Book

Collapse of the Republic

System: Star Wars Roleplaying

Initials: CotR

Key: uSWR15

Gear
Encum.
Notes
Index
Survival
250
2
3
Collapse of the Republic:58
Security
175
5
0
Desperate Allies:50, Collapse of the Republic:58
Tools
(R) 10,000
8
0
Desperate Allies:51, Collapse of the Republic:58
Tools
4,750
7
2
Collapse of the Republic:58
Droids
(R) 50,000
9
-
Collapse of the Republic:58
Tools
2,500
8
2
Collapse of the Republic:59
Security
100
5
0
Keeping the Peace:52, Collapse of the Republic:59
Tools
5,250
7
3
Collapse of the Republic:59
Weapons
Notes
Index
Lightsaber
Lightsaber
6
2
Engaged
1
5
8,000
10
Breach 1, Sunder
Rise of the Separatists:54, Collapse of the Republic:54
Lightsaber Hilt
Lightsaber
0
-
Engaged
1
5
300
5
Force and Destiny Core Rulebook:177, Rise of the Separatists:54, Collapse of the Republic:54
Melee
Melee
+3
2
Engaged
4
2
(R) 6,500
8
Cortosis, Cumbersome 3, Sunder, Vicious 3
Collapse of the Republic:53
Brawl
Brawl
+4
2
Engaged
1
0
(R) 5,000
8
Cortosis, Sunder, Vicious 2
Collapse of the Republic:54
Energy
Ranged [Heavy]
7
3
Medium
3
3
(R) 1,600
7
Linked 1
Collapse of the Republic:51
Energy
Ranged [Heavy]
9
3
Medium
3
4
(R) 1,500
5
Auto-Fire, Pierce 1, Stun Setting
Rise of the Separatists:51, Collapse of the Republic:51
Energy
Ranged [Light]
7
3
Medium
2
3
(R) 1,000
6
Accurate 1, Stun Setting
Rise of the Separatists:51, Collapse of the Republic:51
Energy
Ranged [Light]
6
2
Long
1
2
1,400
8
Accurate 1, Stun Setting
Collapse of the Republic:51
Lightsaber
Lightsaber
6
2
Engaged
2
4
(R) 18,600
10
Breach 1, Linked 1, Sunder, Unwieldy 3
Force and Destiny Core Rulebook:176, Collapse of the Republic:55
Lightsaber Hilt
Lightsaber
0
-
Engaged
2
4
600
6
Linked 1, Unwieldy 3
Force and Destiny Core Rulebook:177, Collapse of the Republic:55
Melee
Melee
+3
3
Engaged
2
1
1,800
8
Pierce 2, Superior
Collapse of the Republic:54
Energy
Ranged [Heavy]
9
3
Long
2
2
600
4
Stun Setting
Collapse of the Republic:52
Energy
Ranged [Heavy]
8
3
Medium
3
3
1,500
6
Auto-Fire, Stun Setting
Collapse of the Republic:52
Energy
Ranged [Heavy]
9
2
Long
4
4
1,100
7
Accurate 1, Stun Setting
Collapse of the Republic:53
Melee
Melee
+2
2
Engaged
1
1
(R) 4,000
8
Cortosis, Sunder, Vicious 2
Collapse of the Republic:54
Energy
Ranged [Heavy]
8
2
Medium
4
2
(R) 2,800
8
Pierce 4, Unwieldy 3, Vicious 2
Collapse of the Republic:53
Lightsaber
Lightsaber
5
2
Engaged
1
3
10,000
10
Accurate 1, Breach 1, Sunder
Collapse of the Republic:55
Lightsaber Hilt
Lightsaber
0
-
Engaged
1
3
500
6
Accurate 1
Collapse of the Republic:55
Energy
Ranged [Light]
6
2
Medium
1
3
1,200
8
Accurate 1, Stun Setting
Collapse of the Republic:53
Armor
Notes
Index
0
2
(R) 4,500
3
2
7
Collapse of the Republic:56
0
2
(R) 4,000
3
2
6
Collapse of the Republic:56
1
1
4,000
2
2
8
Collapse of the Republic:56
1
2
(R) 6,500
4
3
7
Collapse of the Republic:56
1
2
(R) 6,000
6
5
8
Collapse of the Republic:57
1
2
(R) 5,500
4
2
7
Collapse of the Republic:57
0
2
(R) 3,000
4
4
6
Collapse of the Republic:57
Attachments
Encum.
Rarity
Notes
Index
Ranged Weapon Attachments
350
-
1
4
Collapse of the Republic:60
Ranged Weapon Attachments
50
1
1
1
Collapse of the Republic:60
Lightsaber Attachments
0
-
0
-
Collapse of the Republic:61
Lightsaber Crystal
11,000
-
2
8
Collapse of the Republic:62
Armor Attachments
500
-
1
4
Collapse of the Republic:62
Ranged Weapon Attachments
250
-
1
2
Collapse of the Republic:60
Lightsaber Crystal
9,000
-
2
9
Rise of the Separatists:63, Collapse of the Republic:62
Ranged Weapon Attachments
250
-
1
5
Collapse of the Republic:60
Armor Attachments
(R) 800
3
2
6
No Disintegrations:52, Collapse of the Republic:62
Armor Attachments
900
-
1
1
Collapse of the Republic:62
Armor Attachments
2,500
-
2
4
Collapse of the Republic:63
Grenade and Micro-Rocket Attachments
100
-
0
3
Collapse of the Republic:60
Armor Attachments
150
-
1
1
Collapse of the Republic:63
Armor Attachments
600
-
1
1
Collapse of the Republic:63
Ranged Weapon Attachments
275
-
2
5
Collapse of the Republic:61
Vehicles
Defense
Notes
Index
Walkers
Kuat Drive Yards
AT-AP
3
2
0
2
15
10
0
Medium
3
12
0
(R) 90,000
5
2
3
Collapse of the Republic:68
Walkers
Kuat Drive Yards
AT-RT
2
3
1
0
4
8
1/-/-/0
Medium
1
7
0
(R) 20,000
4
2
1
Collapse of the Republic:69
Speeders
Aratech Repulsor Company
BARC
2
3
1
1
6
4
0
Close
1
5
0
(R) 9,500
7
1
1
Collapse of the Republic:65
Wheeled and Tracked Vehicles
Kuat Drive Yards
HAVw A6 Juggernaut
4
3
-1
5
55
50
0
Short
20
200
300
(R) 180,000
7
3
7
Passengers: up to 300
Collapse of the Republic:66
Airspeeders
Baktoid Fleet Ordnance/ Haor Chall Engineering
HMP
3
3
0
4
20
16
2/-/-/1
Short
0
0
12
(R) 60,000
8
1
6
Crew: Integrated droid brain. Passengers: 12 super battle droids or BX-series droid commandos in ventral-mounted deployment racks
Collapse of the Republic:64
Airspeeders
Rothana Heavy Engineering
LAAT/c
3
4
-2
2
20
15
1/-/-/1
Medium
3
15
2
(R) 175,000
6
2
2
Collapse of the Republic:65
Wheeled and Tracked Vehicles
Techno Union
NR-N99 Persuader
3
2
-1
4
25
18
0
Short
0
0
8
(R) 120,000
5
4
8
Crew: Integrated droid brain. Passengers: 4 on each outer tread
Collapse of the Republic:67
Speeders
Baktoid Armor Workshop
STAP
2
3
0
0
2
3
0
Close
1
4
0
2,500
4
1
1
Collapse of the Republic:65
Speeders
Ubrikkian Ord Pedrovia
WLO-5
3
3
0
2
12
10
0
Close
3
18
4
115,000
7
2
2
Collapse of the Republic:66
Starships
Defense
Notes
Index
Cruisers
Rothana Heavy Engineering
Acclamator-class
7
2
-1
6
80
65
3/2/2/2
Long
700
10,000
15,000
(R) 110,000,000
8
2
40
Primary: Class 0.6, Backup: Class 10
Yes
Collapse of the Republic:74
Starfighters
Kuat Systems Engineering
Alpha-3 Nimbus
3
4
2
2
10
8
1/-/-/0
Close
2
5
0
(R) 120,000
7
2
2
None
Astromech Droid Socket
Collapse of the Republic:69
Starfighters
Incom/Subpro
ARC-170
3
4
0
4
18
10
2/-/-/1
Long
4
30
0
(R) 180,000
5
2
4
Primary: Class 1.5, Backup: None
Yes
Collapse of the Republic:70
Starfighters
Feetha Ottraw Scalable Assemblies
Belbullab-22
3
4
1
3
15
12
1/-/-/1
Close
1
8
0
168,000
6
3
1
Primary: Class 6, Backup: Class 15
Yes
Collapse of the Republic:70
Starfighters
Colla Designs/Phlac-Arphocc Automata Industries
Tri-Fighter
3
5
2
2
12
8
0
Short
0
0
0
(R) 40,000
8
2
3
None
None
Crew: Integrated droid brain.
Collapse of the Republic:71
Starfighters
Kuat Systems Engineering
Eta-2 Actis-class
3
6
2
2
10
8
0
Close
2
5
0
(R) 290,000
8
1
2
None
None
Collapse of the Republic:71
Bombers
Baktoid Armor Workshop
Hyena-class
3
4
0
3
14
12
0
Short
0
0
0
(R) 120,000
8
2
4
None
None
Crew: Integrated droid brain.
Collapse of the Republic:72
Frigates
Kuat Drive Yards
Pelta-class
6
3
0
4
65
55
2/2/2/1
Long
900
6,000
300
(R) 7,250,000
6
4
8
Primary: Class 2, Backup: Class 16
Yes
Encumbrance: up to 6,000, depending on configuration. Passengers: up to 300, depending on configuration.
Collapse of the Republic:75
Battlecruisers
Rendili StarDrive/Free Dac Volunteers
Providence-class
8
2
-3
12
160
125
2/3/3/2
Long
900
18,000
1,548,247
(R) 400,585,000
9
2
186
Primary: Class 1.5, Backup: Class 10
Yes
Passengers: 48,247 and 1.5 million battle droids.
Collapse of the Republic:75
Battlecruisers
Free Dac Volunteers Engineering Corp/Pammant Docks
Subjugator-class
9
2
-3
12
210
150
3/3/3/3
Long
23,350
85,000
60,000
(R) 875,500,000
9
1
654
Primary: Class 2, Backup: Class 12
Yes
Collapse of the Republic:76
Shuttles/Light Freighters
Colicoid Creation Nest
Trident-class
4
4
1
4
35
20
2/-/-/2
Short
4
350
30
120,000
8
2
13
None
None
Collapse of the Republic:72
Starfighters
Slayn & Korpil
V-19 Torrent
3
4
2
3
10
9
0
Short
1
6
0
75,000
4
1
3
Primary: Class 1, Backup: None
Yes
Collapse of the Republic:73, Savage Spirits:57
Vehicle Weapons
Notes
Index
Other
Short
6
3
10,000
7
Blast 5, Slow-Firing 2, Vicious 5
6+
Stay on Target:49, Lead by Example:53, Collapse of the Republic:77, Rise of the Separatists:78
Other
Close
5
3
6,000
5
Blast 4, Slow-Firing 1, Vicious 3
4+
Stay on Target:49, Lead by Example:53, Collapse of the Republic:77, Rise of the Separatists:78
Other
Short
5
3
8,000
6
Blast 4, Slow-Firing 1, Vicious 4
5+
Stay on Target:49, Lead by Example:53, Collapse of the Republic:77, Rise of the Separatists:78
Vehicle Attachments
Index
Sorry, no matching records found
Additional Rules
Index
The [VEHICLE]'s flex ordnance launchers can fire any standard grenade. After each combat encounter or if the launchers run out of ammo, the launchers must be replenished from the [VEHICLE]'s on-board magazines with an Easy Gunnery check.
Collapse of the Republic:71
Some [STARSHIPS] are equipped with missiles sporting a payload of buzz droids. This missile launcher has the following profile: (Fire Arc Forward; Damage -; Critical 6; Range [Short]; Guided 3, Limited Ammo 3, Linked 1, Slow-Firing 1). A discord missile launcher inflicts no damage; instead, a successful hit deploys one buzz droid engaged with the target per [SUCCESS] on the combat check.
Rise of the Separatists:74, Collapse of the Republic:71
The [VEHICLE]'s flext ordnance launchers can carry a mix of ordnance types, additional sensors, and even external fuel tanks. The flex ordnance launcher has secen mounting points per wing, for a total of 14. Each point can carry a single round of ordnance or other piece of gear.
Collapse of the Republic:64
When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive
Rise of the Separatists:77, Age of Rebellion Core Rulebook:279, Collapse of the Republic:74
The [VEHICLE] can deploy a walker to the field while still moving. As an action, the pilot may make a Hard Piloting (Planetary) check upgrade a number of times equal to the [VEHICLE]'s current speed. If the pilot succeeds, the walker deploys safely. If the pilot fails, the walker deploys but suffers an immediate Critical Hit as if it had suffered a condition.
Collapse of the Republic:65
The addition of a Mk I Sidecar increases a BARC speeder's passenger capacity to 1, increases encumbrance capacity to 10, and reduces handling to 0. The sidecar can mount a light repeating blaster.
Collapse of the Republic:65
A [STARSHIP] can change between its starfighter and walker configurations as a maneuver. In its walker configuration, a [STARSHIP]'s speed becomes 2 and it can cling to starship hulls or scale sheer surfaces. A [STARSHIP] in walking configuration can attack using its legs, with the following profile (this weapon uses personal scale): (Brawl; Damage 9; Critical 4; Range [Engaged]; Ensnare 1, Knockdown).
Rise of the Separatists:74, Collapse of the Republic:72
Talents
Index
Passive
No
No
Passive
No
No
Active (Incidental)
No
No
Collapse of the Republic:37
Active (Maneuver)
No
Yes
Active (Action)
No
No
Collapse of the Republic:37
Active (Maneuver)
No
Yes
Collapse of the Republic:37
Active (Maneuver)
Yes
Yes
Force and Destiny Core Rulebook:140, Collapse of the Republic:37
Passive
No
Yes
Force and Destiny Core Rulebook:140, Collapse of the Republic:37
Passive
No
Yes
Collapse of the Republic:37
Active (Incidental)
Yes
No
Rise of the Separatists:38, Collapse of the Republic:37
Passive
No
No
Collapse of the Republic:37
Passive
No
No
Lead by Example:34, Collapse of the Republic:38
Passive
Yes
No
Collapse of the Republic:38
Passive
Yes
No
Passive
Yes
No
Passive
No
No
Lead by Example:34, Collapse of the Republic:38
Active (Incidental, Out of Turn)
Yes
No
Far Horizons:32, Fly Casual:32, Disciples of Harmony:28, Collapse of the Republic:38
Active (Maneuver)
No
Yes
Collapse of the Republic:38
Passive
No
No
Collapse of the Republic:38
Active (Action)
Yes
No
Collapse of the Republic:38
Active (Incidental, Out of Turn)
No
No
Collapse of the Republic:38
Active (Incidental)
No
No
Collapse of the Republic:38
Passive
No
No
Collapse of the Republic:39
Passive
No
Yes
Force and Destiny Core Rulebook:142, Collapse of the Republic:39
Active (Incidental)
No
Yes
Collapse of the Republic:39
Abilities
Index
Harches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though they still may not perform more than two maneuvers per turn.
Collapse of the Republic:15
Once per encounter, may reroll any single Coercion, Streetwise, Survival, or Vigilance check.
Collapse of the Republic:93
[SPECIES] may breathe underwater without penalty and never suffer movement penalties for traveling through water.
While Savage is critically injured, he gains +2 Force Rating and +2 damage to combat checks.
Collapse of the Republic:95
Maneuver to deploy or retract; while deployed, gains ranged defense 3 but can only perform one maneuver each round to move.
Collapse of the Republic:143
After Anakin makes a Force power check, other characters in the encounter add [LIGHT] to their Force power checks until the start of his next turn; if Anakin used any [DARK] to generate Force points, other characters instead add [DARK] to their checks.
Collapse of the Republic:85
So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a clone trooper once.
Rise of the Separatists:138, Collapse of the Republic:136
Once per round as a Maneuver, the supervisor can command a minion group of droids within long range to focus fire on a target visible to the supervisor and minion group, upgrading the ability of the minion group's next combat check targeting that enemy once, after which the droids become disoriented for the remainder of the encounter; a minion group can only benefit from this ability once per encounter.
Collapse of the Republic:142
Immune to airborne poisons and toxins.
Collapse of the Republic:93
uses Dark Side results instead of Light Side results, see page 281 Force and Destiny Core Rulebook)
Force and Destiny Core Rulebook:412, Rise of the Separatists:98, Collapse of the Republic:95
If the current speed of a ship under Trench's control is 0, when its crew aim ship-based weapons, they upgrade the ability of their combat check once instead of adding [BOOST] to the check.
Collapse of the Republic:88
Does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons or toxins.
Edge of the Empire Core Rulebook:47, Rise of the Separatists:109, Collapse of the Republic:140
Halve the damage dealt to the swarm before applying soak unless the wepaon has the Blast or Ion quality, regardless of whether that quality is activated.
Collapse of the Republic:141
[PLURAL_SELF] can fly
Age of Rebellion Beginner Game - Rulebook:47, Collapse of the Republic:121
May make an Average Perception check to become aware of all characters with a Force rating within extreme range.
Collapse of the Republic:113
[SPECIES] can suffer 2 strain to count as a flyer for the remainder of the turn.
Stay on Target:89, Collapse of the Republic:121
Dathomirians begin the game with one rank of the Outdoorsman talent.
Collapse of the Republic:12
Floats up to several meters in the air and may move through difficult terrain without spending additional maneuvers.
Enter the Unknown:57, Collapse of the Republic:140
May perform a Maneuver to become incorporeal; while incorporeal, gains melee and ranged defense 4, can fly, and can move through solid objects.
Collapse of the Republic:96
Add [ADVANTAGE][ADVANTAGE] to all Coercion checks Maul makes.
Collapse of the Republic:95
When a Karkarodon makes a Brawl check to deal damage to an opponent, they deal +1 damage and the attack has a critical rating of 3.
Collapse of the Republic:16
Clones start with one rank in the Physical Training talent.
Rise of the Separatists:12, Collapse of the Republic:12
A character who targets a Nightsister with a combat check must reroll all [SETBACK] showing a blank face.
Collapse of the Republic:138
The swarm inflicts +3 damage with successful attacks against immobilized prone targets.
Collapse of the Republic:141
If Talzin has a person's peronal item, she can spend one hour to create a poppet doll of the target. As an action, may harm the doll, forcing the target to make a Daunting Resilience check or suffer 4 wounds and 4 strain. May spend [THREAT][THREAT][THREAT] to immobilize the target until the end of their next turn or [DESPAIR] to stagger the target until the end of their next turn; target may spend [TRIUMPH] to render the doll permanently powerless after this action is resolved.
Collapse of the Republic:96
Species
Special Abilities
Notes
Index
11+Br
11+Will
2
2
2
2
2
2
100
1 Resilience, 1 Knowledge (Warfare), Kamino Training
Rise of the Separatists:11, Collapse of the Republic:11
10+Br
11+Will
2
2
2
2
2
2
100
Harsh Upbringing
Collapse of the Republic:12
11+Br
11+Will
2
2
2
3
2
1
75
Additional Limbs, Venomous Fangs
Collapse of the Republic:14
12+Br
10+Will
3
2
1
2
2
2
90
Amphibious, Jaws
Collapse of the Republic:15
Adversaries
ST
Notes
Index
Nemesis
3
16
12
0
3
2
4
5
3
3
Astrogation 4, Coercion 4, Cool 4, Deception 4, Knowledge (Warfare) 5, Leadership 3, Melee 2, Perception 4, Ranged (Light) 2
Adversary 1, Clever Commander
Deadly Blockade, Presumed Dead
Concealed Implanted Electronet Launcher, Electrocane
Collapse of the Republic:88
Nemesis
2
13
13
2/1
2
4
3
4
3
3
Athletics 2, Charm 1, Coercion 2, Cool 2, Coordination 3, Discipline 3, Knowledge (Lore) 1, Knowledge (Underworld) 2, Knowledge (Warfare) 4, Lightsaber 4, Leadership 2, Mechanics 2, Perception 3, Piloting (Planetary) 3, Piloting (Space) 2, Stealth 3, Vigilance 2
Adversary 2, Ataru Technique, Circle of Shelter, Force Rating 3, Parry 3, Improved Reflect 3, Saber Swarm
Force Power Enhance, Force Power Move, Force Power Sense
Ahsoka's Lightsaber, Ahsoka's Shoto, Encrypted Comlink
Collapse of the Republic:83
Nemesis
5
17
15
1/1
4
4
2
2
3
3
Athletics 2, Coercion 4, Cool 2, Deception 2, Discipline 2, Gunnery 3, Leadership 3, Lightsaber 4, Perception 2, Piloting (Space) 5, Vigilance 3
Adversary 3, Force Rating 5, Improved Parry 4, Improved Reflect 4
Chosen One, Force Power Bind, Force Power Enhance, Force Power Move, Force Power Sense
Anakin's Lightsaber, Padded Robes
Collapse of the Republic:84
Minion
4
7
-
0
2
3
1
1
1
1
Athletics, Ranged (Heavy)
None
Amphibious, Droid
Retractable Blaster
Collapse of the Republic:140
Rival
3
1
-
0/1
1
3
2
3
1
1
Cool 1, Perception 2, Ranged (Light) 2, Survival 2, Vigilance 2
None
Droid, Hoverer, Silhouette 0
Built-in Dual Blaster Pistols, Life-Form Scanner, Long-Range Holo-Net Communication, Long-Range Sensor Array
Collapse of the Republic:140
Rival
5
20
-
0
3
4
2
3
1
1
Athletics 2, Brawl 3, Perception 1, Stealth 3, Survival 2, Vigilance 3
Adversary 1
Droid, Release Probe Killers
Razor-Sharp Limbs
Collapse of the Republic:141
Nemesis
3
16
18
1/1
3
4
3
4
4
2
Brawl 4, Coercion 3, Cool 5, Deception 2, Discipline 2, Knowledge (Underworld) 3, Negotiation 2, Piloting (Planetary) 4, Ranged (Heavy) 5, Ranged (Light) 4, Streetwise 3, Survival 3. Vigilance 4
Adversary 2, Precise Aim 3
Rhen-Orm Biocomputer
Twin DX-13 Blaster Pistols, Czerka Adventurer Slugthrower Rifle, Concealed Boot Darts, Knuckles, Second Skin Armored Bodysuit, Tracker Utility Belt
Collapse of the Republic:92
Minion
4
5
-
0
2
2
1
1
1
1
Piloting (Planetary), Ranged (Heavy)
None
Droid
E-5 Blaster Rifle, Integrated Comlink, Head-Mounted Floodlight, Fusion Cutters, Rocket Pack
Collapse of the Republic:141
Rival
4
8
-
0
2
2
2
1
1
1
Cool 2, Gunnery 2, Leadership 3, Ranged (Heavy 2, Vigilance 1
None
Droid, Coordinate and Confuse
E-5 Blaster Rifle, Mini-Probe
Collapse of the Republic:142
Minion
2
3
-
0
1
2
1
1
1
1
Coordination, Melee
None
Droid, Sabotage, Silhouette 0
Integrated Saws and Drills
Rise of the Separatists:141, Collapse of the Republic:142
Rival
5
5
-
0
3
3
1
2
1
1
Cool, Melee, Ranged (Heavy), Ranged (Light), Stealth
None
Droid
E-5 Blaster Rifle, Vibrosword, Frag Grenade, Stun Grenade
Collapse of the Republic:142
Nemesis
4
15
18
1/1
3
4
2
4
3
2
Athletics 3, Brawl 4, Coercion 2, Computers 2, Cool 5, Coordination 4, Deception 4, Knowledge (Underworld) 4, Mechanics 3, Piloting (Planetary) 3, Piloting (Space) 3, Ranged (Heavy) 4, Ranged (Light) 5, Stealth 3, Streetwise 4, Survival 3, Vigilance 5
Adversary 3, Clever Solution, Guns Blazing, Improved Quick Draw
Always a Backup Plan, Cybernetic Lungs
Twin Custom LL-30 Blaster Pistols, Bolas, Compact Flame Projector, Custom Shock Gloves, Longcoat, Wrist Guantlets with integrated datapad and whipcord thrower, Rocket Boots
Collapse of the Republic:93
Rival
5
14
-
0
3
3
2
2
3
2
Athletics 2, Brawl 2, Discipline 2, Leadership 2, Ranged (Heavy) 2, Ranged (Light) 2, Vigilance 2
Adversary 1
Clone Inhibitor Chip, Tactical Direction
DC-15 Blaster Rifle, 2 Frag Grenades, Phase II Clone Trooper Armor, Utility Belt, Extra Reload
Collapse of the Republic:136
Minion
5
5
-
0
3
3
2
2
3
1
Athletics, Brawl, Discipline, Ranged (Heavy), Vigilance
None
Clone Inhibitor Chip
DC-15 Blaster Rifle, 2 Frag Grenades, Phase II Clone Trooper Armor, Utility Belt, Extra Reload
Collapse of the Republic:136
Rival
5
15
-
1/1
3
3
2
2
3
2
Discipline 1, Melee 2, Piloting (Planetary) 3, Ranged (Heavy) 2, Ranged (Light) 2, Resilience 2, Vigilance 1
Hit and Run
None
Blaster Pistol, Flame Projector, Vibroknife, Death Watch Armor, Jetpack
Collapse of the Republic:138
Rival
7
16
-
0
4
4
1
2
1
1
Gunnery 3, Perception 3, Resilience 3, Stealth 1
None
Armored Shield, Droid
Integrated Droideka Blaster Rifle
Collapse of the Republic:143
Rival
4
5
-
0
2
2
2
2
1
1
Astrogation 3, Knowledge (Outer Rim) 2, Piloting (Planetary) 3, Piloting (Space) 3
None
Droid
Integrated Comlink
Collapse of the Republic:143
Minion
3
5
-
0
1
1
2
2
1
2
Survival
None
Silhouette 0
Poisoned Spear
Collapse of the Republic:109
Rival
4
14
-
1/1
3
2
2
2
3
2
Discipline 2, Lightsaber 2, Perception 1, Resilience 1, Vigilance 1
Adversary 1, Force Rating 1
Force Power Enhance, Force Power Move, Force Power Sense
Basic Lightsaber, Padawan Robes
Collapse of the Republic:137
Nemesis
4
18
18
2/2
3
2
2
3
3
2
Discipline 2, Medicine 2, Melee 2, Lightsaber 2, Perception 2, Vigilance 2
Adversary 1, Force Rating 4, Parry 4, Reflect 4
Force Power Bind
Temple Guard Lightsaber Pike, Jedi Temple Guard Armor, Keys
Collapse of the Republic:137
Nemesis
5
18
21
1/0
4
5
3
4
4
3
Athletics 4, Brawl 4, Coercion 3, Coordiantion 4, Deception 3, Knowledge (Lore) 3, Lightsaber 5, Piloting (Space) 3, Survival 1, Vigilance 3
Adversary 3, Fear is My Ally, Force Rating 4, Hawkbat Swoop, Jump Up, Parry 4, Reflect 4
Dark Side Force User, Intimidating Countenance, Force Power Enhance, Force Power Move, Force Power Sense
Maul's Lightsaber or the Darksaber, Cybernetic Legs, Nightbrother Heavy Clothing
Collapse of the Republic:95
Nemesis
2
15
22
1/1
2
2
5
4
5
3
Cool 4, Deception 4, Discipline 4, Knowledge (Lore) 4, Melee 4, Negotiation 3, Vigilance 3
Adversary 3, Force Rating 5
Incorporeal, Poppet Doll, Force Power Enhance, Force Power Misdirect, Force Power Move, Force Power Sense
Ichor Energy, Ichor Sword, Crystal Ball, Dooku Poppet Doll, Ichor Cauldron
Collapse of the Republic:96
Rival
3
14
-
0
3
3
2
2
2
2
Athletics 1, Discipline 2, Melee 3, Perception 1, Resilience 1, Survival 1, Vigilance 1
None
None
Enchanted Spear
Collapse of the Republic:138
Rival
2
13
-
2/1
2
3
3
3
3
2
Athletics 3, Discipline 2, Cool 2, Melee 3, Perception 1, Ranged (Heavy) 2, Resilience 1, Stealth 3, Vigilance 2
None
Mother's Blessing
Enchanted Nightsister Blade, Nightsister Energy Bow, Nightsister Robes
Collapse of the Republic:138
Rival
10
25
-
0
4
2
1
1
1
1
Gunnery 4
None
Droid, Silhouette 3
Built-in Heavy Blasters
Collapse of the Republic:144
Adversaries Gear
Index
Collapse of the Republic:139
Collapse of the Republic:96
Collapse of the Republic:139
Collapse of the Republic:95, Allies and Adversaries:93
Collapse of the Republic:96
Age of Rebellion Core Rulebook:415, Collapse of the Republic:85, Allies and Adversaries:11
Collapse of the Republic:142
Collapse of the Republic:142
Collapse of the Republic:96
Beyond the Rim:65, Rise of the Separatists:140, Collapse of the Republic:140
Collapse of the Republic:144
Nexus of Power:72, Collapse of the Republic:140
Force and Destiny Core Rulebook:410, Collapse of the Republic:140, Allies and Adversaries:65
Force and Destiny Core Rulebook:410, Collapse of the Republic:140
Force and Destiny Core Rulebook:410, Collapse of the Republic:140, Allies and Adversaries:65
Collapse of the Republic:142
Collapse of the Republic:93
Collapse of the Republic:142
Collapse of the Republic:93
Collapse of the Republic:139
Collapse of the Republic:93
Adversaries Weapons
Index
Lightsaber
8
2
Engaged
Breach 1, Sunder
Collapse of the Republic:85
Lightsaber
6
2
Engaged
Accurate 1, Breach 1, Sunder
Collapse of the Republic:85
Lightsaber
10
1
Engaged
Breach 1, Sunder, Vicious 2
Collapse of the Republic:85
Ranged [Light]
2
-
Short
Ensnare 3, Knockdown, Limited Ammo 1
Collapse of the Republic:93
Ranged [Light]
6
3
Medium
Linked 1, Stun Setting
Collapse of the Republic:140
Gunnery
12
2
Long
Pierce 4, Linked 2, Vicious 1
Collapse of the Republic:143
Ranged [Heavy]
10
2
Long
Pierce 1, Stun Setting
Collapse of the Republic:137
Ranged [Light]
5
2
Short
Blast 2, Burn 2, Pierce 2, Vicious 3
Collapse of the Republic:93
Ranged [Light]
5
2
Short
Inaccurate 1, Limited Ammo 2, Pierce 3
Collapse of the Republic:93
Ranged [Light]
8
5
Short
Ensnare 5, Knockdown, Limited Ammo 1, Stun Damage
Collapse of the Republic:88
Brawl
+1
5
Engaged
Stun 3
Collapse of the Republic:93
Ranged [Heavy]
8
3
Extreme
Accurate 2, Pierce 3
Collapse of the Republic:93
Lightsaber
6
2
Engaged
Accurate 1, Breach 1, Defensive 1, Sunder
Collapse of the Republic:95
Lightsaber
8
2
Engaged
Breach 1, Linked 1, Sunder
Collapse of the Republic:95
Melee
+1
4
Engaged
Stun Setting
Collapse of the Republic:88
Melee
+3
2
Engaged
Defensive 1, Disorient 3, Vicious 2
Collapse of the Republic:138
Melee
+3
3
Engaged
Disorient 2
Collapse of the Republic:138
Discipline
6
4
Short
Auto-Fire, Burn 2, Ensnare 2, Disorient 3
Collapse of the Republic:96
Melee
+4
1
Engaged
Cortosis, Pierce 2
Collapse of the Republic:95
Melee
8
1
Engaged
Cortosis, Pierce 2, Superior
Collapse of the Republic:96
Gunnery
12
3
Extreme
Accurate 1, Pierce 2, Vicious 1
Collapse of the Republic:143
Melee
+3
3
Engaged
Pierce 2
Rise of the Separatists:141, Collapse of the Republic:142
Brawl
4
4
Engaged
Disorient 1, Knockdown
Collapse of the Republic:93
Lightsaber
9
2
Engaged
Breach 1, Defensive 1, Linked 1, Sunder
Collapse of the Republic:95
Brawl
+2
4
Engaged
Disorient 2, Knockdown
Collapse of the Republic:144
Adversaries Armor
Index
2
1
Collapse of the Republic:139
0
2
Collapse of the Republic:139
1
1
Collapse of the Republic:93
0
1
Collapse of the Republic:95
1
0
Collapse of the Republic:138
0
1
Collapse of the Republic:137
1
1
Collapse of the Republic:85
1
1
Collapse of the Republic:93
0
2
Collapse of the Republic:137
Creatures
Index
Nemesis
Brawl 2, Perception 2, Survival 4, Vigilance 2
Durable 2
Silhouette 3, Sweep Attack
Massive Rending Claws
Collapse of the Republic:109
Rival
Athletics 1, Brawl 2, Coordination 2, Perception 1, Vigilance 3
None
Flyer, Silhouette 2, Trained Mount 2
Beak, Claws
Collapse of the Republic:121
Rival
Athletics 2, Brawl 2, Coordination 1, Perception 1, Vigilance 1
None
Glider, Silhouette 2, Trained Mount 2
Beak
Collapse of the Republic:121
Nemesis
Brawl 2, Perception 2, Survival 3, Vigilance 2
Adversary 1
Force Sense, Silhouette 2
Poisonous Tusks and Claws
Collapse of the Republic:113
Minion
Brawl, Cool, Ranged (Light), Stealth
None
None
Spider Fangs, Spider Hairs
Collapse of the Republic:113
Creatures Weapons
Index
Brawl
+6
3
Engaged
Vicious 3
Collapse of the Republic:121
Brawl
+7
3
Engaged
Collapse of the Republic:121
Brawl
+9
3
Short
Knockdown, Sunder
Collapse of the Republic:109
Brawl
+2
3
Engaged
Pierce 4, Stun 5, Vicious 4
Collapse of the Republic:113
Brawl
+7
3
Engaged
Vicious 3
Stay on Target:89, Collapse of the Republic:121
Brawl
+2
2
Engaged
Stun 4
Collapse of the Republic:113
Ranged [Light]
3
2
Short
Disorient 3
Collapse of the Republic:113

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