheon Melee Melee 2 5 Engaged 2 0 15 1 Disorient 2
Vibro-ax Melee Melee 3 2 Engaged 4 3 750 5 Pierce 2, Sunder, Vicious 3
Vibroknife Melee Melee 1 2 Engaged 1 2 250 3 Pierce 2, Vicious 1
Vibrosword Melee Melee 2 2 Engaged 3 3 750 5 Pierce 2, Vicious 1, Defensive 1
Flame Projector Other Ranged [Heavy] 8 2 Short 6 2 1,000 6 Burn 3, Blast 8
Missile Tube Other Gunnery 20 2 Extreme 7 4 (R) 7,500 8 Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6