Book

Stay on Target

System: Age of Rebellion

Initials: SoT

Key: SWA25

Gear
Encum.
Notes
Index
Tools
100
0
1
Stay on Target:46
Tools
1,000
5
1
Stay on Target:45
Tools
700
5
5
Stay on Target:45
Droids
6,500
8
0
Stay on Target:47
Droids
11,000
6
0
Stay on Target:46
Medical
600
3
3
Stay on Target:45
Medical
1,200
5
2
Stay on Target:44
Weapons
Notes
Index
Energy
Ranged [Light]
8
3
Medium
1
3
1,900
6
Accurate 1, Stun Setting
Stay on Target:40
Energy
Ranged [Heavy]
9
3
Medium
3
4
550
3
Inaccurate 1, Stun Setting
Stay on Target:40
Energy
Ranged [Light]
7
3
Short
3
2
1,300
7
Linked 1, Stun Setting, Vicious 1
Stay on Target:41
Melee
Melee
1
5
Short
3
1
600
4
Ensnare 2, Stun Damage
Stay on Target:41
Melee
Melee
2
4
Engaged
4
2
1,000
4
Concussive 1, Slow-Firing 1, Stun Setting
Stay on Target:41
Armor
Notes
Index
0
2
3,000
2
1
3
Enter the Unknown:45, Stay on Target:42
1
1
1,500
3
1
6
Stay on Target:42
0
0
250
2
0
4
Stay on Target:42
0
2
2,500
4
0
5
Stay on Target:43
0
4
8,500
7
1
7
Stay on Target:43
1
0
5,500
5
2
7
Stay on Target:43
Attachments
Encum.
Rarity
Notes
Index
Sorry, no matching records found
Vehicles
Defense
Notes
Index
Landspeeder
Ubrikkian Industries
1L Light Repulsor Tank
3
2
1
2
12
4
(R) 50,000
5
1
1
Stay on Target:50
Walker
Rothana Heavy Industries
AT-AA
4
1
-2
3
25
2
(R) 135,000
7
0
1
Stay on Target:49
Landspeeder
Mobquet Swoops and Speeders
AV-21
2
3
0
1
10
1
6,500
7
3
0
Stay on Target:50
Swoop
Mobquet Swoops and Speeders
Nebulon-Q
2
3
2
1
3
0
5,500
5
3
0
Stay on Target:51
Airspeeder
Incom/SubPro
PTB-625
4
2
-2
5
100
1
130,000
6
2
3
Stay on Target:51
Airspeeder
SoroSuub
SU-40
2
5
2
1
6
1
15,000
5
2
0
Stay on Target:51
Starships
Defense
Notes
Index
Starfighter
Kuat Systems Engineering
A3-Nimbus
3
4
2
2
5
0
70,000
7
2
2
Astromech Droid Socket
Stay on Target:57
Starfighter
Koensayr Manuracturing
BTS-A2 H-wing
3
3
-2
3
15
1
225,000
6
1
3
Yes
Stay on Target:54
Starfighter
FreiTek Incorporated
E-Wing
3
5
1
2
8
0
160,000
8
1
2
Astromech Droid Socket
Stay on Target:52
Starfighter
Slayn & Korpil
H-60 Tempest
4
3
-1
2
12
0
172,000
5
2
4
None
Stay on Target:53
Carrier
SoroSuub Corporation
Quasar Fire
6
2
-2
250
5,000
150
1,750,000
6
4
4
Yes
Stay on Target:61
Starfighter
Hoersch-Kessel Drive, Inc.
R-41 Starchaser
3
4
0
1
6
0
55,000
7
2
3
Yes
Stay on Target:55
Starfighter
Hoersch-Kessel Drive, Inc.
R-60 T-wing
3
6
-1
1
5
0
95,000
7
1
2
Yes
Stay on Target:56
Carrier
Kuat Drive Yards
Secutor
8
2
-4
40,000
28,000
14,000
(R) 200,000,000
7
2
73
Yes
Stay on Target:62
Starfighter
Sienar Fleet Systems
TIE-series
3
4
1
2
7
0
(R) 75,000
9
0
2
None
Stay on Target:57
Starfighter
Sienar Fleet Systems
TIE-series
3
5
2
1
6
0
(R) 275,000
9
0
3
Yes
Stay on Target:58
Starfighter
Sienar Fleet Systems
TIE-series
3
4
-2
1
10
0
(R) 253,000
7
0
3
None
Stay on Target:59
Starfighter
Sienar Fleet Systems
TIE-series
3
5
2
2
8
0
(R) 365,000
9
0
1
Yes
Stay on Target:60, Strongholds of Resistance:127
Carrier
Kuat Drive Yards
Ton-Falk
7
2
-3
4,000
9,000
800
(R) 3,500,000
7
3
15
Yes
Stay on Target:61
Starfighter
Incom/SubPro
Heavy-95
3
4
0
2
6
0
85,000
5
1
2
Astromech Droid Socket
Stay on Target:56
Vehicle Weapons
Notes
Index
Other
Short
6
3
10,000
7
Blast 5, Slow-Firing 2, Vicious 5
6+
Other
Close
5
3
6,000
5
Blast 4, Slow-Firing 1, Vicious 3
4+
Other
Short
5
3
8,000
6
Blast 4, Slow-Firing 1, Vicious 4
5+
Vehicle Attachments
Index
3,000
2
5
Stay on Target:63
3,500
1
6
Stay on Target:64
4,500
2
5
Stay on Target:64
2,500
2
4
Stay on Target:64
2,200
1
4
Stay on Target:64
6,500
2
3
Stay on Target:65
10,000
1
2
Stay on Target:65
Additional Rules
Index
Sorry, no matching records found
Skills
Index
Sorry, no matching records found
Talents
Index
Passive
Yes
No
Stay on Target:32
Passive
Yes
No
Stay on Target:32
Active (Action)
No
No
Stay on Target:32
Passive
No
No
Stay on Target:32
Passive
Yes
No
Stay on Target:32
Passive
Yes
No
Stay on Target:32
Passive
No
No
Stay on Target:32, Special Modifications:34
Passive
Yes
No
Stay on Target:32
Active (Incidental, Out of Turn)
Yes
No
Stay on Target:32, Rise of the Separatists:39
Active (Maneuver)
No
No
Stay on Target:32
Passive
Yes
No
Stay on Target:32, Special Modifications:34
Active (Incidental, Out of Turn)
No
No
Stay on Target:33
Passive
Yes
No
Stay on Target:33
Passive
No
No
Stay on Target:33
Active (Incidental)
Yes
No
Stay on Target:33, Fly Casual:33
Active (Incidental)
No
No
Stay on Target:33
Passive
No
No
Stay on Target:33, Special Modifications:35
Active (Action)
No
No
Stay on Target:33, Savage Spirits:31
Active (Action)
No
No
Stay on Target:33
Active (Maneuver)
No
No
Stay on Target:33
Passive
No
No
Stay on Target:33
Passive
Yes
No
Stay on Target:33
Abilities
Index
[SPECIES] add 10 to their encumbrance threshold
Stay on Target:83
[SPECIES] add 20 to their encumbrance threshold.
Stay on Target:86
[SPECIES] add 5 to their encumbrance threshold.
Stay on Target:85
[SPECIES] are not capable of operating on land.
Stay on Target:83
Downgrade difficulty of checks to train [SPECIES] by one
Stay on Target:83
Downgrade the difficulty of checks to train [SPECIES] by two.
Stay on Target:85
Difficulty for training this beast is not upgraded.
Stay on Target:88
[SPECIES] are immune to the effects of fear.
Stay on Target:86
[SPECIES] can suffer 2 strain to count as a flyer for the remainder of the turn.
Stay on Target:89, Collapse of the Republic:121
[SPECIES] remove [SETBACK] from any checks made to traverse sandy or desert terrain.
Stay on Target:85
Stay on Target:86
Upgrade the difficulty of checks to train [SPECIES] by one.
Stay on Target:85
[SPECIES] are immune to the effects of cold and below-feezing environments
Stay on Target:87
[SPECIES] are immune to the effects of heat and hot environments
Stay on Target:87
add [BOOST] to a rider's Survival checks while mounted on a [SPECIES]
Stay on Target:83
add [BOOST][BOOST] to a rider's Survival checks while mounted on a [SPECIES]
Stay on Target:84
When [SPECIES] suffer a Critical Injury, they add +40 to the Critical Injury roll
Stay on Target:88
Species
Special Abilities
Notes
Index
Stay on Target:20
Stay on Target:23
Stay on Target:24
Adversaries
ST
Notes
Index
Rival
Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting [Space] 2
None
Droid
Built-in Repair Tools
Stay on Target:47
Rival
Astrogation 3, Computers 3, Cool 2, Mechanics 3, Piloting [Space] 2
Galaxy Mapper 1, Hold Together
Droid
Arc welder, Built-in Repair Tools
Stay on Target:46
Adversaries Gear
Index
Sorry, no matching records found
Adversaries Weapons
Index
Sorry, no matching records found
Adversaries Armor
Index
Sorry, no matching records found
Creatures
Index
Rival
Athletics 1, Coordination 1
None
Amphibious, Creature of the Sea, Flyer, Silhouette 3
None
Stay on Target:83
Rival
Brawl 1, Resilience 2
None
Beast of Burden 10, Domesticable 1, Silhouette 3, Trained Mount 1
Horns
Stay on Target:83
Rival
Brawl 2, Cool 1, Perception 1, Stealth 3
None
Domesticable 1, Silhouette 2, Trained Mount 2
Claws, Tail
Stay on Target:84
Rival
Athletics 2, Brawl 1
None
Silhouette 2, Trained Mount 2
Trampling hooves
Stay on Target:84
Rival
Brawl 2, Resilience 2
None
Domesticable 1, Sand Walker, Silhouette 2
Teeth
Stay on Target:85
Rival
Resilience 2, Survival 2
None
Beast of Burden 5, Sand Walker, Silhouette 2, Stubborn 1, Trained Mount 1
Trampling hooves
Stay on Target:85
Rival
Brawl 1, Cool 2, Resilience 3
None
Amphibious, Beast of Burden 20, Fearless, Silhouette 4
Massive teeth
Stay on Target:86, Nexus of Power:22
Rival
Athletics 2, Coordination 1
None
Domesticable 2, Silhouette 2, Trained Mount 2
Trampling hooves
Stay on Target:85
Rival
Athletics 2, Vigilance 2
None
Amphibious, Domesticable 1, Silhouette 2
Legs
Stay on Target:86, Nexus of Power:23
Rival
Athletics 2, Brawl 1, Survival 1
None
Silhouette 2, Sure-Footed
Horns
Stay on Target:86
Rival
Athletics 2, Resilience 3
None
Domesticable 1, Leap, Silhouette 3, Suited to the Heat
Proboscis
Stay on Target:87
Rival
Athletics 3, Brawl 2, Perception 1, Stealth 2
None
Fearless, Fierce Pounce, Silhouette 2, Suited to the Cold
Claws
Stay on Target:87
Rival
Survival 2
None
Beast of Burden 10, Domesticable 1, Overrun, Silhouette 2, Trained Mount 1, Trample
Legs
Stay on Target:87
Rival
Coordination 2, Survival 3, Vigilance 3
None
Flyer, Silhouette 2, Trained Mount 1
Claws
Stay on Target:88
Rival
Resilience 3, Survival 1, Vigilance 1
None
Silhouette 2, Trained Mount 1
Horns
Stay on Target:88, Strongholds of Resistance:63
Rival
Cool 1, Coordination 1
None
Domesticated, Hoverer, Silhouette 2, Unstable 4
Beak
Stay on Target:88
Rival
Athletics 2, Brawl 2, Perception 1, Vigilance 1
None
Glider, Silhouette 2
Beak
Stay on Target:89
Creatures Weapons
Index
Brawl
5
5
Engaged
Disorient 2
Stay on Target:83
Brawl
2
2
Engaged
Stay on Target:84
Brawl
4
5
Engaged
Disorient 2
Stay on Target:84
Brawl
3
4
Engaged
Knockdown
Stay on Target:84
Brawl
2
2
Engaged
Ensnare 2
Stay on Target:85
Brawl
2
6
Engaged
Knockdown
Stay on Target:85
Brawl
5
4
Engaged
Breach 2, Slow-Firing 1
Stay on Target:86, Nexus of Power:22
Brawl
4
4
Engaged
Knockdown
Stay on Target:85
Brawl
4
4
Engaged
Stay on Target:86
Brawl
3
5
Engaged
Disorient 1
Stay on Target:86
Brawl
2
6
Engaged
Stay on Target:87
Brawl
5
2
Engaged
Linked 1, Vicious 3
Stay on Target:87
Brawl
4
3
Engaged
Stay on Target:88
Brawl
3
5
Engaged
Disorient 1
Stay on Target:88, Strongholds of Resistance:63
Brawl
1
5
Engaged
Stay on Target:88
Brawl
+7
3
Engaged
Vicious 3
Stay on Target:89, Collapse of the Republic:121

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