Force and Destiny Beginner Game - Rulebook
Book
System:Force and Destiny
Initials:F-BGR
Key:SWF01
Armor
| Name | Defense | Soak | Price | Encum. |
|---|---|---|---|---|
| Armored Clothing | 1 | 1 | 1,000 | 3 |
| Armored Robes | 1 | 2 | (R) 4,500 | 5 |
| Concealing Robes | 0 | 1 | 150 | 1 |
| Heavy Clothing | 0 | 1 | 50 | 1 |
| Padded Armor | 0 | 2 | 500 | 2 |
Abilities
| Name | Description |
|---|---|
| Force Power Sense | Sense the Force interacting with the world. |
| Force-Sensitive Negotiation | add [BOOST] to any Negotiation or Streetwise checks unless the target is immune to Force powers. |
Additional Rules
| Name | Description |
|---|
Adveraries Armor
| Name | Defense | Soak |
|---|
Adversaries Gear
Adversaries Weapons
| Name | Skill | Damage | Crit | Range | Special |
|---|
Adversaries
| Name | Level | Skills | Talents | Abilities | Equipment |
|---|---|---|---|---|---|
| Fallen Apprentice | Rival | Coercion 2, Discipline 3, Lightsaber 3, Resilience 2, Stealth 2 | Adversary 1, Force Rating 1, Soft Spot | Dark Side Force User | Basic Lightsaber, Black Robes |
| Fallen Master | Nemesis | Athletics 2, Coercion 3, Discipline 4, Lore 2, Leadership 2, Lightsaber 4, Resilience 3 | Adversary 2, Force Rating 3, Hawk Bat Swoop, Reflect (Improved), Parry 5, Reflect 5 | Dark Side Force User | Black Robes, Double-bladed mephite lightsaber |
| Grizzled Trader | Rival | Deception 2, Knowledge 1, Negotiation 2, Streetwise 1 | Black Market Contacts 1, Force Rating 1 | Force-Sensitive Negotiation | Blaster Pistol |
| Guilded Bounty Hunter | Rival | Cool 2, Melee 1, Ranged [Light] 2, Perception 2, Stealth 1, Streetwise 2, Survival 2 | Expert Tracker 1, Quick Draw | None | Armored Clothing, Bola, Disruptor Pistol, Jet Pack, Stun Grenade, Utility Belt |
| Imperial Stormtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy] | None | None | Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife |
| Imperial Stormtrooper Sergeant | Rival | Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 | Adversary 1 | Tactical Direction | Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife |
| Probe Droid | Rival | Perception 4, Ranged [Light] 2 | None | Droid, Hoverer, Self-destruct Mechanism | Heavy Blaster Pistol, Holo-Messenger, Life Form Scanner, Long-range terrain scanner |
| Street Tough | Minion | Melee, Ranged [Heavy], Ranged [Light], Skullduggery | None | None | Blaster Pistol, Slugthrower Rifle, Truncheon |
Attachments
| Name | Category | Price | Encum. | HP | Rarity |
|---|
Creatures
| Name | Level | Skills | Talents | Abilities | Equipment |
|---|---|---|---|---|---|
| Stalking Acklay | Nemesis | Athletics 4, Brawl 4, Coordination 2 | Adversary 1 | Amphibious, Silhouette 2, Six-armed | Large Claws |
Creatures Weapons
| Name | Skill | Damage | Crit | Range | Special |
|---|
Gear
| Name | Category | Price | Encumbrance | Rarity |
|---|---|---|---|---|
| Comlink (handheld) | Communications | 25 | 0 | 0 |
| Electrobinoculars | Detection Devices | 250 | 1 | 1 |
| General Purpose Scanner | Detection Devices | 500 | 2 | 3 |
| Hand Scanner | Detection Devices | 100 | 0 | 2 |
| Macrobinoculars | Detection Devices | 75 | 1 | 2 |
| Emergency Medpac | Medical | 100 | 1 | 1 |
| Medpac | Medical | 400 | 2 | 2 |
| Stimpack | Medical | 25 | 0 | 1 |
| Binders | Security | 25 | 0 | 0 |
| Disguise Kit | Security | 100 | 2 | 4 |
| Electronic Lock Breaker | Security | (R) 1,000 | 1 | 5 |
| Restraining Bolt | Security | 35 | 0 | 0 |
| Backpack | Storage | 50 | 0 | 0 |
| Breath Masks and Respirators | Survival | 25 | 1 | 1 |
| Ration Packs | Survival | 5 | 0 | 0 |
| Space Suit | Survival | 100 | 4 | 1 |
| Datapad | Tools | 75 | 1 | 1 |
| Emergency Repair Patch | Tools | 25 | 0 | 1 |
| Extra Reload | Tools | 25 | 1 | 1 |
| Glow Rod | Tools | 10 | 1 | 0 |
| Tool Kit | Tools | 350 | 4 | 2 |
Qualities
| Name | Active | Ranked | Effect |
|---|---|---|---|
| Auto-Fire | Active | false | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
| Blast | Active | true | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. |
| Breach | Passive | true | Ignore one point of Armor for every rank of Breach |
| Cumbersome | Passive | true | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. |
| Disorient | Active | true | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. |
| Knockdown | Active | false | The target is knocked prone. |
| Limited Ammo | Passive | true | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. |
| Pierce | Passive | true | Ignores one point of Soak for each rank of Pierce |
| Stun Damage | Passive | false | Weapon deals damage as strain instead of wounds. |
Skills
| Name | Characteristic | Type |
|---|---|---|
| Astrogation | Intellect | General |
| Athletics | Brawn | General |
| Brawl | Brawn | Combat |
| Charm | Presence | General |
| Coercion | Willpower | General |
| Computers | Intellect | General |
| Cool | Presence | General |
| Coordination | Agility | General |
| Deception | Cunning | General |
| Discipline | Willpower | General |
| Gunnery | Agility | Combat |
| Knowledge | Intellect | Knowledge |
| Leadership | Presence | General |
| Lightsaber | Brawn | Combat |
| Mechanics | Intellect | General |
| Medicine | Intellect | General |
| Melee | Brawn | Combat |
| Negotiation | Presence | General |
| Perception | Cunning | General |
| Piloting | Agility | General |
| Ranged [Heavy] | Agility | Combat |
| Ranged [Light] | Agility | Combat |
| Resilience | Brawn | General |
| Skullduggery | Cunning | General |
| Stealth | Agility | General |
| Streetwise | Cunning | General |
| Survival | Cunning | General |
| Vigilance | Willpower | General |
Species
| Name |
|---|
Starships
| Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
|---|
Talents
| Name | Activation | Ranked | Force Sensitive |
|---|---|---|---|
| Adversary | Passive | true | false |
| Body Guard | Active (Maneuver) | true | false |
| Circle of Shelter | Passive | false | true |
| Codebreaker | Passive | true | false |
| Defensive Stance | Active (Maneuver) | true | false |
| Dodge | Active (Incidental, Out of Turn) | true | false |
| Force Rating | Passive | true | true |
| Grit | Passive | true | false |
| Intimidating | Active (Incidental, Out of Turn) | true | false |
| Natural Hunter | Active (Incidental) | false | false |
| One With the Universe | Active (Action) | false | true |
| Parry | Active (Incidental, Out of Turn) | true | false |
| Parry (Improved) | Active (Incidental, Out of Turn) | false | false |
| Plausible Deniability | Passive | true | false |
| Quick Draw | Active (Incidental) | false | false |
| Rapid Reaction | Active (Incidental, Out of Turn) | true | false |
| Rapid Recovery | Passive | true | false |
| Reflect | Active (Incidental, Out of Turn) | true | true |
| Reflect (Improved) | Active (Incidental, Out of Turn) | false | true |
| Second Wind | Active (Incidental) | true | false |
| Sense Advantage | Active (Incidental, Out of Turn) | false | true |
| Sense Emotions | Passive | false | true |
| Sleight of Mind | Passive | false | true |
| Soft Spot | Active (Incidental) | false | false |
| Surgeon | Passive | true | false |
| Toughened | Passive | true | false |
| Uncanny Reactions | Passive | true | true |
| Valuable Facts | Active (Action) | false | false |
| Well Rounded | Passive | true | false |
Vehicle Attachments
| Name | Price | HP | Rarity |
|---|
Vehicle Weapons
| Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
|---|
Vehicles
| Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
|---|
Weapons
| Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|---|---|
| Brass Knuckles | Brawl | Brawl | 1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
| Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun Setting |
| Blaster Pistol | Energy | Ranged [Light] | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun Setting |
| Blaster Rifle | Energy | Ranged [Heavy] | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun Setting |
| Disruptor Rifle | Energy | Ranged [Heavy] | 10 | 2 | Long | 5 | 4 | (R) 5,000 | 6 | Cumbersome 2, Vicious 5 |
| Heavy Blaster Pistol | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun Setting |
| Heavy Repeating Blaster | Energy | Gunnery | 15 | 2 | Long | 9 | 4 | (R) 6,000 | 8 | Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1 |
| Holdout Blaster | Energy | Ranged [Light] | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun Setting |
| Light Blaster Pistol | Energy | Ranged [Light] | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun Setting |
| Frag Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
| Stun Grenade | Grenade | Ranged [Light] | 8 | - | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
| Basic Lightsaber | Lightsaber | Lightsaber | 6 | 2 | Engaged | 1 | 5 | (R) 9,300 | 10 | Breach 1, Sunder |
| Ancient Sword | Melee | Lightsaber | 2 | 3 | Engaged | 3 | 1 | 350 | 8 | Defensive 1 |
| Force Pike | Melee | Melee | 3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting |
| Truncheon | Melee | Melee | 2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
| Vibroknife | Melee | Melee | 1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |