Book

Rise of the Separatists

System: Star Wars Roleplaying

Initials: RotS

Key: uSWR11

Gear
Name
Category
Price
Rarity
Encum.
Notes
Index
Survival
100
7
0
Keeping the Peace:52, Rise of the Separatists:59
Communications
600
3
1
Rise of the Separatists:59
Storage
800
7
0
Rise of the Separatists:59
Tools
400
7
2
Rise of the Separatists:59
Uniform
0
6
0
Price: Genuine Republic Insignias cannot be purchased on the open market. The price for a counterfeit or stolen insignia is (R) 100. Rarity: 3 for a counterfeit Insignia. 6 for a genuine Insignia.
Rise of the Separatists:59
Uniform
0
9
0
Price: Cannot be purchased on the open market.
Rise of the Separatists:60
Tools
1,000
6
4
Rise of the Separatists:60
Weapons
Name
Category
Skill
Damage
Crit
Range
Encum.
HP
Price
Rarity
Special
Notes
Index
Grenade
Ranged [Light]
13
3
Short
1
0
(R) 200
6
Blast 4, Limited Ammo 1, Pierce 4
Rise of the Separatists:52
Lightsaber
Lightsaber
6
2
Engaged
1
5
8,000
10
Breach 1, Sunder
Rise of the Separatists:54, Collapse of the Republic:54
Lightsaber Hilt
Lightsaber
0
-
Engaged
1
5
300
5
Force and Destiny Core Rulebook:177, Rise of the Separatists:54, Collapse of the Republic:54
Other
Gunnery
10
2
Medium
6
2
(R) 2,000
7
Blast 6, Burn 4, Vicious 1
Rise of the Separatists:52
Energy
Ranged [Heavy]
10
3
Long
6
4
(R) 2,200
6
Cumbersome 3, Pierce 1, Stun Setting
Rise of the Separatists:51
Energy
Ranged [Heavy]
9
3
Medium
3
4
(R) 1,500
5
Auto-Fire, Pierce 1, Stun Setting
Rise of the Separatists:51, Collapse of the Republic:51
Energy
Ranged [Light]
7
3
Medium
2
3
(R) 1,000
6
Accurate 1, Stun Setting
Rise of the Separatists:51, Collapse of the Republic:51
Melee
Melee
+1
6
Engaged
6
1
(R) 600
5
Cumbersome 3, Defensive 2, Deflection 2
Rise of the Separatists:53
Melee
Melee
+1
3
Engaged
1
1
150
4
Accurate 1, Pierce 1
Rise of the Separatists:54
Grenade
Ranged [Light]
8
4
Short
1
0
150
5
Blast 6, Disorient 3, Ion, Limited Ammo 1
Rise of the Separatists:53
Other
Gunnery
15
3
Extreme
10
1
(R) 5,400
7
Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow-Firing 1
Rise of the Separatists:53
Other
Gunnery
22
2
Extreme
8
4
(R) 8,200
8
Blast 14, Breach 1, Cumbersome 4, Guided 2, Limited Ammo 7
Rise of the Separatists:53
Lightsaber
Lightsaber
5
2
Engaged
1
3
8,000
10
Accurate 1, Breach 1, Sunder
Rise of the Separatists:55
Lightsaber Hilt
Lightsaber
0
-
Engaged
1
3
300
6
Accurate 1
Force and Destiny Core Rulebook:177, Rise of the Separatists:55
Lightsaber
Lightsaber
6
-
Engaged
1
5
400
6
Stun Damage
Force and Destiny Core Rulebook:178, Rise of the Separatists:55
Melee
Melee
5
4
Engaged
2
2
900
6
Concussive 1, Stun Damage
Rise of the Separatists:54
Energy
Ranged [Heavy]
12
4
Long
6
3
(R) 3,000
7
Auto-Fire (Only), Cumbersome 3, Prepare 1
Rise of the Separatists:52, Forged in Battle:44
Armor
Name
Defense
Soak
Price
Encum.
HP
Rarity
Notes
Index
1
1
3,000
4
2
6
Rise of the Separatists:56
1
1
(R) 1,200
3
2
6
Rise of the Separatists:56
1
0
150
1
0
2
Rise of the Separatists:56
0
2
(R) 4,000
6
2
7
Rise of the Separatists:57
1
2
(R) 5,000
5
3
8
Rise of the Separatists:57
0
2
(R) 5,500
6
2
7
Rise of the Separatists:57
1
2
(R) 6,000
5
4
7
Rise of the Separatists:58
0
2
(R) 2,000
4
3
6
Rise of the Separatists:58
0
2
(R) 1,000
5
2
4
Rise of the Separatists:58
Attachments
Name
Category
Price
Encum.
HP
Rarity
Notes
Index
Ranged Weapon Attachments
500
1
1
4
Rise of the Separatists:61
Melee and Brawl Weapon Attachments
500
-
2
4
Rise of the Separatists:61
Armor Attachments
4,000
-
1
6
Rise of the Separatists:64
Armor Attachments
2,500
-
0
4
Rise of the Separatists:65
Ranged Weapon Attachments
250
-
1
7
Rise of the Separatists:61
Ranged Weapon Attachments, Melee and Brawl Weapon Attachments
50
-
0
3
Rise of the Separatists:62
Melee and Brawl Weapon Attachments
8,000
-
1
8
Rise of the Separatists:62
Lightsaber Attachments
2,000
-
1
6
Rise of the Separatists:63
Lightsaber Crystal
9,000
-
2
9
Rise of the Separatists:63, Collapse of the Republic:62
Ranged Weapon Attachments
1,000
-
1
7
Rise of the Separatists:62
Lightsaber Attachments
4,000
-
2
6
Rise of the Separatists:63
Ranged Weapon Attachments
800
-
2
5
Rise of the Separatists:62
Armor Attachments
10,000
-
2
7
Price: 3,000 (Clones)/10,000 (other)
Rise of the Separatists:65
Armor Attachments
2,000
-
1
5
Rise of the Separatists:65
Lightsaber Crystal
9,000
-
2
9
Rise of the Separatists:63
Lightsaber Crystal
11,000
-
2
10
Rise of the Separatists:64
Vehicles
Name
Category
Manufacturer
Model
Silhouette
Speed
Handling
Armor
HTT
SST
Defense
Sensors
Crew
Encum.
Passengers
Price
Rarity
HP
Weapons
Notes
Index
Speeders
Baktoid Armor Workshop
AAT-1
3
2
-1
4
15
8
0
Close
4
10
6
(R) 75,000
6
2
6
Passengers: 6 on exterior.
Rise of the Separatists:66
Walkers
Rothana Heavy Engineering
AT-TE
4
1
-2
4
40
35
0
Short
8
40
20
(R) 100,000
4
2
3
Rise of the Separatists:69
Speeders
Bespin Motors
CK-6
2
2
0
0
2
3
0
Close
1
5
1
4,500
5
1
1
Rise of the Separatists:67
Wheeled and Tracked Vehicles
Haor Chall Engineering
IG-227 Hailfire
3
3
2
1
6
8
0
Long
0
0
0
(R) 25,000
6
1
3
Crew: Integrated droid brain.
Rise of the Separatists:68
Airspeeders
Rothana Heavy Engineering
LAAT/i
3
4
-1
3
20
15
1/-/-/1
Medium
5
30
30
85,000
4
2
9
Crew: 5 to 7.
Rise of the Separatists:67
Speeders
Baktoid Armor Workshop
Multi Troop Transport
3
2
-2
4
30
20
4/-/-/0
Close
4
100
112
(R) 120,000
5
1
2
Passengers: 112 B1 battle droids, or 12 Bs super battle droids.
Rise of the Separatists:68
Speeders
Kuat Vehicles
Undicur-class
2
2
0
0
2
2
0
None
1
2
0
3,000
6
0
0
Rise of the Separatists:72, Endless Vigil:62
Starships
Name
Category
Manufacturer
Model
Silhouette
Speed
Handling
Armor
HTT
SST
Defense
Sensors
Crew
Encum.
Passengers
Price
Rarity
HP
Weapons
Hyperdrive
Navicomputer
Additional Rules
Notes
Index
Frigates
Kuat Drive Yards
Arquitens-class
6
3
-2
5
60
45
2/2/2/2
Medium
750
1,200
100
(R) 4,000,000
5
2
12
Primary: Class 2, Backup: Class 12
Yes
Rise of the Separatists:75
Freighters and Transports
Haor Chall Engineering
C-9979
5
3
-1
5
65
45
2/1/1/2
Long
88
5,500
2,500
(R) 12,000,000
6
2
2
Primary: Class 2, Backup: Class 15
Yes
Crew: 88 B1s, or 143 organics. Encumbrance: Up to 5,500. Passengers: Up to 2,500.
Rise of the Separatists:70
Corvettes
Corellian Engineering Corporation
Consular-class
5
3
-2
5
46
24
2/1/1/1
Extreme
9
4,000
24
3,000,000
5
6
7
Primary: Class 2, Backup: Class 14
Yes
Encumbrance: Up to 4,000. Passengers: Up to 24.
Rise of the Separatists:77
Corvettes
Corellian Engineering Corporation
Consular-class
5
3
-2
4
46
24
2/1/1/0
Extreme
9
4,000
24
3,000,000
5
6
0
Primary: Class 2, Backup: Class 14
Yes
Encumbrance: Up to 4,000. Passengers: Up to 24.
Rise of the Separatists:76, Disciples of Harmony:62
Starfighters
Kuat Systems Engineering
Delta-7/Delta 7B
3
5
2
2
7
7
1/-/-/0
Close
2
4
0
78,000
6
2
1
None
Astromech Droid Socket
Rise of the Separatists:71, Force and Destiny Core Rulebook:259
Shuttles/Light Freighters
Colicoid Creation Nest
Droch-class
3
3
0
2
10
8
1/-/-/1
Close
1
10
6
43,000
7
2
4
None
None
Rise of the Separatists:72
Shuttles/Light Freighters
Cygnus Spaceworks
Eta-class
4
3
0
3
17
12
2/-/-/1
Short
2
100
10
100,000
6
2
1
Primary: Class 2, Backup: Class 12
Yes
Undicurs Aboard
Rise of the Separatists:72, Endless Vigil:62
Battlecruisers
Hoersch-Kessel Drive Yards
Lucrehulk-class
9
2
-3
10
200
90
4/3/3/3
Long
175
95,000
139,000
(R) 500,000,000
8
1
588
Primary: Class 2, Backup: Class 10
Yes
Massive 3
Crew: 150 droids, 25 command staff
Rise of the Separatists:78
Cruisers
Hoersch-Kessel Drive Yards
Munificent-class
7
2
0
5
60
66
3/2/2/2
Long
200
10,000
150,000
12,000,000
7
1
102
Primary: Class 1, Backup: Class 10
Yes
Massive 1
Rise of the Separatists:77
Shuttles/Light Freighters
Cygnus Spaceworks
Nu-class
4
3
0
3
30
12
2/-/-/1
Short
2
250
30
85,000
5
2
3
Primary: Class 1, Backup: Class 12
Yes
Encumbrance: 250 without passengers.
Rise of the Separatists:73
Starfighters
Incom/Subpro
Z-95
3
4
1
3
10
10
1/-/-/1
Close
1
9
0
75,000
5
2
2
None
None
Rise of the Separatists:74
Shuttles/Light Freighters
Haor Chall Engineering
Sheathipede-class
4
3
1
4
25
15
1/-/-/1
Short
4
150
8
120,000
6
2
0
Primary: Class 1, Backup: Class 10
Yes
Rise of the Separatists:73
Star Destroyers
Kuat Drive Yards
Venator-class
8
2
-3
8
115
55
2/2/2/2
Long
7,400
7,000
2,000
(R) 59,000,000
7
3
80
Primary: Class 1, Backup: Class 15
Yes
Massive 2
Rise of the Separatists:79
Starfighters
Haor Chall Engineering
Vulture-class
3
5
2
2
8
6
0
Close
0
0
0
40,000
5
0
2
None
None
Discord Missile Launcher, Variable Geometry
Crew: Integrated droid brain.
Rise of the Separatists:74
Vehicle Weapons
Name
Category
Range
Damage
Crit
Price
Rarity
Qualities
Compatible Silhouette
Notes
Index
Other
Short
6
3
10,000
7
Blast 5, Slow-Firing 2, Vicious 5
6+
Stay on Target:49, Lead by Example:53, Collapse of the Republic:77, Rise of the Separatists:78
Other
Close
5
3
6,000
5
Blast 4, Slow-Firing 1, Vicious 3
4+
Stay on Target:49, Lead by Example:53, Collapse of the Republic:77, Rise of the Separatists:78
Other
Short
5
3
8,000
6
Blast 4, Slow-Firing 1, Vicious 4
5+
Stay on Target:49, Lead by Example:53, Collapse of the Republic:77, Rise of the Separatists:78
Vehicle Attachments
Name
Price
HP
Rarity
Index
Sorry, no matching records found
Additional Rules
Name
Description
Index
Some [STARSHIPS] are equipped with missiles sporting a payload of buzz droids. This missile launcher has the following profile: (Fire Arc Forward; Damage -; Critical 6; Range [Short]; Guided 3, Limited Ammo 3, Linked 1, Slow-Firing 1). A discord missile launcher inflicts no damage; instead, a successful hit deploys one buzz droid engaged with the target per [SUCCESS] on the combat check.
Rise of the Separatists:74, Collapse of the Republic:71
As a maneuver, a crew member can begin deployment of the [VEHICLES]'s complement of battle droids, which will be deployed and active at the end of the following round.
Rise of the Separatists:68
Reduce any Critical Hit a [VEHICLE] would suffer due to collisions by 30, to a minimum of 1.
Rise of the Separatists:70, Forged in Battle:57
When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive
Rise of the Separatists:77, Age of Rebellion Core Rulebook:279, Collapse of the Republic:74
A [VEHICLE] traveling at top speed may ram a stationary target of silhouette 2 or greater by using a maneuver to engage it. If the target is mobile, this instead requires an action and a Hard Piloting (Planetary) check. Use the rules for collisions found in Chapter VII: Starships and Vehicles of any core rulebook to determine the effects of a collision caused this way, adding +20 to any Critical Hit rolls the [VEHICLE] inflicts on its target.
Rise of the Separatists:68
[STARSHIPS] can carry up to four Undicur-class jumpspeeders in addition to the listed encumbrance and passenger capacities. Two of these small speeder bikes are included as part of the Eta's purchase price.
Rise of the Separatists:72
A [STARSHIP] can change between its starfighter and walker configurations as a maneuver. In its walker configuration, a [STARSHIP]'s speed becomes 2 and it can cling to starship hulls or scale sheer surfaces. A [STARSHIP] in walking configuration can attack using its legs, with the following profile (this weapon uses personal scale): (Brawl; Damage 9; Critical 4; Range [Engaged]; Ensnare 1, Knockdown).
Rise of the Separatists:74, Collapse of the Republic:72
Reduce any system strain caused by cold weather, ice, or snow by 1, to a minimum of 1.
Rise of the Separatists:67
Talents
Name
Activation
Ranked
Force Sensitive
Index
Active (Incidental)
No
Yes
Rise of the Separatists:37
Passive
No
No
Rise of the Separatists:37
Passive
No
No
Passive
No
No
Active (Incidental)
No
No
Rise of the Separatists:37
Active (Action)
No
No
Rise of the Separatists:37
Active (Incidental, Out of Turn)
No
No
Rise of the Separatists:37
Passive
No
No
Rise of the Separatists:37
Active
No
No
Rise of the Separatists:37
Active (Incidental)
No
Yes
Rise of the Separatists:37
Active (Maneuver)
Yes
No
Passive
No
No
Rise of the Separatists:38
Passive
No
No
Rise of the Separatists:38
Active (Action)
No
No
Age of Rebellion Core Rulebook:144, Keeping the Peace:30, Rise of the Separatists:38
Passive
No
Yes
Active (Incidental)
Yes
No
Rise of the Separatists:38, Collapse of the Republic:37
Passive
Yes
No
Active (Action)
No
No
Rise of the Separatists:38
Active (Incidental)
No
No
Rise of the Separatists:38
Active (Action)
No
No
Active (Maneuver)
Yes
No
Age of Rebellion Core Rulebook:145, Keeping the Peace:30, Rise of the Separatists:38
Passive
Yes
No
Passive
Yes
No
Active (Incidental)
No
No
Rise of the Separatists:39
Passive
No
No
Rise of the Separatists:39
Abilities
Name
Description
Index
So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a clone trooper once.
Rise of the Separatists:138, Collapse of the Republic:136
Does not need to breath, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins.
Rise of the Separatists:101
uses Dark Side results instead of Light Side results, see page 281 Force and Destiny Core Rulebook)
Force and Destiny Core Rulebook:412, Rise of the Separatists:98, Collapse of the Republic:95
Does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons or toxins.
Edge of the Empire Core Rulebook:47, Rise of the Separatists:109, Collapse of the Republic:140
Umbarans add [BOOST] to all Charm, Deception, and Negotiation checks.
Rise of the Separatists:16
Kaminoans add [SETBACK] to all Charm checks they make. Other characters add [SETBACK] to all Social skill checks they make when targeting Kaminoans.
Rise of the Separatists:15
As an action, a droideka can make a Hard Gunnery check to inflict on hit that deals base damage with its built-in twin heavy blasters on up to two targets within medium range, plus one additional target per [ADVANTAGE] on the check; it can only hit each target once this way
Chronicles of the Gatekeeper:69, Rise of the Separatists:142
Telekinetic powers than can seize others from afar.
Force and Destiny Core Rulebook:286, Rise of the Separatists:44
Gain [SUCCESS] or [ADVANTAGE] on Athletics checks
The [SPECIES] gains [BOOST] on all Brawl checks and may spend [ADVANTAGE][ADVANTAGE] on a successful melee attack to hit a second target engaged with it, dealing the same damage as dealt to the original target.
Edge of the Empire Core Rulebook:415, Rise of the Separatists:101
Gains an additional free maneuver per turn, but still may not perform more than two maneuvers per turn.
Rise of the Separatists:101
A Geonosian who provides assistance adds [BOOST] to the check, in addition to the normal benefits of assistance, and the Geonosian heals 1 strain.
Rise of the Separatists:13
Clones start with one rank in the Physical Training talent.
Rise of the Separatists:12, Collapse of the Republic:12
Attacks by a minion group of buzz droids that target a vehicle inflict planetary-scale damage and gain Breach 1.
Rise of the Separatists:141, Collapse of the Republic:142
Upgrade the difficulty of checks to detect or analyze the droid with electronic equipment or sensors once.
Rise of the Separatists:141
When making skill checks, Umbarans remove up to [SETBACK][SETBACK] imposed due to darkness. Umbarans add [SETBACK] to all checks they make while in bright natural light, such as direct sunlight.
Rise of the Separatists:16
Maneuver to activate or deactivate; while active, gains defense 2 and upgrades the difficulty of all combat attacks targeting the droideka once, but droideka cannot use the Move maneuver.
Chronicles of the Gatekeeper:69, Rise of the Separatists:142
Once per session, Padme may spend a Destiny Point to become aware of the motivations, emotional states, and basic histories of up to five characters in the encounter; she may choose one affected character and upgrade all social skill checks made against them once until the end of the encounter.
Rise of the Separatists:91
Geonosians can fly.
Rise of the Separatists:13
Species
Name
WT
ST
Brawn
Agility
Intellect
Cunning
Willpower
Presence
XP
Special Abilities
Notes
Index
11+Br
11+Will
2
2
2
2
2
2
100
1 Resilience, 1 Knowledge (Warfare), Kamino Training
Rise of the Separatists:11, Collapse of the Republic:11
9+Br
9+Will
2
2
2
1
1
1
140
1 Rank in a Skill, Industrious, Winged
Rise of the Separatists:12
9+Br
10+Will
1
2
3
2
2
2
100
1 Medicine, Expressionless
Rise of the Separatists:14
10+Br
10+Will
2
2
2
2
2
2
100
1 Deception, Entrancing Gaze, Shadow Dweller
Rise of the Separatists:15
Adversaries
Name
Level
Soak
WT
ST
M/R
Brawn
Agility
Intellect
Cunning
Willpower
Presence
Skills
Talents
Abilities
Equipment
Notes
Index
Nemesis
6
18
20
2/1
4
5
3
4
4
3
Brawl 2, Coercion 2, Cool 2, Deception 2, Discipline 3, Lightsaber 4, Melee 2, Perception 3, Stealth 2, Survival 3, Vigilance 4
Adversary 3, Ataru Technique, Force Rating 3, Improved Parry 3, Reflect 4, Saber Swarm
Dark Side Force User, Force Power Enhance, Force Power Bind, Force Power Move, Force Power Sense
Armorweave Clothing, Ventress's Two Lightsabers
Rise of the Separatists:99
Minion
4
5
-
0
2
2
1
1
1
1
Gunnery, Ranged (Heavy), Ranged (Light)
None
Droid
Blaster Rifle, Integrated Comlink
Rise of the Separatists:140
Minion
6
7
-
0
4
3
1
1
1
1
Brawl, Gunnery, Melee, Ranged (Heavy), Ranged (Light)
None
Droid
Integrated Wrist Blaster, Integrated Comlink
Rise of the Separatists:140
Minion
2
3
-
0
1
2
1
1
1
1
Coordination, Melee
None
Droid, Sabotage, Silhouette 0
Integrated Saws and Drills
Rise of the Separatists:141, Collapse of the Republic:142
Rival
5
12
-
0
3
3
2
4
1
1
Brawl 2, Mechanics 2, Ranged (Light) 2, Skulduggery 2, Stealth 4, Vigilance 3
Adversary 1
Droid, Sensor Masking
Heavy Blaster Pistol, Integrated Comlink
Rise of the Separatists:141
Nemesis
5
16
15
0
3
3
3
2
3
3
Athletics 2, Brawl 2, Discipline 3, Knowledge (Warfare) 2, Leadership 3, Ranged (Heavy) 3, Ranged (Light) 3, Vigilance 2
Adversary 1
Clone Inhibitor Chip, Tactical Direction
Pair of DC-17 Hand Blasters, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload
Rise of the Separatists:138
Rival
5
14
-
0
3
3
2
2
3
2
Athletics 2, Brawl 2, Discipline 2, Leadership 2, Ranged (Heavy) 2, Ranged (Light) 2, Vigilance 2
Adversary 1
Clone Inhibitor Chip, Tactical Direction
DC-15 Blaster Rifle, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload
Rise of the Separatists:138
Minion
5
5
-
0
3
3
2
2
3
1
Athletics, Brawl, Discipline, Ranged (Heavy), Vigilance
None
Clone Inhibitor Chip
DC-15 Blaster Rifle, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload
Rise of the Separatists:138
Nemesis
5
18
20
2/1
3
3
5
5
4
5
Charm 4, Coercion 3, Cool 4, Deception 4, Discipline 4, Knowledge (Lore) 4, Leadership 3, Lightsaber 5, Negotiation 2, Perception 2, Vigilance 3
Adversary 4, Congenial 3, Force Rating 5, Improved Parry 4, Makashi Technique, Reflect 4
Dark Side Force User, Force Power Enhance, Force Power Move, Force Power Protect/Unleash, Force Power Sense
Armorweave Cloak, Dooku's Lightsaber
Rise of the Separatists:98
Rival
3
4
-
0
1
3
2
2
1
1
Perception 3, Ranged (Light) 1, Stealth 3, Vigilance 3
None
Droid, Sensor Masking
Microgrenade Launcher, Integrated Subspace Transceiver, Sensor Array
Rise of the Separatists:141
Rival
8
18
-
0
5
3
1
1
1
1
Gunnery 2, Perception 3, Resilience 3
None
Droid, Fire Sweep, Shield Projector
Two Built-in Twin Droideka Heavy Blasters, Stomping Mechanical Leg
Rise of the Separatists:142, Chronicles of the Gatekeeper:69*
Rival
7
15
-
0
4
3
2
2
1
1
Gunnery 2, Perception 2, Vigilance 1
None
Droid, Silhouette 2
Integrated Heavy Repeating Blaster, Integrated Comlink, Sensor Array
Rise of the Separatists:142
Nemesis
2
12
15
0
2
2
4
4
3
4
Charm 3, Cool 2, Deception 1, Knowledge (Core Worlds) 2, Knowledge (Education) 2, Negotiation 2
Commanding Presence 2, Works like a Charm
None
Datapad, Comlink, Fine Clothing
Rise of the Separatists:139
Nemesis
9
18
20
3/3
5
4
4
4
4
4
Brawl 4, Coercion 4, Deception 3, Discipline 3, Leadership 4, Lightsaber 4, Knowledge (Warfare) 4, Perception 3, Vigilance 3
Adversary 4, Improved Parry 4
Cyborg, Four-armed Combat
Armored Chassis, 4 Lightsabers, Mechanical Limbs
Rise of the Separatists:101
Minion
4
5
-
0
3
3
2
3
2
2
Brawl, Ranged (Heavy)
None
Winged
Sonic Blaster
Rise of the Separatists:109
Nemesis
8
20
14
1/1
4
4
2
3
1
1
Athletics 3, Brawl 3, Coordination 4, Melee 3, Perception 3, Vigilance 3
Adversary 1, Parry 4, Pin
Droid
Electrostaff, Built-in Armor Plating
Force and Destiny Core Rulebook:409, Rise of the Separatists:143
Minion
2
4
-
0
1
3
2
2
1
2
Mechanics, Perception, Skulduggery, Survival
Utinni!
None
Ionization Blaster, Utility Belt
Rise of the Separatists:121
Minion
4
6
-
0
3
2
2
2
1
1
Atheletics, Brawl, Melee
None
Droid
Unstable Power Cell, Length of Durasteel Cable
Rise of the Separatists:109
Rival
8
21
-
1/1
5
3
2
2
1
1
Brawl 1, Coordination 1, Gunnery 2
Adversary 1
Droid, Silhouette 2
Integrated Dual Heavy Repeating Blasters, Clawed Limb, Integrated Comlink, Sensor Array
Rise of the Separatists:143
Nemesis
5
16
18
1/1
3
3
5
5
4
4
Charm 4, Cool 4, Deception 2, Discipline 4, Knowledge (Lore) 2, Lightsaber 4, Negotiation 4, Perception 2, Survival 3, Vigilance 3
Adversary 4, Congenial 3, Force Ratin 4, Improved Reflect 4, Parry 4, Soresu Technique
Force Power Enhance, Force Power Influence, Force Power Move, Force Power Sense
Obi-Wan's Lightsaber, Jedi Commander Armor, Jedi Utility Belt
Rise of the Separatists:93
Nemesis
3
14
18
1/1
2
3
4
4
4
4
Charm 3, Cool 2, Discipline 2, Knowledge (Education) 3, Knowledge (Outer Rim) 2, Leadership 3, Negotiation 4, Ranged (Light) 3, Vigilance 2
Adversary 2, Improved Inspiring Rhetoric, Nobody's Fool 3
Unmatched Insight
Blaster Pistol, Armored Clothing
Rise of the Separatists:91
Minion
4
5
-
0
2
2
2
1
1
1
Gunnery, Mechanics, Piloting (Planetary), Piloting (Space), Ranged (Light)
None
Droid
Blaster Pistol, Integrated Comlink
Rise of the Separatists:143
Rival
2
13
-
0
2
2
4
3
4
4
Discipline 2, Knowledge (Warfare) 2, Leadership 3, Ranged (Light) 2, Vigilance 2
Adversary 1
None
Blaster Pistol, Uniform
Rise of the Separatists:139
Rival
4
14
-
1/1
3
3
3
4
3
2
Perception 3, Ranged (Heavy) 3, Ranged (Light) 3, Streetwise 2, Vigilance 3
Adversary 1
None
Blaster Pistol, Armored Uniform, Holo-Badge
Rise of the Separatists:139
Minion
4
4
-
0
2
2
2
2
1
1
Gunnery, Melee, Ranged (Heavy), Ranged (Light)
None
Droid
Blaster Carbine, Integrated Vibroblade
Rise of the Separatists:143
Adversaries Gear
Name
Index
Jewel of Yavin:11, Rise of the Separatists:139, Allies and Adversaries:18
Rise of the Separatists:139
Beyond the Rim:65, Rise of the Separatists:140, Collapse of the Republic:140
Rise of the Separatists:142
Rise of the Separatists:142
Mask of the Pirate Queen:84, Rise of the Separatists:139
Adversaries Weapons
Name
Skill
Damage
Crit
Range
Special
Index
Lightsaber
9
2
Engaged
Breach 1, Linked 3, Sunder, Vicious 3
Rise of the Separatists:101
Brawl
+3
4
Engaged
Ensnare 1, Knockdown
Rise of the Separatists:143
Lightsaber
8
1
Engaged
Breach 1, Defensive 1, Sunder, Vicious 3, add a Dark Side pip to Force power checks.
Rise of the Separatists:98
Melee
+2
3
Engaged
Defensive 1, Disorient 3
Rise of the Separatists:121
Gunnery
15
2
Long
Auto-Fire, Linked 1, Pierce 2, Vicious 1
Rise of the Separatists:143
Gunnery
15
2
Long
Auto-Fire, Pierce 2, Vicious 1
Rise of the Separatists:143
Melee
+3
3
Engaged
Pierce 2
Rise of the Separatists:141, Collapse of the Republic:142
Melee
+2
2
Engaged
Pierce 2, Vicious 1
Rise of the Separatists:144
Ranged [Heavy]
10
3
Medium
Linked 1
Rise of the Separatists:140
Melee
+2
5
Engaged
Ensnare 1, Inferior
Rise of the Separatists:109
Brawl
+2
3
Engaged
Disorient 3, Knockdown
Rise of the Separatists:101
Ranged [Light]
6
4
Short
Blast 4
Rise of the Separatists:142
Lightsaber
10
1
Engaged
Breach 1, Sunder
Rise of the Separatists:93
Ranged [Heavy]
9
3
Medium
Disorient 3, Knockdown
Rise of the Separatists:109
Brawl
0
5
Engaged
Knockdown
Chronicles of the Gatekeeper:69, Rise of the Separatists:142
Gunnery
12
3
Long
Auto-Fire, Linked 1, Pierce 1, Vicious 1
Chronicles of the Gatekeeper:69, Rise of the Separatists:142
Ranged [Light]
7
4
Short
Blast 5, Disorient 2, Inferior, Limited Ammo 1
Rise of the Separatists:109
Lightsaber
9
2
Engaged
Breach 1, Defensive 1, Sunder, Vicious 2
Rise of the Separatists:99
Adversaries Armor
Name
Defense
Soak
Index
2
4
Rise of the Separatists:101
1
1
Rise of the Separatists:139
1
2
Rise of the Separatists:98
1
2
Rise of the Separatists:99
1
2
Rise of the Separatists:143
Creatures
Name
Level
Skills
Talents
Abilities
Equipment
Index
Sorry, no matching records found
Creatures Weapons
Name
Skill
Damage
Crit
Range
Special
Index
Sorry, no matching records found

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