Rise of the Separatists
Book
System:Star Wars Roleplaying
Initials:RotS
Key:uSWR11
Armor
Name | Defense | Soak | Price | Encum. |
---|---|---|---|---|
CF-9 Republic Naval Flight Suit | 1 | 1 | (R) 1,200 | 3 |
"Gundark" Scav-Suit | 1 | 1 | 3,000 | 4 |
Heavy Robes | 1 | 0 | 150 | 1 |
HT-77 Cold Assault Armor | 0 | 2 | (R) 4,000 | 6 |
Jedi Commander Armor | 1 | 2 | (R) 5,000 | 5 |
Mk II "Hotspot" Insulated Armor | 0 | 2 | (R) 5,500 | 6 |
Phase I ARC Trooper Armor | 1 | 2 | (R) 6,000 | 5 |
Phase I Clone Trooper Armor | 0 | 2 | (R) 2,000 | 4 |
Scavenged Clone Armor | 0 | 2 | (R) 1,000 | 5 |
Abilities
Name | Description |
---|---|
Dark Side Force User | uses Dark Side results instead of Light Side results, see page 281 Force and Destiny Core Rulebook) |
Droid | Does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons or toxins. |
Fire Sweep | As an action, a droideka can make a Hard Gunnery check to inflict on hit that deals base damage with its built-in twin heavy blasters on up to two targets within medium range, plus one additional target per [ADVANTAGE] on the check; it can only hit each target once this way |
Force Power Bind | Telekinetic powers than can seize others from afar. |
Force Power Enhance | Gain [SUCCESS] or [ADVANTAGE] on Athletics checks |
Four-armed | The [SPECIES] gains [BOOST] on all Brawl checks and may spend [ADVANTAGE][ADVANTAGE] on a successful melee attack to hit a second target engaged with it, dealing the same damage as dealt to the original target. |
Shield Projector | Maneuver to activate or deactivate; while active, gains defense 2 and upgrades the difficulty of all combat attacks targeting the droideka once, but droideka cannot use the Move maneuver. |
Shadow Dweller | When making skill checks, Umbarans remove up to [SETBACK][SETBACK] imposed due to darkness. Umbarans add [SETBACK] to all checks they make while in bright natural light, such as direct sunlight. |
Entrancing Gaze | Umbarans add [BOOST] to all Charm, Deception, and Negotiation checks. |
Sabotage | Attacks by a minion group of buzz droids that target a vehicle inflict planetary-scale damage and gain Breach 1. |
Unmatched Insight | Once per session, Padme may spend a Destiny Point to become aware of the motivations, emotional states, and basic histories of up to five characters in the encounter; she may choose one affected character and upgrade all social skill checks made against them once until the end of the encounter. |
Expressionless | Kaminoans add [SETBACK] to all Charm checks they make. Other characters add [SETBACK] to all Social skill checks they make when targeting Kaminoans. |
Clone Inhibitor Chip | So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a clone trooper once. |
Kamino Training | Clones start with one rank in the Physical Training talent. |
Winged | Geonosians can fly. |
Industrious | A Geonosian who provides assistance adds [BOOST] to the check, in addition to the normal benefits of assistance, and the Geonosian heals 1 strain. |
Sensor Masking | Upgrade the difficulty of checks to detect or analyze the droid with electronic equipment or sensors once. |
Cyborg | Does not need to breath, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins. |
Four-armed | Gains an additional free maneuver per turn, but still may not perform more than two maneuvers per turn. |
Additional Rules
Name | Description |
---|---|
Massive | When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive |
Winterized | Reduce any system strain caused by cold weather, ice, or snow by 1, to a minimum of 1. |
Droid Deployment | As a maneuver, a crew member can begin deployment of the [VEHICLES]'s complement of battle droids, which will be deployed and active at the end of the following round. |
Ram Prow | A [VEHICLE] traveling at top speed may ram a stationary target of silhouette 2 or greater by using a maneuver to engage it. If the target is mobile, this instead requires an action and a Hard Piloting (Planetary) check. Use the rules for collisions found in Chapter VII: Starships and Vehicles of any core rulebook to determine the effects of a collision caused this way, adding +20 to any Critical Hit rolls the [VEHICLE] inflicts on its target. |
Dynamic Actuator Pistons | Reduce any Critical Hit a [VEHICLE] would suffer due to collisions by 30, to a minimum of 1. |
Undicurs Aboard | [STARSHIPS] can carry up to four Undicur-class jumpspeeders in addition to the listed encumbrance and passenger capacities. Two of these small speeder bikes are included as part of the Eta's purchase price. |
Discord Missile Launcher | Some [STARSHIPS] are equipped with missiles sporting a payload of buzz droids. This missile launcher has the following profile: (Fire Arc Forward; Damage -; Critical 6; Range [Short]; Guided 3, Limited Ammo 3, Linked 1, Slow-Firing 1). A discord missile launcher inflicts no damage; instead, a successful hit deploys one buzz droid engaged with the target per [SUCCESS] on the combat check. |
Variable Geometry | A [STARSHIP] can change between its starfighter and walker configurations as a maneuver. In its walker configuration, a [STARSHIP]'s speed becomes 2 and it can cling to starship hulls or scale sheer surfaces. A [STARSHIP] in walking configuration can attack using its legs, with the following profile (this weapon uses personal scale): (Brawl; Damage 9; Critical 4; Range [Engaged]; Ensnare 1, Knockdown). |
Adveraries Armor
Name | Defense | Soak |
---|---|---|
Armorweave Cloak | 1 | 2 |
Armorweave Clothing | 1 | 2 |
Armored Chassis | 2 | 4 |
Armored Uniform | 1 | 1 |
Built-in Armored Plating | 1 | 2 |
Adversaries Gear
Adversaries Weapons
Name | Skill | Damage | Crit | Range | Special |
---|---|---|---|---|---|
Stomping Mechanical Leg | Brawl | 0 | 5 | Engaged | Knockdown |
Two Built-in Twin Droideka Heavy Blasters | Gunnery | 12 | 3 | Long | Auto-Fire, Linked 1, Pierce 1, Vicious 1 |
Integrated Saws and Drills | Melee | 3 | 3 | Engaged | Pierce 2 |
Unstable Power Cell | Ranged [Light] | 7 | 4 | Short | Blast 5, Disorient 2, Inferior, Limited Ammo 1 |
Microgrenade Launcher | Ranged [Light] | 6 | 4 | Short | Blast 4 |
Integrated Wrist Blaster | Ranged [Heavy] | 10 | 3 | Medium | Linked 1 |
Ventress's Two Lightsabers | Lightsaber | 9 | 2 | Engaged | Breach 1, Defensive 1, Sunder, Vicious 2 |
Sonic Blaster | Ranged [Heavy] | 9 | 3 | Medium | Disorient 3, Knockdown |
Integrated Vibroblade | Melee | 2 | 2 | Engaged | Pierce 2, Vicious 1 |
Length of Durasteel Cable | Melee | 2 | 5 | Engaged | Ensnare 1, Inferior |
Integrated Heavy Repeating Blaster | Gunnery | 15 | 2 | Long | Auto-Fire, Pierce 2, Vicious 1 |
Obi-Wan's Lightsaber | Lightsaber | 10 | 1 | Engaged | Breach 1, Sunder |
Gaffi Stick | Melee | 2 | 3 | Engaged | Defensive 1, Disorient 3 |
Count Dooku's Lightsaber | Lightsaber | 8 | 1 | Engaged | Breach 1, Defensive 1, Sunder, Vicious 3, add a Dark Side pip to Force power checks. |
4 Lightsabers | Lightsaber | 9 | 2 | Engaged | Breach 1, Linked 3, Sunder, Vicious 3 |
Integrated Dual Heavy Repeating Blasters | Gunnery | 15 | 2 | Long | Auto-Fire, Linked 1, Pierce 2, Vicious 1 |
Mechanical Limbs | Brawl | 2 | 3 | Engaged | Disorient 3, Knockdown |
Clawed Limb | Brawl | 3 | 4 | Engaged | Ensnare 1, Knockdown |
Adversaries
Name | Level | Skills | Talents | Abilities | Equipment |
---|---|---|---|---|---|
Asajj Ventress | Nemesis | Brawl 2, Coercion 2, Cool 2, Deception 2, Discipline 3, Lightsaber 4, Melee 2, Perception 3, Stealth 2, Survival 3, Vigilance 4 | Adversary 3, Ataru Technique, Force Rating 3, Improved Parry 3, Reflect 4, Saber Swarm | Dark Side Force User, Force Power Enhance, Force Power Bind, Force Power Move, Force Power Sense | Armorweave Clothing, Ventress's Two Lightsabers |
Padme Amidala | Nemesis | Charm 3, Cool 2, Discipline 2, Knowledge (Education) 3, Knowledge (Outer Rim) 2, Leadership 3, Negotiation 4, Ranged (Light) 3, Vigilance 2 | Adversary 2, Improved Inspiring Rhetoric, Nobody's Fool 3 | Unmatched Insight | Blaster Pistol, Armored Clothing |
Republic Fleet Officer | Rival | Discipline 2, Knowledge (Warfare) 2, Leadership 3, Ranged (Light) 2, Vigilance 2 | Adversary 1 | None | Blaster Pistol, Uniform |
Buzz Droid | Minion | Coordination, Melee | None | Droid, Sabotage, Silhouette 0 | Integrated Saws and Drills |
B-1 Battle Droid | Minion | Gunnery, Ranged (Heavy), Ranged (Light) | None | Droid | Blaster Rifle, Integrated Comlink |
Geonosian Warrior | Minion | Brawl, Ranged (Heavy) | None | Winged | Sonic Blaster |
Jawa | Minion | Mechanics, Perception, Skulduggery, Survival | Utinni! | None | Ionization Blaster, Utility Belt |
Clone Trooper | Minion | Athletics, Brawl, Discipline, Ranged (Heavy), Vigilance | None | Clone Inhibitor Chip | DC-15 Blaster Rifle, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload |
Clone Captain | Nemesis | Athletics 2, Brawl 2, Discipline 3, Knowledge (Warfare) 2, Leadership 3, Ranged (Heavy) 3, Ranged (Light) 3, Vigilance 2 | Adversary 1 | Clone Inhibitor Chip, Tactical Direction | Pair of DC-17 Hand Blasters, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload |
Republic Judicial | Rival | Perception 3, Ranged (Heavy) 3, Ranged (Light) 3, Streetwise 2, Vigilance 3 | Adversary 1 | None | Blaster Pistol, Armored Uniform, Holo-Badge |
Labor Droid | Minion | Atheletics, Brawl, Melee | None | Droid | Unstable Power Cell, Length of Durasteel Cable |
Galactic Senator | Nemesis | Charm 3, Cool 2, Deception 1, Knowledge (Core Worlds) 2, Knowledge (Education) 2, Negotiation 2 | Commanding Presence 2, Works like a Charm | None | Datapad, Comlink, Fine Clothing |
Count Dooku | Nemesis | Charm 4, Coercion 3, Cool 4, Deception 4, Discipline 4, Knowledge (Lore) 4, Leadership 3, Lightsaber 5, Negotiation 2, Perception 2, Vigilance 3 | Adversary 4, Congenial 3, Force Rating 5, Improved Parry 4, Makashi Technique, Reflect 4 | Dark Side Force User, Force Power Enhance, Force Power Move, Force Power Protect/Unleash, Force Power Sense | Armorweave Cloak, Dooku's Lightsaber |
Obi-Wan Kenobi | Nemesis | Charm 4, Cool 4, Deception 2, Discipline 4, Knowledge (Lore) 2, Lightsaber 4, Negotiation 4, Perception 2, Survival 3, Vigilance 3 | Adversary 4, Congenial 3, Force Ratin 4, Improved Reflect 4, Parry 4, Soresu Technique | Force Power Enhance, Force Power Influence, Force Power Move, Force Power Sense | Obi-Wan's Lightsaber, Jedi Commander Armor, Jedi Utility Belt |
B-2 Battle Droid | Minion | Brawl, Gunnery, Melee, Ranged (Heavy), Ranged (Light) | None | Droid | Integrated Wrist Blaster, Integrated Comlink |
General Grievous | Nemesis | Brawl 4, Coercion 4, Deception 3, Discipline 3, Leadership 4, Lightsaber 4, Knowledge (Warfare) 4, Perception 3, Vigilance 3 | Adversary 4, Improved Parry 4 | Cyborg, Four-armed Combat | Armored Chassis, 4 Lightsabers, Mechanical Limbs |
DRK-1 Probe Droid | Rival | Perception 3, Ranged (Light) 1, Stealth 3, Vigilance 3 | None | Droid, Sensor Masking | Microgrenade Launcher, Integrated Subspace Transceiver, Sensor Array |
LM-432 Crab Droid | Rival | Brawl 1, Coordination 1, Gunnery 2 | Adversary 1 | Droid, Silhouette 2 | Integrated Dual Heavy Repeating Blasters, Clawed Limb, Integrated Comlink, Sensor Array |
Clone Sergeant | Rival | Athletics 2, Brawl 2, Discipline 2, Leadership 2, Ranged (Heavy) 2, Ranged (Light) 2, Vigilance 2 | Adversary 1 | Clone Inhibitor Chip, Tactical Direction | DC-15 Blaster Rifle, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload |
Pilot Battle Droid | Minion | Gunnery, Mechanics, Piloting (Planetary), Piloting (Space), Ranged (Light) | None | Droid | Blaster Pistol, Integrated Comlink |
C-8 Saboteur Droid | Rival | Brawl 2, Mechanics 2, Ranged (Light) 2, Skulduggery 2, Stealth 4, Vigilance 3 | Adversary 1 | Droid, Sensor Masking | Heavy Blaster Pistol, Integrated Comlink |
Tusken Raider | Minion | Melee, Perception, Ranged (Heavy), Survival | None | None | Slugthrower Rifle, Gaffi Stick |
S-43 Enforcer Droid | Minion | Gunnery, Melee, Ranged (Heavy), Ranged (Light) | None | Droid | Blaster Carbine, Integrated Vibroblade |
DSD-1 Dwarf Spider Droid | Rival | Gunnery 2, Perception 2, Vigilance 1 | None | Droid, Silhouette 2 | Integrated Heavy Repeating Blaster, Integrated Comlink, Sensor Array |
Droideka | Rival | Gunnery 2, Perception 3, Resilience 3 | None | Droid, Fire Sweep, Shield Projector | Two Built-in Twin Droideka Heavy Blasters, Stomping Mechanical Leg |
IG-100 Magnaguard | Nemesis | Athletics 3, Brawl 3, Coordination 4, Melee 3, Perception 3, Vigilance 3 | Adversary 1, Parry 4, Pin | Droid | Electrostaff, Built-in Armor Plating |
T-Series Tactical Droid | Nemesis | Coercion 2, Discipline 2, Knowledge (Warfare) 3, Leadership 3, Negotiation 2, Ranged (Heavy) 2, Ranged (Light) 2, Vigilance 2 | Adversary 1, Nobody's Fool 2, Improved Inspiring Rhetoric, Improved Scathing Tirade | Droid | Heavy Blaster Pistol, Datapad, Integrated Comlink |
Attachments
Name | Category | Price | Encum. | HP | Rarity |
---|---|---|---|---|---|
Ascension Gun | Ranged Weapon Attachments | 500 | 1 | 1 | 4 |
Augmented Vibro-motor | Melee and Brawl Weapon Attachments | 500 | - | 2 | 4 |
Clone Firing Key | Ranged Weapon Attachments | 250 | - | 1 | 7 |
Combat Tested | Ranged Weapon Attachments, Melee and Brawl Weapon Attachments | 50 | - | 0 | 3 |
Cortosis Forging | Melee and Brawl Weapon Attachments | 8,000 | - | 1 | 8 |
Insulated Firing Mechanisms | Ranged Weapon Attachments | 1,000 | - | 1 | 7 |
Ionizing Focusing Coils | Ranged Weapon Attachments | 800 | - | 2 | 5 |
Fusion Shunt | Lightsaber Attachments | 2,000 | - | 1 | 6 |
Ilum Crystal | Lightsaber Crystal | 9,000 | - | 2 | 9 |
Ionizing Emitter Matrix | Lightsaber Attachments | 4,000 | - | 2 | 6 |
Thontiin Crystal | Lightsaber Crystal | 9,000 | - | 2 | 9 |
Zophis Crystal | Lightsaber Crystal | 11,000 | - | 2 | 10 |
Bio-Support Dispenser | Armor Attachments | 4,000 | - | 1 | 6 |
Ceremonial Adornment | Armor Attachments | 2,500 | - | 0 | 4 |
Physiological Enhancement System | Armor Attachments | 10,000 | - | 2 | 7 |
Squad Tactical Systems | Armor Attachments | 2,000 | - | 1 | 5 |
Creatures
Name | Level | Skills | Talents | Abilities | Equipment |
---|
Creatures Weapons
Name | Skill | Damage | Crit | Range | Special |
---|
Gear
Name | Category | Price | Encumbrance | Rarity |
---|---|---|---|---|
A99 Aquata Breather | Survival | 100 | 0 | 7 |
Holo-Megacaster | Communications | 600 | 1 | 3 |
Jedi Utility Belt | Storage | 800 | 0 | 7 |
Lightsaber Maintenance Kit | Tools | 400 | 2 | 7 |
Republic Insignia | Uniform | 0 | 0 | 6 |
Repulic Seal of Service | Uniform | 0 | 0 | 9 |
X5R Heavy Demolitions Kit | Tools | 1,000 | 4 | 6 |
Qualities
Name | Active | Ranked | Effect |
---|---|---|---|
Auto-Fire (Only) | Passive | false | Must use Auto-fire; increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
Skills
Name | Characteristic | Type |
---|---|---|
Lightsaber | Brawn | Combat |
Warfare | Intellect | Knowledge |
Starships
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nu-class Shuttle | Shuttles/Light Freighters | 4 | 3 | 0 | 3 | 30 | 12 | 2/-/-/1 | Short | Nu-class | Cygnus Spaceworks | Primary: Class 1, Backup: Class 12 | true | 2 | 250 | 30 | 85,000 | 5 | 2 | 3 | |
C-9979 Landing Craft | Freighters and Transports | 5 | 3 | -1 | 5 | 65 | 45 | 2/1/1/2 | Long | C-9979 | Haor Chall Engineering | Primary: Class 2, Backup: Class 15 | true | 88 | 5500 | 2500 | (R) 12,000,000 | 6 | 2 | 2 | |
Venator-class Star Destroyer | Star Destroyers | 8 | 2 | -3 | 8 | 115 | 55 | 2/2/2/2 | Long | Venator-class | Kuat Drive Yards | Primary: Class 1, Backup: Class 15 | true | 7400 | 7000 | 2000 | (R) 59,000,000 | 7 | 3 | 80 | Massive 2 |
Droch-class Boarding Ship | Shuttles/Light Freighters | 3 | 3 | 0 | 2 | 10 | 8 | 1/-/-/1 | Close | Droch-class | Colicoid Creation Nest | None | None | 1 | 10 | 6 | 43,000 | 7 | 2 | 4 | |
Lucrehulk-class Battleship | Battlecruisers | 9 | 2 | -3 | 10 | 200 | 90 | 4/3/3/3 | Long | Lucrehulk-class | Hoersch-Kessel Drive Yards | Primary: Class 2, Backup: Class 10 | true | 175 | 95000 | 139000 | (R) 500,000,000 | 8 | 1 | 588 | Massive 3 |
Republic Z-95 Headhunter | Starfighters | 3 | 4 | 1 | 3 | 10 | 10 | 1/-/-/1 | Close | Z-95 | Incom/Subpro | None | None | 1 | 9 | 0 | 75,000 | 5 | 2 | 2 | |
Munificent-class Heavy Frigate | Cruisers | 7 | 2 | 0 | 5 | 60 | 66 | 3/2/2/2 | Long | Munificent-class | Hoersch-Kessel Drive Yards | Primary: Class 1, Backup: Class 10 | true | 200 | 10000 | 150000 | 12,000,000 | 7 | 1 | 102 | Massive 1 |
Arquitens-class Light Cruiser | Frigates | 6 | 3 | -2 | 5 | 60 | 45 | 2/2/2/2 | Medium | Arquitens-class | Kuat Drive Yards | Primary: Class 2, Backup: Class 12 | true | 750 | 1200 | 100 | (R) 4,000,000 | 5 | 2 | 12 | |
Sheathipede-class Shuttle | Shuttles/Light Freighters | 4 | 3 | 1 | 4 | 25 | 15 | 1/-/-/1 | Short | Sheathipede-class | Haor Chall Engineering | Primary: Class 1, Backup: Class 10 | true | 4 | 150 | 8 | 120,000 | 6 | 2 | 0 | |
Vulture-class Droid Starfighter | Starfighters | 3 | 5 | 2 | 2 | 8 | 6 | 0 | Close | Vulture-class | Haor Chall Engineering | None | None | 0 | 0 | 0 | 40,000 | 5 | 0 | 2 | Discord Missile Launcher, Variable Geometry |
Delta-7 Aethersprite-class Interceptor | Starfighters | 3 | 5 | 2 | 2 | 7 | 7 | 1/-/-/0 | Close | Delta-7/Delta 7B | Kuat Systems Engineering | None | Astromech Droid Socket | 2 | 4 | 0 | 78,000 | 6 | 2 | 1 | |
Eta-class Shuttle | Shuttles/Light Freighters | 4 | 3 | 0 | 3 | 17 | 12 | 2/-/-/1 | Short | Eta-class | Cygnus Spaceworks | Primary: Class 2, Backup: Class 12 | true | 2 | 100 | 10 | 100,000 | 6 | 2 | 1 | Undicurs Aboard |
Consular-class Light Cruiser | Corvettes | 5 | 3 | -2 | 4 | 46 | 24 | 2/1/1/0 | Extreme | Consular-class | Corellian Engineering Corporation | Primary: Class 2, Backup: Class 14 | true | 9 | 4000 | 24 | 3,000,000 | 5 | 6 | 0 | |
Charger C70 Combat Refit | Corvettes | 5 | 3 | -2 | 5 | 46 | 24 | 2/1/1/1 | Extreme | Consular-class | Corellian Engineering Corporation | Primary: Class 2, Backup: Class 14 | true | 9 | 4000 | 24 | 3,000,000 | 5 | 6 | 7 |
Talents
Name | Activation | Ranked | Force Sensitive |
---|---|---|---|
Armor Master | Passive | false | false |
Armor Master (Improved) | Passive | false | false |
Brace | Active (Maneuver) | true | false |
Careful Planning | Active (Action) | false | false |
Circle of Shelter | Passive | false | true |
Commanding Presence | Passive | true | false |
Contraption | Active (Action) | false | false |
Coordinated Assault | Active (Maneuver) | true | false |
Deadly Accuracy | Passive | true | false |
Disorient | Passive | true | false |
High-G Training | Active (Incidental, Out of Turn) | true | false |
Jury Rigged | Passive | true | false |
Known Schematic | Active (Maneuver) | false | false |
Let's Ride | Active (Incidental) | false | false |
Master Pilot | Active (Incidental) | false | false |
Natural Leader | Active (Incidental) | false | false |
Parry | Active (Incidental, Out of Turn) | true | false |
Parry (Improved) | Active (Incidental, Out of Turn) | false | false |
Physical Training | Passive | true | false |
Prey on the Weak | Passive | true | false |
Prime Positions | Passive | true | false |
Reflect | Active (Incidental, Out of Turn) | true | true |
Reflect (Improved) | Active (Incidental, Out of Turn) | false | true |
Saber Throw | Active (Action) | false | true |
Sense Emotions | Passive | false | true |
Sorry About the Mess | Passive | false | false |
Suppressing Fire | Passive | true | false |
Tinkerer | Passive | true | false |
Utility Belt | Active (Incidental) | false | false |
Utinni! | Passive | true | false |
Valuable Facts | Active (Action) | false | false |
Respected Delegate | Passive | true | false |
Clanker Killer | Active (Incidental) | true | false |
Learning Opportunity | Active (Incidental) | false | false |
Barrel Roll (Improved) | Passive | false | false |
Scrap 'em (Improved) | Passive | false | false |
Translation Error | Active (Incidental) | false | false |
Renegade Form | Passive | false | true |
Mission Critical | Active (Incidental) | false | false |
Scrap 'em | Active (Incidental) | false | false |
Fire Support | Passive | true | false |
Ordnance Saturation | Passive | false | false |
First Among Brothers | Passive | true | false |
Fire When Ready | Active (Action) | false | false |
Exceed Specifications | Active (Incidental) | false | false |
Natural Trooper | Active (Incidental) | false | false |
Barrel Roll | Active (Incidental, Out of Turn) | false | false |
Assault Drop | Active (Incidental) | false | false |
Adaptable | Active (Incidental) | false | true |
Secrets of the Force | Passive | false | false |
Beginner's Luck | Active (Incidental) | false | true |
Temple Training | Active (Incidental) | false | true |
For the Republic! | Active (Incidental, Out of Turn) | false | false |
On My Order | Active (Action) | false | false |
Consider Our Options | Active (Action) | false | false |
One Person's Trash | Active (Action) | false | false |
Leverage | Passive | true | false |
Sincerest Flattery | Active (Incidental) | false | false |
Guardian of the Republic | Passive | false | true |
Utility Belt (Improved) | Passive | false | false |
Another's Treasure | Passive | false | false |
Exceed Specifications (Improved) | Passive | false | false |
Will of the Force | Active (Incidental) | false | true |
Exceed Specifications (Supreme) | Active (Incidental) | false | false |
Outmaneuver | Active (Action) | false | false |
Hyperspace Assault | Passive | false | false |
Backroom Deal | Active (Action) | false | false |
Natural Operator | Active (Incidental) | false | false |
Brace (Supreme) | Passive | false | false |
Brace (Improved) | Passive | false | false |
Something to Prove | Active (Incidental) | false | false |
Ravage | Active (Incidental) | false | true |
Tactical Advance (Improved) | Active (Incidental, Out of Turn) | false | false |
Consider Our Options (Improved) | Active (Incidental) | false | false |
Barrel Roll (Supreme) | Active | false | false |
Lateral Thinking | Active (Incidental, Out of Turn) | false | false |
Side by Side | Passive | false | true |
Tactical Advance | Active (Incidental) | false | false |
Vehicle Attachments
Name | Price | HP | Rarity |
---|
Vehicle Weapons
Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
---|---|---|---|---|---|---|---|---|
Light Flak Cannon | Close | 5 | 3 | 6,000 | 5 | Blast 4, Slow-Firing 1, Vicious 3 | 4+ | |
Medium Flak Cannon | Short | 5 | 3 | 8,000 | 6 | Blast 4, Slow-Firing 1, Vicious 4 | 5+ | |
Heavy Flak Cannon | Short | 6 | 3 | 10,000 | 7 | Blast 5, Slow-Firing 2, Vicious 5 | 6+ |
Vehicles
Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AAT-1 Hover Tank | Speeders | 3 | 2 | -1 | 4 | 15 | 8 | 0 | Close | AAT-1 | Baktoid Armor Workshop | 4 | 10 | 6 | (R) 75,000 | 6 | 2 | 6 | |
CK-6 | Speeders | 2 | 2 | 0 | 0 | 2 | 3 | 0 | Close | CK-6 | Bespin Motors | 1 | 5 | 1 | 4,500 | 5 | 1 | 1 | |
LAAT/i | Airspeeders | 3 | 4 | -1 | 3 | 20 | 15 | 1/-/-/1 | Medium | LAAT/i | Rothana Heavy Engineering | 5 | 30 | 30 | 85,000 | 4 | 2 | 9 | |
Multi Troop Transport | Speeders | 3 | 2 | -2 | 4 | 30 | 20 | 4/-/-/0 | Close | Multi Troop Transport | Baktoid Armor Workshop | 4 | 100 | 112 | (R) 120,000 | 5 | 1 | 2 | |
IG-227 Hailfire Tank | Wheeled and Tracked Vehicles | 3 | 3 | 2 | 1 | 6 | 8 | 0 | Long | IG-227 Hailfire | Haor Chall Engineering | 0 | 0 | 0 | (R) 25,000 | 6 | 1 | 3 | |
AT-TE | Walkers | 4 | 1 | -2 | 4 | 40 | 35 | 0 | Short | AT-TE | Rothana Heavy Engineering | 8 | 40 | 20 | (R) 100,000 | 4 | 2 | 3 | |
Undicur-class Jumpspeeder | Speeders | 2 | 2 | 0 | 0 | 2 | 2 | 0 | None | Undicur-class | Kuat Vehicles | 1 | 2 | 0 | 3,000 | 6 | 0 | 0 |
Weapons
Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
---|---|---|---|---|---|---|---|---|---|---|
Training Lightsaber | Lightsaber | Lightsaber | 6 | - | Engaged | 1 | 5 | 400 | 6 | Stun Damage |
Basic Lightsaber Hilt | Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 5 | 300 | 5 | |
Shoto Hilt | Lightsaber Hilt | Lightsaber | 0 | - | Engaged | 1 | 3 | 300 | 6 | Accurate 1 |
DC-15 Blaster Rifle | Energy | Ranged [Heavy] | 10 | 3 | Long | 6 | 4 | (R) 2,200 | 6 | Cumbersome 3, Pierce 1, Stun Setting |
DC-15A Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | (R) 1,500 | 5 | Auto-Fire, Pierce 1, Stun Setting |
DC-17 Hand Blaster | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | (R) 1,000 | 6 | Accurate 1, Stun Setting |
Z-6 Rotary Cannon | Energy | Ranged [Heavy] | 12 | 4 | Long | 6 | 3 | (R) 3,000 | 7 | Auto-Fire (Only), Cumbersome 3, Prepare 1 |
AP-M1 Armor Piercing Grenade | Grenade | Ranged [Light] | 13 | 3 | Short | 1 | 0 | (R) 200 | 6 | Blast 4, Limited Ammo 1, Pierce 4 |
BT X-42 Heavy Flame Projector | Other | Gunnery | 10 | 2 | Medium | 6 | 2 | (R) 2,000 | 7 | Blast 6, Burn 4, Vicious 1 |
Mk II EMP Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 150 | 5 | Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Model 201 Mortar System | Other | Gunnery | 15 | 3 | Extreme | 10 | 1 | (R) 5,400 | 7 | Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow-Firing 1 |
RPS-6 Rocket Launcher | Other | Gunnery | 22 | 2 | Extreme | 8 | 4 | (R) 8,200 | 8 | Blast 14, Breach 1, Cumbersome 4, Guided 2, Limited Ammo 7 |
M3 Bulwark Blast Shield | Melee | Melee | 1 | 6 | Engaged | 6 | 1 | (R) 600 | 5 | Cumbersome 3, Defensive 2, Deflection 2 |
M8 Combat Knife | Melee | Melee | 1 | 3 | Engaged | 1 | 1 | 150 | 4 | Accurate 1, Pierce 1 |
TZ-97 "Zapper" Shock Baton | Melee | Melee | 5 | 4 | Engaged | 2 | 2 | 900 | 6 | Concussive 1, Stun Damage |
Basic Lightsaber | Lightsaber | Lightsaber | 6 | 2 | Engaged | 1 | 5 | 8,000 | 10 | Breach 1, Sunder |
Shoto | Lightsaber | Lightsaber | 5 | 2 | Engaged | 1 | 3 | 8,000 | 10 | Accurate 1, Breach 1, Sunder |