Age of Rebellion Beginner Game - Rulebook

Book

System:Age of Rebellion

Initials:A-BGR

Key:SWA01

Armor
Name Defense Soak Price Encum.
Armored Clothing 1 1 1,000 3
Heavy Battle Armor 1 2 5,000 6
Heavy Clothing 0 1 50 1
Padded Armor 0 2 500 2
Abilities
Name Description
Amphibious [SPECIES] may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Crushing Grip A [SELF] has many tenacles and can maintain a grip with some while attacking with others. When it hits an enemy, a [SELF} cen spend two Advantage [ADVANTAGE] to ensnare it in its tentacles. A trapped character may make a [HARD] Athletics check as an action to try and escape the [SELF]'s grasping limbs; a character who succeeds wrestles free.
Energy Parasite [PLURAL_SELF] can make an [AVERAGE] Coordination check to latch onto any starship or vehicle they are engaged with. Ships of Vehicles with a [SELF] attached suffer 1 system strain per [SELF] each day and reduce their handling by 1.
Flyer [PLURAL_SELF] can fly
Helium Allergy When exposed to helium, [PLURAL_SELF] suffer 1 wound per round, ignoring soak, until their bodies inflate and explode.
Imperial Valor May perform a maneuver to cause all ranged attacks targeting [SELF] to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn.
Overwhelming Fire may perform a maneuver to direct one [TARGET] minion group within medium range. The group may perform an immediate free combat check action
Tactical Direction May spend a maneuver to direct one [TARGET] minion group within medium range. The group may make an immediate free maneuver or adds one Boost die [BOOST] to its next check
Vacuum Dweller Can survive in vacuum without penalty, and can move in a vacuum environment
Additional Rules
Name Description
Adveraries Armor
Adversaries Gear
Name
Adversaries Weapons
Name Skill Damage Crit Range Special
Adversaries
Name Level Skills Talents Abilities Equipment
Imperial Army Officer Rival Discipline 3, Knowledge 2, Ranged [Light] 2, Vigilance 2 Adversary 1 Overwhelming Fire, Tactical Direction Blaster Pistol, Comlink (long range), Officer Uniform
Imperial Army Trooper Minion Discipline, Ranged [Heavy], Ranged [Light] None None Blaster Rifle, Frag Grenade, Trooper uniform and helmet
Imperial Moff Nemesis Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2 Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme] Imperial Valor Blaster Pistol
Imperial Stormtrooper Sergeant Rival Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 Adversary 1 Tactical Direction Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife
Journeyman Bounty Hunter Rival Brawl 1, Coercion 1, Coordination 1, Ranged [Heavy] 1, Ranged [Light] 1, Survival 2, Vigilance 1 Lethal Blows 1, Adversary 1 None Disruptor Rifle, Heavy Blaster Pistol, Laminate Armor
Smuggler Rival Charm 2, Cool 1, Piloting 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 1 Skilled Jockey 2 None Blaster Pistol
Attachments
Name Category Price Encum. HP Rarity
Creatures
Name Level Skills Talents Abilities Equipment
Mid-Sized Dianoga Rival Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 Adversary 1 Amphibious, Crushing Grip Tentacles
Creatures Weapons
Name Skill Damage Crit Range Special
Mynock Sucker-mouths and claws Brawl 3 5 Engaged -
Dianoga Tentacles Brawl 1 4 Engaged Ensnare 4, Knockdown
Gear
Name Category Price Encumbrance Rarity
Comlink (handheld) Communications 25 0 0
Electrobinoculars Detection Devices 250 1 1
General Purpose Scanner Detection Devices 500 2 3
Hand Scanner Detection Devices 100 0 2
Macrobinoculars Detection Devices 75 1 2
Emergency Medpac Medical 100 1 1
Medpac Medical 400 2 2
Stimpack Medical 25 0 1
Binders Security 25 0 0
Disguise Kit Security 100 2 4
Electronic Lock Breaker Security (R) 1,000 1 5
Restraining Bolt Security 35 0 0
Backpack Storage 50 0 0
Breath Masks and Respirators Survival 25 1 1
Ration Packs Survival 5 0 0
Space Suit Survival 100 4 1
Datapad Tools 75 1 1
Emergency Repair Patch Tools 25 0 1
Extra Reload Tools 25 1 1
Glow Rod Tools 10 1 0
Tool Kit Tools 350 4 2
Qualities
Name Active Ranked Effect
Auto-Fire Active false Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target.
Blast Active true If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating.
Breach Passive true Ignore one point of Armor for every rank of Breach
Cumbersome Passive true The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating.
Disorient Active true The target is disoriented for a number of rounds equal to the weapon's Disorient rating.
Ion Passive false Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids)
Knockdown Active false The target is knocked prone.
Limited Ammo Passive true May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded.
Linked Active true On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating.
Pierce Passive true Ignores one point of Soak for each rank of Pierce
Stun Damage Passive false Weapon deals damage as strain instead of wounds.
Skills
Name Characteristic Type
Astrogation Intellect General
Athletics Brawn General
Brawl Brawn Combat
Charm Presence General
Coercion Willpower General
Computers Intellect General
Cool Presence General
Coordination Agility General
Deception Cunning General
Discipline Willpower General
Gunnery Agility Combat
Knowledge Intellect Knowledge
Leadership Presence General
Mechanics Intellect General
Medicine Intellect General
Melee Brawn Combat
Negotiation Presence General
Perception Cunning General
Piloting Agility General
Ranged [Heavy] Agility Combat
Ranged [Light] Agility Combat
Resilience Brawn General
Skullduggery Cunning General
Stealth Agility General
Streetwise Cunning General
Survival Cunning General
Vigilance Willpower General
Species
Name
Starships
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Manufacturer Hyperdrive Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
Lambda-Class T-4A Long Range Shuttle Shuttle 4 3 0 Lambda Sienar Fleet Systems and Cygnus Spaceworks true 6 200 20 (R) 140,000 6 2 3
T-65B "X-Wing" Multi-Role Starfighter Starfighter 3 5 1 T-65B X-wing Incom Corporation Astromech Droid Socket 2 10 0 120,000 5 1 2
TIE/IN Interceptor Starfighter 3 6 3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 75,000 5 0 1
TIE/LN Starfighter Starfighter 3 5 3 TIE Series Sienar Fleet Systems None 1 4 0 (R) 50,000 4 0 1
Talents
Name Activation Ranked Force Sensitive
Adversary Passive true false
Bad Motivator Active (Action) false false
Barrage Passive true false
Bypass Security Passive true false
Codebreaker Passive true false
Contraption Active (Action) false false
Dead to Rights Active (Incidental) false false
Deadly Accuracy Passive true false
Defensive Driving Passive true false
Defensive Slicing (Improved) Passive false false
Dodge Active (Incidental, Out of Turn) true false
Enduring Passive true false
Feral Strength Passive true false
Full Throttle Active (Action) false false
Full Throttle (Improved) Active (Maneuver) false false
Grit Passive true false
Heightened Awareness Passive false false
Intense Focus Active (Maneuver) false false
Knockdown Passive false false
Let's Ride Active (Incidental) false false
Natural Marksman Active (Incidental) false false
Natural Programmer Active (Incidental) false false
Natural Rogue Active (Incidental) false false
Natural Scholar Active (Incidental) false false
Point Blank Passive true false
Quick Strike Passive true false
Rapid Recovery Passive true false
Researcher Passive true false
Resolve Passive true false
Skilled Jockey Passive true false
Sniper Shot Active (Maneuver) true false
Soft Spot Active (Incidental) false false
Solid Repairs Passive true false
Speaks Binary Passive true false
Stalker Passive true false
Stimpack Specialization Passive true false
Stroke of Genius Active (Incidental) false false
Toughened Passive true false
Tricky Target Passive false false
True Aim Active (Maneuver) true false
Vehicle Attachments
Name Price HP Rarity
Vehicle Weapons
Name Range Damage Crit Price Rarity Qualities Compat. Silhouette Notes
Vehicles
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
Weapons
Name Category Skill Damage Crit Range Encumbrance HP Price Rarity Special
Brass Knuckles Brawl Brawl 1 4 Engaged 1 0 25 0 Disorient 3
Blaster Carbine Energy Ranged [Heavy] 9 3 Medium 3 4 850 5 Stun Setting
Blaster Pistol Energy Ranged [Light] 6 3 Medium 1 3 400 4 Stun Setting
Blaster Rifle Energy Ranged [Heavy] 9 3 Long 4 4 900 5 Stun Setting
Disruptor Rifle Energy Ranged [Heavy] 10 2 Long 5 4 (R) 5,000 6 Cumbersome 2, Vicious 5
Heavy Blaster Pistol Energy Ranged [Light] 7 3 Medium 2 3 700 6 Stun Setting
Heavy Repeating Blaster Energy Gunnery 15 2 Long 9 4 (R) 6,000 8 Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1
Holdout Blaster Energy Ranged [Light] 5 4 Short 1 1 200 4 Stun Setting
Light Blaster Pistol Energy Ranged [Light] 5 4 Medium 1 2 300 4 Stun Setting
Armor Piercing Grenade Grenade Ranged [Light] 16 3 Short 1 0 100 6 Blast 4, Limited Ammo 1, Pierce 3
Frag Grenade Grenade Ranged [Light] 8 4 Short 1 0 50 5 Blast 6, Limited Ammo 1
Stun Grenade Grenade Ranged [Light] 8 - Short 1 0 75 4 Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Combat Knife Melee Melee 1 3 Engaged 1 0 25 1
Force Pike Melee Melee 3 2 Engaged 3 3 500 4 Pierce 2, Stun Setting
Truncheon Melee Melee 2 5 Engaged 2 0 15 1 Disorient 2
Vibroknife Melee Melee 1 2 Engaged 1 2 250 3 Pierce 2, Vicious 1