Book

Age of Rebellion Beginner Game - Rulebook

System: Age of Rebellion

Initials: A-BGR

Key: SWA01

Gear
Encum.
Notes
Index
Storage
50
0
0
Security
25
0
0
Survival
25
1
1
Communications
25
0
0
Tools
75
1
1
Security
100
4
2
Detection Devices
250
1
1
Security
(R) 1,000
5
1
Medical
100
1
1
Tools
25
1
0
Tools
25
1
1
Detection Devices
500
3
2
Tools
10
0
1
Detection Devices
100
2
0
Detection Devices
75
2
1
Medical
400
2
2
Survival
5
0
0
Security
35
0
0
Survival
100
1
4
Medical
25
1
0
Tools
350
2
4
Weapons
Notes
Index
Grenade
Ranged [Light]
16
3
Short
1
0
100
6
Blast 4, Limited Ammo 1, Pierce 3
Age of Rebellion Beginner Game - Rulebook:31, Age of Rebellion Core Rulebook:179
Energy
Ranged [Heavy]
9
3
Medium
3
4
850
5
Stun Setting
Energy
Ranged [Light]
6
3
Medium
1
3
400
4
Stun Setting
Energy
Ranged [Heavy]
9
3
Long
4
4
900
5
Stun Setting
Brawl
Brawl
1
4
Engaged
1
0
25
0
Disorient 3
Melee
Melee
1
3
Engaged
1
0
25
1
Energy
Ranged [Heavy]
10
2
Long
5
4
(R) 5,000
6
Cumbersome 2, Vicious 5
Melee
Melee
3
2
Engaged
3
3
500
4
Pierce 2, Stun Setting
Grenade
Ranged [Light]
8
4
Short
1
0
50
5
Blast 6, Limited Ammo 1
Energy
Ranged [Light]
7
3
Medium
2
3
700
6
Stun Setting
Energy
Gunnery
15
2
Long
9
4
(R) 6,000
8
Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1
Energy
Ranged [Light]
5
4
Short
1
1
200
4
Stun Setting
Energy
Ranged [Light]
5
4
Medium
1
2
300
4
Stun Setting
Grenade
Ranged [Light]
8
-
Short
1
0
75
4
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Melee
Melee
2
5
Engaged
2
0
15
1
Disorient 2
Melee
Melee
1
2
Engaged
1
2
250
3
Pierce 2, Vicious 1
Attachments
Encum.
Rarity
Notes
Index
Sorry, no matching records found
Vehicles
Defense
Notes
Index
Sorry, no matching records found
Starships
Defense
Notes
Index
Shuttle
Sienar Fleet Systems and Cygnus Spaceworks
Lambda
4
3
0
6
200
20
(R) 140,000
6
2
3
Yes
Age of Rebellion Beginner Game - Rulebook:43*, Age of Rebellion Core Rulebook:273, Edge of the Empire Core Rulebook:256, Force and Destiny Core Rulebook:260
Starfighter
Incom Corporation
T-65B X-wing
3
5
1
2
10
0
120,000
5
1
2
Astromech Droid Socket
Age of Rebellion Beginner Game - Rulebook:43, Age of Rebellion Core Rulebook:267, Force and Destiny Core Rulebook:261
Starfighter
Sienar Fleet Systems
TIE Series
3
6
3
1
4
0
(R) 75,000
5
0
1
None
Age of Rebellion Beginner Game - Rulebook:43, Age of Rebellion Core Rulebook:270, Onslaught at Arda I:43
Starfighter
Sienar Fleet Systems
TIE Series
3
5
3
1
4
0
(R) 50,000
4
0
1
None
Vehicle Weapons
Notes
Index
Sorry, no matching records found
Vehicle Attachments
Index
Sorry, no matching records found
Additional Rules
Index
Sorry, no matching records found
Skills
Index
Intellect
General
Brawn
General
Brawn
Combat
Presence
General
Willpower
General
Intellect
General
Presence
General
Agility
General
Cunning
General
Willpower
General
Agility
Combat
Intellect
Knowledge
Presence
General
Intellect
General
Intellect
General
Brawn
Combat
Presence
General
Cunning
General
Agility
General
Agility
Combat
Agility
Combat
Brawn
General
Cunning
General
Agility
General
Cunning
General
Talents
Index
Passive
Yes
No
Active (Action)
No
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:143, Edge of the Empire Core Rulebook:132
Passive
Yes
No
Passive
Yes
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:144, Edge of the Empire Core Rulebook:133
Passive
Yes
No
Active (Action)
No
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:144, Edge of the Empire Core Rulebook:133, Rise of the Separatists:38
Active (Incidental)
No
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:145, Edge of the Empire Core Rulebook:134
Passive
Yes
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:145, Edge of the Empire Core Rulebook:134, Rise of the Separatists:39
Passive
Yes
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:145, Edge of the Empire Core Rulebook:134, Dawn of Rebellion:112
Passive
No
No
Age of Rebellion Beginner Game - Rulebook:27, Age of Rebellion Core Rulebook:145, Edge of the Empire Core Rulebook:134
Active (Incidental, Out of Turn)
Yes
No
Passive
Yes
No
Passive
Yes
No
Active (Action)
No
No
Active (Maneuver)
No
No
Passive
Yes
No
Passive
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:145, Age of Rebellion Core Rulebook:148, Edge of the Empire Core Rulebook:136
Active (Maneuver)
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:150, Edge of the Empire Core Rulebook:137, Disciples of Harmony:28
Passive
No
No
Active (Incidental)
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:151, Edge of the Empire Core Rulebook:138, Rise of the Separatists:40
Active (Incidental)
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:153, Edge of the Empire Core Rulebook:139
Active (Incidental)
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:153, Edge of the Empire Core Rulebook:139
Active (Incidental)
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:153, Edge of the Empire Core Rulebook:139, Dawn of Rebellion:114
Active (Incidental)
No
No
Age of Rebellion Beginner Game - Rulebook:28, Age of Rebellion Core Rulebook:153, Edge of the Empire Core Rulebook:139, Dawn of Rebellion:114
Passive
Yes
No
Abilities
Index
[SPECIES] may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Age of Rebellion Beginner Game - Rulebook:47, Collapse of the Republic:16, Lead by Example:20
A [SELF] has many tenacles and can maintain a grip with some while attacking with others. When it hits an enemy, a [SELF} cen spend two Advantage [ADVANTAGE] to ensnare it in its tentacles. A trapped character may make a [HARD] Athletics check as an action to try and escape the [SELF]'s grasping limbs; a character who succeeds wrestles free.
Age of Rebellion Beginner Game - Rulebook:47
[PLURAL_SELF] can make an [AVERAGE] Coordination check to latch onto any starship or vehicle they are engaged with. Ships of Vehicles with a [SELF] attached suffer 1 system strain per [SELF] each day and reduce their handling by 1.
Age of Rebellion Beginner Game - Rulebook:47
[PLURAL_SELF] can fly
Age of Rebellion Beginner Game - Rulebook:47, Collapse of the Republic:121
When exposed to helium, [PLURAL_SELF] suffer 1 wound per round, ignoring soak, until their bodies inflate and explode.
Age of Rebellion Beginner Game - Rulebook:47
May perform a maneuver to cause all ranged attacks targeting [SELF] to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn.
Age of Rebellion Beginner Game - Rulebook:46, Edge of the Empire Core Rulebook:403
may perform a maneuver to direct one [TARGET] minion group within medium range. The group may perform an immediate free combat check action
Age of Rebellion Beginner Game - Rulebook:45
May spend a maneuver to direct one [TARGET] minion group within medium range. The group may make an immediate free maneuver or adds one Boost die [BOOST] to its next check
Age of Rebellion Beginner Game - Rulebook:45, Edge of the Empire Core Rulebook:404, Collapse of the Republic:136
Can survive in vacuum without penalty, and can move in a vacuum environment
Age of Rebellion Beginner Game - Rulebook:47
Species
Special Abilities
Notes
Index
Sorry, no matching records found
Adversaries
ST
Notes
Index
Rival
Discipline 3, Knowledge 2, Ranged [Light] 2, Vigilance 2
Adversary 1
Overwhelming Fire, Tactical Direction
Blaster Pistol, Comlink (long range), Officer Uniform
Age of Rebellion Beginner Game - Rulebook:45, Age of Rebellion Core Rulebook:419, Imperials and Rebels Adversary Deck:8
Minion
Discipline, Ranged [Heavy], Ranged [Light]
None
None
Blaster Rifle, Frag Grenade, Trooper uniform and helmet
Age of Rebellion Beginner Game - Rulebook:45, Age of Rebellion Core Rulebook:418, Imperials and Rebels Adversary Deck:7
Nemesis
Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2
Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme]
Imperial Valor
Blaster Pistol
Rival
Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2
Adversary 1
Tactical Direction
Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife
Rival
Brawl 1, Coercion 1, Coordination 1, Ranged [Heavy] 1, Ranged [Light] 1, Survival 2, Vigilance 1
Lethal Blows 1, Adversary 1
None
Disruptor Rifle, Heavy Blaster Pistol, Laminate Armor
Rival
Charm 2, Cool 1, Piloting 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 1
Skilled Jockey 2
None
Blaster Pistol
Age of Rebellion Beginner Game - Rulebook:46, Edge of the Empire Beginner Game - Rulebook:46
Adversaries Gear
Index
Sorry, no matching records found
Adversaries Weapons
Index
Sorry, no matching records found
Adversaries Armor
Index
0
1
Age of Rebellion Beginner Game - Rulebook:45
0
2
Age of Rebellion Beginner Game - Rulebook:46
0
1
Age of Rebellion Beginner Game - Rulebook:45
Creatures
Index
Rival
Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3
Adversary 1
Amphibious, Crushing Grip
Tentacles
Age of Rebellion Beginner Game - Rulebook:47, Age of Rebellion Core Rulebook:432*, Edge of the Empire Core Rulebook:415
Creatures Weapons
Index
Brawl
1
4
Engaged
Ensnare 4, Knockdown
Age of Rebellion Beginner Game - Rulebook:47, Edge of the Empire Core Rulebook:415
Brawl
3
5
Engaged
-
Age of Rebellion Beginner Game - Rulebook:47, Edge of the Empire Core Rulebook:414

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