Forged in Battle

Book

System:Age of Rebellion

Initials:FiB

Key:SWA42

Armor
Name Defense Soak Price Encum.
Alliance Light Stealth Armor 0 2 (R) 2,200 3
Imperial Hazard Trooper Armor 0 3 (R) 18,000 4
Imperial Storm Commando Armor 0 2 (R) 5,000 4
Karflo Thinsuit 0 1 1,200 0
Rebel Heavy Battle Armor 1 2 (R) 6,000 5
Abilities
Name Description
Dense Musculature Kyuzo are adapted for relatively high gravity, and can make bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range.
Digging Claws Before using a maneuver to move, an Elom may spend a maneuver to dig, allowing the character to use that move maneuver to travel through loose soil or similar terrain. At the GM's discretion, this excavation can result in a low, narrow tunnel that others can use.
Hunter's Instincts When making a check for Initiative, a Shistavanen may make a Survival check instead of a Cool or Vigilance check.
Additional Rules
Name Description
Dynamic Actuator Pistons Reduce any Critical Hit a [VEHICLE] would suffer due to collisions by 30, to a minimum of 1.
Rapid Walker Deployment The [VEHICLE] can deploy a walker to the field while still moving. As an action, the pilot may make a Hard Piloting (Planetary) check upgrade a number of times equal to the [VEHICLE]'s current speed. If the pilot succeeds, the walker deploys safely. If the pilot fails, the walker deploys but suffers an immediate Critical Hit as if it had suffered a condition.
Adveraries Armor
Name Defense Soak
Adversaries Gear
Name
Adversaries Weapons
Name Skill Damage Crit Range Special
Adversaries
Name Level Skills Talents Abilities Equipment
Attachments
Name Category Price Encum. HP Rarity
Beam Splitter Weapon (R) 1,250 0 3 4
Built-in Blaster Sight Weapon 150 0 1 4
Galven Pattern Resequencing Weapon 1,000 0 2 5
Creatures
Name Level Skills Talents Abilities Equipment
Creatures Weapons
Name Skill Damage Crit Range Special
Gear
Name Category Price Encumbrance Rarity
Entrenching Tool Survival 20 1 1
3-MAL Secure Comlink Communications 250 0 4
DH77 Headcomm Communications (R) 400 0 3
Atgar Artillery Remote Communications 400 1 7
Low-Feedback Scanner Detection Devices 700 4 5
SE-Vigilance Automated Sensor Detection Devices 3,000 2 4
Nullicane Medical 25 0 2
Stimstick Medical 5 0 2
Military Traumapac Medical 50 1 3
Portable Power Generator Survival 500 10 2
Pretormin Plastent Survival 300 3 2
Modular Backpack Frame Storage 10 2
Temperature Control Unit Storage 500 2 3
Power Unit Storage 250 3 3
Comms Unit Storage 500 2 4
Sensor Unit Storage 3,000 2 3
Oxygen Unit Storage 300 3 3
Storage Unit Storage 25 2
Qualities
Name Active Ranked Effect
Auto-Fire (Only) Passive false Must use Auto-fire; increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target.
Skills
Name Characteristic Type
Starships
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Manufacturer Hyperdrive Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
Talents
Name Activation Ranked Force Sensitive
Ambush Active (Maneuver) false false
Barrage Passive true false
Blind Spot Passive false false
Body Guard Active (Maneuver) true false
Body Guard (Improved) Active (Incidental, Out of Turn) false false
Body Guard (Supreme) Passive false false
Burly Passive true false
Conditioned Passive true false
Cunning Snare Active (Action) false false
Heavy Hitter Active (Incidental) false false
Heroic Resilience Active (Incidental, Out of Turn) false false
Moving Target Passive true false
One with Nature Passive false false
Prey on the Weak Passive true false
Prime Positions Passive true false
Rain of Death Active (Maneuver) false false
Seize the Initiative Active (Maneuver) false false
Suppressing Fire Passive true false
Vehicle Attachments
Name Price HP Rarity
Vehicle Weapons
Name Range Damage Crit Price Rarity Qualities Compat. Silhouette Notes
Vehicles
Name Category Silhouette Speed Handling Armor HTT SST Defense Sensors Model Navicomputer Crew Encumbrance Passengers Price Rarity HP Weapons Addl. Rules
High-Altitude Entry Transport-221 Airspeeder 3 4 0 HAET-221 Mekuun Corporation 3 20 5 50,000 4 1 3
Imperial Dropship Transport Airspeeder 3 4 -1 IDT Rothana Heavy Engineering 2 16 18 (R) 42,500 5 1 2
Low Altitude Assault Transport LAAT/c (Carrier) Airspeeder 3 4 -2 LAAT Rothana Heavy Engineering 1 15 2 (R) 75,000 4 1 2
Low Altitude Assault Transport LAAT/I (Infantry) Airspeeder 3 4 -1 LAAT Rothana Heavy Engineering 6 30 30 (R) 85,000 4 2 9
HAVr A9 Floating Fortress Armored Personnel Carrier 3 1 -1 HAVr A9 Ubrikkian Industries 4 40 10 (R) 130,000 5 1 2
Imperial Troop Transport Armored Personnel Carrier 3 2 -2 Imperial Troop Transport Ubrikkian Industries 3 55 10 (R) 70,000 4 0 3
All Terrain Tactical Enforcer Heavy Assault Walker 4 1 -2 AT-TE Kuat Drive Yards 8 40 20 (R) 100,000 4 2 5
SC2-M Repulsor Tank Heavy Landspeeder 3 2 0 SC2-M Rothana Heavy Engineering 2 25 1 (R) 65,000 5 2 1
Arrow-23 Landspeeder Landspeeder 3 2 -1 Arrow-23 Aratech Repulsor Company 2 20 4 10,800 3 4 0
Arrow-23 Landspeeder Landspeeder 3 2 -1 Arrow-23 Aratech Repulsor Company 2 20 4 10,800 3 4 0
Baktoid Versatile-Athletic "Zalaaca" Walker Reconnaissance Walker 2 3 -2 Versatile-Athletic Walker Baktoid Industrial Systems 1 9 1 14,500 8 1 1
LAAT/i Airspeeders 3 4 -1 3 20 15 1/-/-/1 Medium LAAT/i Rothana Heavy Engineering 5 30 30 85,000 4 2 9
Baktoid Versatile-Atheltic "Zalaaca" Walker Walkers 2 3 -2 Versatile-Athletic Walker Baktoid Industrial Systems 1 9 1 14,500 8 1 1
LAAT/c Airspeeders 3 4 -2 LAAT Rothana Heavy Engineering 1 15 2 (R) 75,000 4 1 2
High-Altitude Entry Transport Airspeeders 3 4 0 HAET-22 Mekuun Corporation 3 20 5 50,000 4 1 3
Weapons
Name Category Skill Damage Crit Range Encumbrance HP Price Rarity Special
Z-6 Rotary Cannon Energy Ranged [Heavy] 12 4 Long 6 3 (R) 3,000 7 Auto-Fire (Only), Cumbersome 3, Prepare 1
SE-14c Blaster Pistol Energy Ranged [Light] 5 4 Short 1 2 650 6 Auto-Fire, Stun Setting
SE-14c Blaster Pistol Energy Ranged [Light] 5 4 Short 1 2 650 6 Auto-Fire, Stun Setting
DH-17 Blaster Carbine Energy Ranged [Heavy] 8 3 Medium 2 3 900 6 Auto-Fire, Inaccurate 1, Stun Setting
DH-17 Blaster Carbine Energy Ranged [Heavy] 8 3 Medium 2 3 900 6 Auto-Fire, Inaccurate 1, Stun Setting
A280 C Heavy Blaster Rifle Energy Ranged [Heavy] 9 4 Long 5 2 1,800 7 Accurate 1, Cumbersome 3, Stun Setting
A280 C Heavy Blaster Rifle Energy Ranged [Heavy] 9 4 Long 5 2 1,800 7 Accurate 1, Cumbersome 3, Stun Setting
Pulse Cannon Energy Ranged [Heavy] 9 3 Extreme 5 1 (R) 2,750 6 Cumbersome 3, Pierce 2, Slow-Firing 1
Pulse Cannon Energy Ranged [Heavy] 9 3 Extreme 5 1 (R) 2,750 6 Cumbersome 3, Pierce 2, Slow-Firing 1
T-7 Ion Disruptor Energy Ranged [Heavy] 12 2 Long 6 2 (R) 8,000 9 Blast 6, Breach 2, Cumbersome 3, Slow-Firing 1, Vicious 6
T-7 Ion Disruptor Energy Ranged [Heavy] 12 2 Long 6 2 (R) 8,000 9 Blast 6, Breach 2, Cumbersome 3, Slow-Firing 1, Vicious 6
Kyuzo Energy Bow Energy Ranged [Heavy] 9 4 Long 6 1 2,400 8 Cumbersome 3, Knockdown, Pierce 5
Kyuzo Energy Bow Energy Ranged [Heavy] 9 4 Long 6 1 2,400 8 Cumbersome 3, Knockdown, Pierce 5
J-10 Dual Blaster Cannon Energy Gunnery 13 2 Long 8 3 (R) 6,750 7 Cumbersome 5, Inaccurate 1, Linked 1
J-10 Dual Blaster Cannon Energy Gunnery 13 2 Long 8 3 (R) 6,750 7 Cumbersome 5, Inaccurate 1, Linked 1
Reciprocating Quad Blaster Cannon Energy Gunnery 10 2 Long 8 4 (R) 9,950 8 Auto-Fire (Only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2
Reciprocating Quad Blaster Cannon Energy Gunnery 10 2 Long 8 4 (R) 9,950 8 Auto-Fire (Only), Breach 1, Cumbersome 4, Inaccurate 1, Prepare 2
Atgar SpaceDefense 1.8 FD Autoturret Energy Gunnery 17 2 Extreme 25 0 (R) 12,000 6 Auto-Fire, Slow-Firing 1, Limited Ammo 8
Atgar SpaceDefense 1.8 FD Autoturret Energy Gunnery 17 2 Extreme 25 0 (R) 12,000 6 Auto-Fire, Slow-Firing 1, Limited Ammo 8
SH-9 Slugthrower Pistol Slugthrowers Ranged [Light] 4 5 Short 1 0 250 4 Limited Ammo 5, Pierce 2
SH-9 Slugthrower Pistol Slugthrowers Ranged [Light] 4 5 Short 1 0 250 4 Limited Ammo 5, Pierce 2
Berserker Rifle Slugthrowers Ranged [Heavy] 7 4 Medium 4 0 (R) 600 5 Burn 1, Cumbersome 3, Disorient 1
Berserker Rifle Slugthrowers Ranged [Heavy] 7 4 Medium 4 0 (R) 600 5 Burn 1, Cumbersome 3, Disorient 1
Imperial Heavy Repeater Slugthrowers Ranged [Heavy] 8 4 Medium 3 2 (R) 1,500 7 Auto-Fire, Cumbersome 4
Imperial Heavy Repeater Slugthrowers Ranged [Heavy] 8 4 Medium 3 2 (R) 1,500 7 Auto-Fire, Cumbersome 4
Shaped Thermal Grenade Grenade Ranged [Light] 20 2 Short 1 0 (R) 3,500 8 Breach 2, Limited Ammo 1, Vicious 5
Shaped Thermal Grenade Grenade Ranged [Light] 20 2 Short 1 0 (R) 3,500 8 Breach 2, Limited Ammo 1, Vicious 5
CSPL-12 Projectile Launcher Other Ranged [Light] 8 4 Medium 2 2 (R) 1,200 6 Blast 6, Limited Ammo 3
CSPL-12 Projectile Launcher Other Ranged [Light] 8 4 Medium 2 2 (R) 1,200 6 Blast 6, Limited Ammo 3
LJ-50 Concussion Rifle Other Ranged [Heavy] 10 2 Medium 6 2 (R) 2,000 7 Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4
LJ-50 Concussion Rifle Other Ranged [Heavy] 10 2 Medium 6 2 (R) 2,000 7 Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4
aKraB Clip-Point Vibrodagger Melee Melee 1 2 Engaged 1 1 550 5 Pierce 3, Vicious 1
aKraB Clip-Point Vibrodagger Melee Melee 1 2 Engaged 1 1 550 5 Pierce 3, Vicious 1
Kyuzo War Shield Melee Melee 1 4 Engaged 3 0 750 8 Cumbersome 3, Defensive 1, Deflection 2, Disorient 1
Kyuzo War Shield Melee Melee 1 4 Engaged 3 0 750 8 Cumbersome 3, Defensive 1, Deflection 2, Disorient 1
Shistavanen Combat Utility Vibroblade Melee Melee 1 2 Engaged 2 0 600 7 Pierce 2, Vicious 1
Shistavanen Combat Utility Vibroblade Melee Melee 1 2 Engaged 2 0 600 7 Pierce 2, Vicious 1